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The Comprehensive Guide to Gunslingers/Outlaws/Corsairs
#1
[SIZE="7"]Understanding Gunslingers and Skill Builds[/SIZE]

This guide is co-authored by Takebacker and KazooTheBat.

Hello! Welcome to The Comprehensive Guide to Gunslingers. Because of the numerous attempts at Gunslinger guides on several Maple forums, and their tendency to present conflicting info, the two of us have decided to take matters into our own hands and create the most complete, detailed, and informative Gunslinger guide around.

[SIZE="5"]Table of Contents[/SIZE]
  • The AP Build
  • Equipment
  • Technical/Statistical Info
  • Advancing to 1st Job
  • Gun-Pirate's Outset
  • Standard Build
  • SSK-First Build
  • Explanation [1st Job]
  • Advancing to 2nd Job
  • Gunslinger's Path
  • Explanation [2nd Job]
  • Advancing to 3rd Job
  • Outlaw's Tricks
  • Explanation [3rd Job]
  • Advancing to 4th Job
  • Corsair's Honor
  • Explanation [4th Job]
  • Skill Book & Mastery Book Quests/Locations
  • Recommended Training Spots
  • Inspirational Videos
  • Credits
  • Final Statements

[SIZE="5"]The AP Build[/SIZE]
Gunslingers are similar to archers in that their primary stat is DEX and their secondary stat is STR. Your STR must be equal to your level to wear equips. Maintaining correct AP stats isn't hard for a Gunslinger; just make sure your total STR [base + equips] is equal to your level at all times, and put the rest into DEX [i.e. adding 1 STR/4 DEX every lvl in a reg STR build].


[SIZE="5"]Equipment[/SIZE]
 Spoiler


[SIZE="5"]Technical/Statistical Info[/SIZE]
All damage-related info, calculations, percentages, and formulas will go here.

 Spoiler


[SIZE="5"]Advancing to 1st Job[/SIZE]
Once you hit level 10 as a Beginner, go to lith harbor and talk to the pirate statue to the far right of the map. It's pretty hard to miss. It will teleport you to kyrins room in the nautilus, allowing you to advance without having to really go anywhere.


[SIZE="5"]Gun-Pirate's Outset[/SIZE]
The build in first job is fairly simple as the skills are easy to prioritize. Naturally, it's your story so you can do whatever you choose. The first build we present is the traditional 1st Job build, while the second gives up a Gunner fighting style for maximized training efficiency.

Standard Build
10-16: Double Shot
17: +1 Double Shot (MAX) & +2 Dash
18-19: Dash
20: +2 Dash (MAX) & +1 Somersault Kick
21-26: Somersault Kick
27: +1 Somersault Kick (MAX) & +2 Bullet Time
28-30: Bullet Time (11)

Skill Distribution at Lvl 30: 61 Points Total
  • 20/20 Double Shot [MAX]
  • 10/10 Dash [MAX]
  • 20/20 Somersault Kick [MAX]
  • 11/20 Bullet Time

SSK-First Build
10-16: Somersault Kick
17: +1 Somersault Kick & +2 Dash
18-19: Dash
20: +2 Dash (MAX) & +1 Bullet Time
21-23: Bullet Time
24: +1 Bullet Time (11) & +2 Double Fire
25-30: Double Fire (MAX)

Skill Distribution at Lvl 30: 61 Points Total
  • 20/20 Somersault Kick [MAX]
  • 10/10 Dash [MAX]
  • 11/20 Bullet Time
  • 20/20 Double Shot [MAX]

[SIZE="5"]Build Explanations[/SIZE]
 Spoiler


[SIZE="5"]The 2nd Job Advancement[/SIZE]
Once you're level 30, go see Kairin. After clicking the "Tell me more about Pirates" option, she'll send you to a special map where you'll be tested for your 2nd Job. You'll have to kill the octopi that are scattered about and collect 15 black crystals to bring back to Kairin. But remember, you can only use Double Fire to hurt the octopi. All other attacks automatically miss. Once you've collected 15 crystals, exit the map and talk to Kairin to advance to Gunslinger.


