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New Heal Formula - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39) +---- Thread: New Heal Formula (/showthread.php?tid=1034) |
New Heal Formula - Russt - 2008-07-13 We've seen the Heal formula before. (Well, some of us.) Quote:MAX damage:Meh. From a game developer's point of view, such a formula is impractical and would never be implemented. (Yeah, I'm no game developer, but it's fairly easy to step into one's shoes and realize this.) So about a week ago, I set out to find another one. This is what I have, and it's 100% accurate so far on single target: MAX = (INT * 4.8 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier MIN = (INT * 1.2 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier Unconfirmed Target Multipliers: 48/48 on 1 target 38/48 on 2 targets 33/48 on 3 targets 30/48 on 4 targets 28/48 on 5 targets These don't match universally, though. My data:
Spoiler
*NEW PROJECT* Heal recovery. Right now I'm just working with some early data points here. 136 INT, 7 LUK, 157 Magic, level 1 Heal heals 34-41 HP. 136 INT, 7 LUK, 136 Magic, level 1 Heal heals 29-36 HP. 136 INT, 7 LUK, 136 Magic, level 1 Heal heals two for 18-21 HP. It seems roughly proportional to Magic, just like Heal damage is. However, my calculated Heal damage with these stats is 3-10, so it's not quite the same equation. New Heal Formula - Kevvl - 2008-07-13 So M-Att has less of a base for heal damage than Int? Odd... New Heal Formula - Russt - 2008-07-13 Where'd you get that from? (If you meant LUK, that's just an illusion. Yes, LUK has a higher average multiplier than INT, but INT adds to magic as well, which multiplies the whole thing. So INT is unquestionably the stronger of the two.) New Heal Formula - JoeTang - 2008-07-13 You're ambitious. I commend you. I may take a look some time with my own Cleric, but I rarely play anymore. New Heal Formula - Kevvl - 2008-07-13 If I had 400 Int and 4 Luck, with a 100 M-Att weapon (500 Magic Total) 308~968 Now if I had 100 Int, 4 Luck, and a 400 M-Att Weapon (500 Magic Total) 48~198 Int > Magic for Heal according to your Formula Assuming 100% heal. New Heal Formula - Russt - 2008-07-13 Kev, if you doubt the Magic, go find me a 400 MA staff. Then I'll be able to test whether it's true or not ![]() (But yes, INT > Magic. I thought that was common knowledge. And btw, Heal is 300% at max. Go make a cleric before nitpicking on my formula!) JoeTang, this is coming from the one who found the Venom equation? New Heal Formula - Kevvl - 2008-07-13 I honestly never knew Int was better than Magic for heal. Makes my Luckless so much better
New Heal Formula - Chompy - 2008-07-13 I'll be helping testing heal formula's when she comes! I'll be helping testing heal formula's when she comes! I'll be healing around the dungeon Healing around the dungeon Healing around the dungeon when I Come! :f6: New Heal Formula - Technolink - 2008-07-13 Kevvl Wrote:I honestly never knew Int was better than Magic for heal. Makes my Luckless so much better Dex>w atk Str>w atk Luk>w atk Int> m atk wouldn't that just make sense? New Heal Formula - Sinnuendo - 2008-07-13 Technolink Wrote:Dex>w atk W. ATK > DEX, STR, and LUK. >_> Hence why it take 5 (more or less) of one of those stats to make 1 W. ATK. However, 1 INT = 1 M. ATK, 1 M. DEF, and .1 Magic accuracy (I think). New Heal Formula - GW2000 - 2008-07-13 Yeah, the other always seemed like the damage was pretty low. How did you figure this out by the way? Oh yeah, and I'm willing to test for you. New Heal Formula - Russt - 2008-07-13 Observations, assumptions, a lot of borrowed data from Sleepy, and some algebra/statistics. Nothing too intimidating (though if I showed you the Excel sheet that I worked this out on, you'd probably beg to differ). New Heal Formula - GW2000 - 2008-07-14 Russt Wrote:Observations, assumptions, a lot of borrowed data from Sleepy, and some algebra/statistics. I see, I see. It is a lot cleaner than nekonecat's version. New Heal Formula - Russt - 2008-07-14 Yeah. I don't want to bother you with the details, but if you really want to know you can PM me. As for the cleanliness, that's what I was shooting for ![]() Edit: I think I'll post my data. It'll probably be more credible with actual numbers up there than just the formula. New Heal Formula - Hazzy - 2008-07-14 Technolink Wrote:Dex>w atk Weapon attack is a Mele Class's main damage factor, while a Magician's is the Spell Attack. Magic Attack is to Mage damage, as Str is to Warrior damage. ![]() (Thus why 100 Magic Attk from an Onyx Apple does nothing) New Heal Formula - Russt - 2008-07-14 Yes. But for Heal damage, the main damage is Magic Attack, but it's divided by 10 (or 9.99). So an Apple is equivalent of +10 Attack, which still isn't that impressive. New Heal Formula - GW2000 - 2008-07-16 Cool, you posted the data, I was kinda curious. I'm at Victoria again, so I'll gather some data for you.EDIT: Alright, I was at Zombie Mushie for a while and gathered the following data. INT: 331 LUK: 77 M. Atk: 429 Predicted Damage: 909 ~ 2444 Observed Damage: 901 ~ 2411 I'm sure the M. Def of Zombie Mushroom lowered the damage, and the formula is very accurate, better than Nekonecat's, which predicted 585 ~ 2341. If I have time, I'll test out Healing 2 monsters. New Heal Formula - Technolink - 2008-07-17 GW2000 Wrote:Cool, you posted the data, I was kinda curious. Z mushies have 30 mdef, asuming your a higher lvl then them (lol), that should be 15 poitns off your max and 18 off your min. Thus Predicted Damage: 891~2429 Observed Damage-----: 901~2411 A very nice fit if I do say so myself. I think you've done it Sap. Now just to figure out the multipliers for the other monsters =D New Heal Formula - Russt - 2008-07-17 Nice. The 2-5 are a bit of a mess, though. I'm 99% sure that it's a multiplier over the whole thing, but other than that, the approximations in the thread are all I have for now. New Heal Formula - LazyBui - 2008-07-18 Data get. LVL: 50 INT: 262 LUK: 6 MATK: 350 Fighting Coolies (level 57, 180 mdef) for around an hour. Projected: 355-1347 Observed: 254-1250 |