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Gunners after da patch. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Gunners after da patch. (/showthread.php?tid=27263) |
Gunners after da patch. - Baklava - 2010-07-04 Quote:20 Double Fire Laik dat. Gunners after da patch. - Bribery - 2010-07-04 10 Battleship 30 Battleship Cannon 30 Battleship Torpedo 10 Counter Attack 20 Bullseye 20 Wrath of the Octopi 30 Aerial Strike 30 Elemental Boost 29 Maple Warrior 28 Rapid Fire 5 Hero's Will 1 Hypnotize That's what I'm going to do for 4th job. Since ship's cooldown is only 30 seconds, Rapid Fire is even less useful. I'll leave it at 28 and get some Paladin to max it olol. Gunners after da patch. - Blup - 2010-07-05 I'd put 1 IS before everything in 2nd because it's THAT good. But insane 3rd job build is insane... Personally I'd do this: 20 Burst Fire 20 Cooling Effect 20 Flamethrower 20 Lucky Dice 30 Octo 21 Gavi 20 Homing Because: BF and CE first for obvious reasons. Now, Because newt sniping is no longer possible, you need mob skills to train with. What mob skills outlaws got? The new and improved CE+FT combo! I'd max that ASAP to train effectively on roids and gobys. (monsters around the level of maxing the two). after that, lucky dice for random damage boosts because you can and you have nothing better, octo and gavi can be switched depending on training spot, and homing 1 and homing 20 are the SAME... Gunners after da patch. - Baklava - 2010-07-08 DoT stacks but grenade still has that silly charge up which makes it annoying. If you wanna poison train a map though, go for it. Otherwise, ice + fire combo is still better. |