[SIZE="5"]Gunslinger's Path[/SIZE]
30: Invisible Shot
31-36: Gun Mastery
37: +2 Gun Mastery (MAX) & +1 Invisible Shot
38-43: Invisible Shot (MAX)
44-45: Gun Booster (6)
46: Wings
47: +2 Wings (5) & +1 Recoil Shot
48-53: Recoil Shot
54: +1 Recoil Shot (MAX) & +2 Wings (7)
55: Wings (MAX)
56-61: Blank Shot
62: +1 Blank Shot (MAX) & +1 Gun Booster (7)
63-66: Gun Booster
67: +1 Gun Booster (MAX) & +1 Bullet Time
68-69: Bullet Time
70: +1 Bullet Time (MAX) & +2 Grenade (2)

Skill Distribution at Lvl 70: 121 Points Total
  • 20/20 Gun Mastery [MAX]
  • 20/20 Invisible Shot [MAX]
  • 20/20 Recoil Shot [MAX]
  • 10/10 Wings [MAX]
  • 20/20 Blank Shot [MAX]
  • 20/20 Gun Booster [MAX]
  • 20/20 Bullet Time [MAX]
  • 2/20 Grenade

[SIZE="5"]Build Explanation[/SIZE]
 Spoiler


[SIZE="5"]The 3rd Job Advancement[/SIZE]
Once you're level 70, go see Pedro [the 3rd Job Pirate instructor] in El Nath. The procedure is the same as other 3rd Jobs [quiz and boss fight with the 1st Job Instructor]. The Door of Dimension is in Cave of Evil Eye II in the Ant Tunnel.


[SIZE="5"]Outlaw's Tricks[/SIZE]
This is where things get tricky. Tongue Options for builds here are very broad, and for this reason, we originally presented you with two similar builds and one that was vastly different. But because of CWK part 2's release and the many suggestions we got from other Outlaws and Corsairs, i decided to standardize everything into one solid, all-encompassing build.

70-76: Burst Fire
77: +1 Burst Fire (MAX) & +1 Gaviota (1) & +1 Ice Splitter (1)
78-86: Ice Splitter
87: +2 Ice Splitter (MAX) & +1 Flamethrower (1)
88-95: Flamethrower
96: +1 Flamethrower (26) & +1 Homing Beacon (1) & +1 Octopus (1)
97-105: Octopus
106: +2 Octopus (MAX) & +1 Gaviota (2)
107-110: Gaviota
111: +1 Gaviota (15) & +2 Homing Beacon (3)
112-120: Homing Beacon (MAX)

Skill Distribution at Lvl 120: 151 Points Total
  • 20/20 Burst Fire [MAX]
  • 30/30 Ice Splitter [MAX[
  • 26/30 Flamethrower
  • 30/30 Octopus [MAX]
  • 15/30 Gaviota
  • 30/30 Homing Beacon [MAX]

[SIZE="5"]Build Explanation[/SIZE]
 Spoiler


[SIZE="5"]Advancing to 4th Job[/SIZE]
To get your 4th job advancement, first head over to El Nath to talk to Pedro [the 3rd job instructor] and then go to "Leafre: Valley of the Antelope". At the very top-right of that map there's a wooden treehouse-like structure. Head inside to see Samuel, the 4th Job Pirate Instructor. He'll ask you to get two items: the Heroic Star and the Heroic Pentagon. To get these two items, you have to either:
  • Kill Griffey for a chance to obtain the Heroic Star and kill Manon for a chance to obtain the Heroic Pentagon.
  • Give a Secret Spell Scroll to Chief Tatamo of Leafre and he will give you the 2 items.
[Note: To get the scroll, you have to buy it from Vega in the 44th floor of the Eos Tower for 10mil.]
After you get these two items, go back to see Samuel. You'll be rewarded with 4th job, a Maple Hero skill book, and 5 AP/3 SP as a mark of your advancement.


