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IllegallySane Wrote:I'm hoping they are only talking about those who got hit BEFORE they used CSB, or they are merely yanking our chains.
Also, I got a ticket response for Dragon Strike, I hope it does get addressed. I linked this thread as evidence, and I'm not sure if the response sounds automated or not:
Spoiler
Status: Closed by GM
Date Created: 6/17/2010 10:46 AM PDT
Last Updated: 6/17/2010 1:04 PM PDT
Ticket Description
Game Selection: MapleStory
Category: Game Related
Sub-Category: Bug/Glitch
PayPal Transaction ID:
Nexon Game Card Number:
URL:
Character Reported:
Server Name:
Bug/Glitch Details: Skill Issue
Error Code:
Contest Name:
Summary: Dragon Strike slower when Transformed
Date of Incident:
Last Login Date Before Loss:
In Game Currency Lost:
NX Lost:
Item(s) Lost:
Details: I have been informed by another Buccaneer class that the skill Dragon Strike, which was updated in this v.86 patch to have less delay, is showing pre-.v86 delay speeds when in a Transformation or Super Transformation state. Somersault Kick and Drain are still working as intended, but Dragon Strike is suffering from being slower in a transformed state in comparison to a normal or untransformed state.
To make it more understandable, in Transformation/Super Transformation states, Dragon Strike is showing v.85 speeds when it is supposed to be v.86 speeds.
Thank you for reporting this issue. At this time, I have forwarded the information you provided to the correct department to further look into any possible bugs or glitches. Please keep an eye on the website as any additional information about this issue will be posted there.
I apologize for any inconvenience. Have a great day!
Sincerely,
Senior GM Talia
Nexon America, Inc.
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Is Dragon Strike truly bugged in Transformed state? I just grabbed a stopwatch and recorded some brief Fraps clips of me using Dragon Strike both with and without Transformation at Red Kents. In untransformed state, I clocked 0.8 seconds as the animation time for Dragon Strike. However, in Transformed state, I got......... 0.8 second, 0.7 seconds once. I counted this time by hitting my cell phone stopwatch the moment I see the dragon appear, to stopping when damage appeared above the enemies' heads. It doesn't seem like Dragon Strike was any slower Transformed than it is in an Untransformed state. O_O
Darkmaniak Wrote:Someone answer my previous question please
As for the invincibility frames things, that'd suck.... then again there's this new counter attack skill, but that doesn't make up for it....
I think concentrating on killing one boss down is better than killing 3 at 1/3 the speed for each.
Sorry to be bumping up this thread, I need to make sure from my fellow Buccaneers if Transformed Dragon Strike is truly bugged or not. My Frap-ed videos, although they were at 30 FPS I was getting ~0.7-0.8 seconds in both untransformed and transformed states, none of this 1 second+ animation time that we had before.
*To any mods that see this: If this counts as spamming feel free to merge my post with the above. There was roughly a 2 day gap before I made this new post.
IllegallySane Wrote:I think concentrating on killing one boss down is better than killing 3 at 1/3 the speed for each.
Yeah but the way we do cwk pq bosses, it's more convenient to do the most damage to all 3, which one would be faster? spam DS or barrage and DS in terms of DPS only.
(The thing is that the melee party only weakens the bosses and the ranged party takes them one by one, sometimes we kill 1 fully, but normally we just take down like 1/3rd of the first boss killed (excluding margana) then the 2nd boss is left around half or a bit less, and the third one is like around a quarter, if the melee party is strong and the ranged is weaker, we get more hp down, but that's about it)
Darkmaniak Wrote:Yeah but the way we do cwk pq bosses, it's more convenient to do the most damage to all 3, which one would be faster? spam DS or barrage and DS in terms of DPS only.
(The thing is that the melee party only weakens the bosses and the ranged party takes them one by one, sometimes we kill 1 fully, but normally we just take down like 1/3rd of the first boss killed (excluding margana) then the 2nd boss is left around half or a bit less, and the third one is like around a quarter, if the melee party is strong and the ranged is weaker, we get more hp down, but that's about it)
Unless there's a special condition that requires you to kill all 3 bosses at once, Barrage and Dragon Strike is best because spamming Dragon Strike means you have that time in the middle of re-using Dragon Strike where you're doing 0 damage. I say it's more of an application of common sense.
*Again, I need to make sure from my fellow Buccaneers if Transformed Dragon Strike is truly bugged or not. My Frap-ed videos, although they were at 30 FPS I was getting ~0.7-0.8 seconds in both untransformed and transformed states, none of this 1 second+ animation time that we had before.