Posting Freak
Posts: 1,992
Threads: 37
Joined: 2008-07
Gender: Male
Country Flag: canada
IGN: Bribery
Server: Bera
Level: 220
Job: Corsair
Guild: Bosshunter
10 Battleship
30 Battleship Cannon
30 Battleship Torpedo
10 Counter Attack
20 Bullseye
20 Wrath of the Octopi
30 Aerial Strike
30 Elemental Boost
29 Maple Warrior
28 Rapid Fire
5 Hero's Will
1 Hypnotize
That's what I'm going to do for 4th job. Since ship's cooldown is only 30 seconds, Rapid Fire is even less useful. I'll leave it at 28 and get some Paladin to max it olol.
Senior Member
Posts: 279
Threads: 14
Joined: 2009-05
I'd put 1 IS before everything in 2nd because it's THAT good.
But insane 3rd job build is insane...
Personally I'd do this:
20 Burst Fire
20 Cooling Effect
20 Flamethrower
20 Lucky Dice
30 Octo
21 Gavi
20 Homing
Because:
BF and CE first for obvious reasons. Now, Because newt sniping is no longer possible, you need mob skills to train with. What mob skills outlaws got? The new and improved CE+FT combo! I'd max that ASAP to train effectively on roids and gobys. (monsters around the level of maxing the two). after that, lucky dice for random damage boosts because you can and you have nothing better, octo and gavi can be switched depending on training spot, and homing 1 and homing 20 are the SAME...
Posting Freak
Posts: 2,526
Threads: 103
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: California
DoT stacks but grenade still has that silly charge up which makes it annoying.
If you wanna poison train a map though, go for it. Otherwise, ice + fire combo is still better.