[SIZE="5"]Corsair's Honor[/SIZE]
Naturally, we all know that there's always more than one 4th Job build. One that you want to take, and one that you have to take depending on the skills you acquire first. Pirate books are fairly easy to obtain in general though, so you can pretty much just go with what you want to without having to save points waiting for a book.

Balanced build, courtesy of KaidaTan.

120: 1 Elemental Boost, 1 Battleship, 1 Torpedo
121: 1 Air Strike, 2 Cannon
122-131: Cannon
132: 1 Cannon (MAX), 1 Wrath of the Octopi, 1 Battleship
133-134: Battleship
135: 2 Battleship (MAX), 1 Torpedo
136-141: Torpedo
142: 1 Torpedo (21), 2 Bullseye
143-148: Bullseye (MAX)
149-155: Maple Warrior
156: 1 Maple Warrior (19), 2 Rapid Fire
157-162: Rapid Fire
163: 1 Rapid Fire (21), 2 Torpedo
164-165: Torpedo
166: 1 Torpedo (MAX), 2 Rapid Fire
167-168: Rapid Fire
169: 1 Rapid Fire (MAX), 2 Air Strike
170-175: Air Strike
176: 1 Air Strike (21), 2 Wrath of the Octopi
177-181: Wrath of the Octopi
182: 2 Wrath of the Octopi (MAX), 1 Air Strike
183-184: Air Strike
185: 2 Air Strike (MAX), 1 Elemental Boost
186-194: Elemental Boost
195: 2 Elemental Boost (MAX), 1 MW
196-198: MW (29)
199-200: Free points

Skill Distribution at Lvl 200: 243 Points Total
  • 30/30 Cannon [MAX]
  • 30/30 Torpedo [MAX]
  • 30/30 Air Strike [MAX]
  • 29/30 Maple Warrior
  • 30/30 Elemental Boost [MAX]
  • 20/20 Bullseye [MAX]
  • 10/10 Battleship [MAX]
  • 30/30 Rapid Fire [MAX]
  • 20/20 Wrath of the Octopi [MAX]
  • 6 Free Points

Bossing build, courtesy of Chiripana

120: 1 Battleship, 1 Elemental Boost, 1 Rapid Fire
121: 1 Air Strike, 1 Torpedo, 1 Cannon
122-130: Cannon
131: 2 Cannon (MAX), 1 Battleship
132-133: Battleship
134: 2 Battleship (MAX), 1 Bullseye
135-140: Bullseye
141: 1 Bullseye (MAX), 2 Maple Warrior
142-146: Maple Warrior
147: 2 Maple Warrior (19), 1 Torpedo
148-153: Torpedo
154: 2 Torpedo (21), 1 Rapid Fire
155-163: Rapid Fire
164: 2 Rapid Fire (MAX), 1 Wrath of the Octopi
165-170: Wrath of the Octopi
171: 1 Wrath of the Octopi (MAX), 2 Air Strike
172-180: Air Strike
181: 1 Air Strike (MAX), 2 Torpedo
182-183: Torpedo
184: 1 Torpedo (MAX), 2 Maple Warrior
185-186: Maple Warrior
187: 2 Maple Warrior (29), 1 Elemental Boost
188-196: Elemental Boost
197: 2 Elemental Boost, 1 Free point
198-200: Free Points

[SIZE="5"]Skillbook & Mastery Book Quests/Locations[/SIZE]
 Spoiler


[SIZE="5"]Recommended Training Spots[/SIZE]
 Spoiler


[SIZE="5"]Inspirational Videos[/SIZE]


[SIZE="5"]Credits[/SIZE]
Thanks to:
  • The banished for their work on the skill book locations
  • Daemarius for his contributions to the Pirate section
  • Shrapnel for sharing his personal Gunslinger experience
  • ShiKage08 for helping us get started in JMS in order to test Gunslingers and allowing us to borrow info from his skillbooks thread
  • Kaasoljoyxx for sharing his analysis of Air Strike and providing info on attaining Corsair skills
  • Russt for his assistance on DPS comparisons
  • PhoenixShots for posting a helpful link on Pirate equips on another thread
  • Bribery for providing Battleship HP tables
  • Trampo for raising the point about maxing S-Kick
  • Jazter for gathering inspirational videos
  • Everyone who took the time to read or use this guide

