It is now 52 casts per minute in normal form. It was around 43 last patch.
Edit: The cast time in transformed state is the same...with a slight difference. The animation is slightly slower, but on the upside DRAGON STRIKE WHEN TRANSFORMED HAS NO RE-USE DELAY WHATSOEVER.
Edit 2: Scratch that. What nexon did was make it so that it doesn't have a delay if you don't hit any monsters. If you hit monsters, it has a delay. Which means dragon strike in transform is "slower" than normal form.
Takebacker Wrote:It is now 52 casts per minute in normal form. It was around 43 last patch.
Edit: The cast time in transformed state is the same...with a slight difference. The animation is slightly slower, but on the upside DRAGON STRIKE WHEN TRANSFORMED HAS NO RE-USE DELAY WHATSOEVER.
Edit 2: Scratch that. What nexon did was make it so that it doesn't have a delay if you don't hit any monsters. If you hit monsters, it has a delay. Which means dragon strike in transform is "slower" than normal form.
Is it pre-balance patch speeds in a Transformed state? I sure hope not. About how much slower is it in a Transformed state in terms of %? Is it ~10% slower? ~50% slower?
Hah! You got the same Super Transform bug that JapanMS got. I don't know if it's the same for KMS, though. Super Transform and Transform have been rendered useless for training.
IllegallySane Wrote:Is it pre-balance patch speeds in a Transformed state? I sure hope not. About how much slower is it in a Transformed state in terms of %? Is it ~10% slower? ~50% slower?
It's the same speed as what we had last patch. Which is slower than what we got in the balance patch.
Dragon strike feels the same to me in transform and I stay invincible even in transform when doing corkscrew and dragon strike combos....weird if there is a delay it doesn't effect me while training anyways.
When I do CSB > DS over and over, transformed or not, I stay invincible. Isn't that what this patch was supposed to bring us?
I do notice that DS is slower if it hits monsters than just casting it to the air... but if it had the first speed always, it would just be hax o_O. Are we supposed to get that kind of speed?
For me, pre-balance patch DS seemed like it was faster damage in combo. As in, it was faster damage doing Barrage > DS on Pap during transformation, now it seems you attack slower thus damage slower, BUT you have more invincibility frames. It feels weird, can't really tell. :S
I was wondering something about this, haven't tested it but, with the new dragonstrike speed would it be better to just spam DS on the 3 cwk pq bosses?
I mean, what's faster, the old barrage + DS combo (which btw, feels faster to me now) or the DS to 3 monsters spam?
Maxed barrage is 2300%
Maxed Dragon is 3x 810% = 2430%
It all goes down to speed, any thoughts/clarifications?
Takebacker Wrote:Well first of all, this is for GMS.
Second of all, how could there be a rumor about that when the infighter advancement is glitched in KMST?
Probably players who had Infighters/Buccaneers/Vipers before these changes came in.
If those rumors are true, I'm going to have to bomb Nexon... If we just lost our invulnerability frames, there's no uniqueness in the class AT ALL anymore. GOOD BYE, FUN OF THE VIPER CLASS!
ShiKage Wrote:Probably players who had Infighters/Buccaneers/Vipers before these changes came in.
If those rumors are true, I'm going to have to bomb Nexon... If we just lost our invulnerability frames, there's no uniqueness in the class AT ALL anymore. GOOD BYE, FUN OF THE VIPER CLASS!
I'm hoping they are only talking about those who got hit BEFORE they used CSB, or they are merely yanking our chains.
Also, I got a ticket response for Dragon Strike, I hope it does get addressed. I linked this thread as evidence, and I'm not sure if the response sounds automated or not:
Spoiler
Status: Closed by GM
Date Created: 6/17/2010 10:46 AM PDT
Last Updated: 6/17/2010 1:04 PM PDT
Ticket Description
Game Selection: MapleStory
Category: Game Related
Sub-Category: Bug/Glitch
PayPal Transaction ID:
Nexon Game Card Number:
URL:
Character Reported:
Server Name:
Bug/Glitch Details: Skill Issue
Error Code:
Contest Name:
Summary: Dragon Strike slower when Transformed
Date of Incident:
Last Login Date Before Loss:
In Game Currency Lost:
NX Lost:
Item(s) Lost:
Details: I have been informed by another Buccaneer class that the skill Dragon Strike, which was updated in this v.86 patch to have less delay, is showing pre-.v86 delay speeds when in a Transformation or Super Transformation state. Somersault Kick and Drain are still working as intended, but Dragon Strike is suffering from being slower in a transformed state in comparison to a normal or untransformed state.
To make it more understandable, in Transformation/Super Transformation states, Dragon Strike is showing v.85 speeds when it is supposed to be v.86 speeds.
Thank you for reporting this issue. At this time, I have forwarded the information you provided to the correct department to further look into any possible bugs or glitches. Please keep an eye on the website as any additional information about this issue will be posted there.
I apologize for any inconvenience. Have a great day!
Sincerely,
Senior GM Talia
Nexon America, Inc.
Security Tip: Please do not give your password, PIN, or PIC number to anyone for any reason. Nexon representatives will NEVER ask you for your password, PIN, or PIC.
Someone answer my previous question please
As for the invincibility frames things, that'd suck.... then again there's this new counter attack skill, but that doesn't make up for it....