[SIZE="5"]Final Statements[/SIZE]
Copyright Steven Rivera. Do not plagiarize this guide on any other site. Always ask permission before using or reposting any portion of this guide elsewhere. Unauthorized reproductions will be traced and removed.
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#2
oh now its back up. xP
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#3
Why max Flamethrower.........Nightshadows aren't as great as newties are, I have tried. They are moblie death trap newties that have to be stunned, rendering summons useless...
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#4
Kurtle Wrote:Why max Flamethrower.........Nightshadows aren't as great as newties are, I have tried. They are moblie death trap newties that have to be stunned, rendering summons useless...
Don't worry, I'll help him spiff it up later.
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#5
Kurtle Wrote:Why max Flamethrower.........Nightshadows aren't as great as newties are, I have tried. They are moblie death trap newties that have to be stunned, rendering summons useless...

They don't have to be stunned cause you can just keep kbing them with flamethrower>burst fire>flamethrower>burst fire repeat :O.

In the picture of all knuckles/guns/bullets: reverse, timeless, maple and astaroth weapons are missing.

Add the subway pq for training places with a 6-hitting summersault kick it may be great.

Add the power b force guy or something. He has quests which level you quickly. They did for my aran though
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#6
Major revisions, made the two new 4th job builds more in line with the rest of them.

Future addition: Pictures!
Reply
#7
So the SSK first build looks interesting. Would going STRless affect that build whatsoever resulting in the player opting for Double Shot anyway?
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#8
Why no Time Temple training spots?

With the KMS changes I think maxed Ice Splitter might be more beneficial than maxed Flamethrower.
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#9
Kurtle Wrote:Why max Flamethrower.........Nightshadows aren't as great as newties are, I have tried. They are moblie death trap newties that have to be stunned, rendering summons useless...

I suppose the dynamic is slightly different, but on my Hermit it was the complete opposite - Newties were far more dangerous. When I was training at Nightshadows I almost never used HP pots - they're mostly harmless unless they spawn on you, and usually I just used Drain to get that HP back. At Newties, every time I looted I'd use up 2-3 Ice Cream Pops. And that's with a long-range looting pet & "DK puppet" to stop the Newties from casting magic so often (if you're alone in the map they all auto-target you and fire as soon as you're in range, if there's someone sitting in the corner they sometimes target that player instead). It wouldn't even be worth looting without those.

On the whole, I earned way more money at Nightshadows, and similar exp. Even if you can stun newties, you can't avoid them spawning right where they drop loot, and they have a long range auto-targeting attack instead of a melee attack which you can even jump over. I did spend 110-126 at Newties, because I could practically AFK and train there for similar exp rates. But from 85-110 I was at Nightshadows.
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#10
I would recommend maxing Ice Splitter and getting 26 Flamethrower. In my experience, sometimes Ice Splitter is the difference between a 2HKO and a 3HKO. Thus, it should do as much damage as possible.


And if anyone still doubts that Gaviota is useless...I maxed it and I regret it big time. The damage difference between level 15 and level 30 isn't worth the extra SP. I'll be resetting Gaviota into Flamethrower once I start maxing Elemental Boost.
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#11
I also agree with 30 Ice and 26 Flame.

You should probably take off that "Training Build" in 4th job altogether. It's not a good build no matter what you want to do. lol at Air Strike before Torpedo.

Also, my forum name here is KaidaTan. You have it listed as KeikoTan from my SW name.

Takebacker Wrote:Future addition: Pictures!
What do you want pictures of?
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#12
Shadow Trainer Wrote:So the SSK first build looks interesting. Would going STRless affect that build whatsoever resulting in the player opting for Double Shot anyway?

Not really. Note: SSK is significantly less useful after 30 when skill updates come anyway. Only use would be PYPQ.

Chameleonic Wrote:Why no Time Temple training spots?

With the KMS changes I think maxed Ice Splitter might be more beneficial than maxed Flamethrower.

I dunno.

I don't see why since they both get the same exact % increase.

Bribery Wrote:I would recommend maxing Ice Splitter and getting 26 Flamethrower. In my experience, sometimes Ice Splitter is the difference between a 2HKO and a 3HKO. Thus, it should do as much damage as possible.

I disagree. The damage difference is the same whichever one you choose, except flamethrow relies on the damage you do for it's burn. I suppose if you don't use FT that much where the extra damage isn't appealing, then maxing ice splitter is fine.

KaidaTan Wrote:You should probably take off that "Training Build" in 4th job altogether. It's not a good build no matter what you want to do. lol at Air Strike before Torpedo.

Also, my forum name here is KaidaTan. You have it listed as KeikoTan from my SW name.


What do you want pictures of?

Alright, i'll just go with the other two builds or start completely from scratch.

I was unaware the two accounts had different names, lol. Fixed.

I was planning on just having pictures of all attacking skills a corsair can use. I already have someone helping me with that. I figure if i can have pictures why not? Not like i could have taken advantage of the non-existant feature on basil.
Reply
#13
Takebacker Wrote:I disagree. The damage difference is the same whichever one you choose, except flamethrow relies on the damage you do for it's burn. I suppose if you don't use FT that much where the extra damage isn't appealing, then maxing ice splitter is fine.
But Ice Splitter is used in many situations. It's used to freeze a mob before you Torpedo it or used to freeze a single monster while you Cannon it. In those situations, the extra 18% damage on Splitter could help you kill a hit sooner or make a good chance to KO more reliable. Flamethrower, even though it benefits more from the 4 points than Ice (22% instead of 18%, and more burn damage because of the extra power), it's used far far less throughout the Corsair career.

And I can help with those pictures if you want.
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#14
KaidaTan Wrote:But Ice Splitter is used in many situations. It's used to freeze a mob before you Torpedo it or used to freeze a single monster while you Cannon it. In those situations, the extra 18% damage on Splitter could help you kill a hit sooner or make a good chance to KO more reliable. Flamethrower, even though it benefits more from the 4 points than Ice (22% instead of 18%, and more burn damage because of the extra power), it's used far far less throughout the Corsair career.

And I can help with those pictures if you want.

I understand that, but i don't see how 18% affecting the %HKO very much. o.o In most situations it probably wouldn't affect anything at all.

I already got another corsair to get them already actually. Once i get the last few attacks from him i'll put them in the guide.
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#15
Takebacker Wrote:I understand that, but i don't see how 18% affecting the %HKO very much. o.o In most situations it probably wouldn't affect anything at all.
By the same token, in how many situations will 22%+2.2% make a difference? I'd say that since both upgrades are fairly insignificant, it's better to put your eggs in the basket you use several hundred times an hour instead of the one you may use in specific situations during 12x, 13x, and 19x.

Takebacker Wrote:I already got another corsair to get them already actually. Once i get the last few attacks from him i'll put them in the guide.
Sad
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#16
I concede. Changed.
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#17
I'm surprised actually that you didn't stick your alias in the thread title. Quite adamant you were on Basilmarket.
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#18
2147483647 Wrote:I'm surprised actually that you didn't stick your alias in the thread title. Quite adamant you were on Basilmarket.

You mean in this title? It doesn't really matter much. What do you mean by the 2nd sentence?
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#19
Nitpick:

Quote:
  • 20/20 Burst Fire [MAX]
  • 30/30 Ice Splitter
  • 26/30 Flamethrower [MAX]
  • 30/30 Octopus [MAX]
  • 15/30 Gaviota
  • 30/30 Homing Beacon [MAX]
Reply
#20
Bribery Wrote:Nitpick:
lol, I was considering doing that too.
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