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[Pre-BB] MapleStory Formula Compilation
JoeTang Wrote:http://www.southperry.net/forums/showpos...ostcount=3

Guess I shouldn't get my data from HS anymore xP. Thanks
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I'm a tad bothered about the formulas we're using, as I can't really find a good answer for this in any of them:

Whenever e.g. base is used, is the base floored, then multiplied with multipliers, and then floored again? I've always assumed no, but I'm not sure.
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No.
200% damage can hit odd numbers.
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Can I request a recheck of the magical accuracy formula? I can supposedly hit Selkies 100% of the time at level 40, and I'm missing them a good half of the time in practice.
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Recheck? It's in blue, it definitely needs a check.

Might as well check the physical accuracy formula while we're at it, hm?
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After some testing, I quickly confirmed that Octopus and Gaviota use the same formula as Phoenix and Frostprey for their damage, and also ignore defense (I tested on snails and red dragon turtles, got the same damage range). Also, the use of a gun doesn't affect the damage of Octopus or Gavitoa aside from the dex it may add.

This one.
Phoenix/Frostprey (credit to Sybaris):
MAX = (DEX * 2.5 + STR) * Attack Rate
MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate
Ignores defense

Not this one
Octopus/Gaviota (credit to Fiel; assuming use of gun)
MAX = (DEX * 3.6 + STR) * Attack Rate
MIN = (DEX * 3.6 * ?? + STR) * Attack Rate

Also, I might add that it should be Attack Rate/100 at the end and not just Attack Rate. Unless you're supposed to interpret an attack rating of 450 as 4.5, the way it is now will pump out much larger numbers than the summons can do.

I can provide screenshots if necessary, but I'm lazy. Tell me if you need 'em for one reason or another.
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Alright, thank you.
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While I'm at it, I can confirm (in fact, I figured it out before seeing it) the formula for burn damage from Flamethrower is correct. No need to keep it red.

Also, I don't know where that Air Strike formula came from, but the damage is definitely your damage range minus the attack from your bullets. It's definitely based on your damage range in the stat screen, because I've tried using Air Strike with a wand and it does 1's to everything with defense. I also did some testing at Rashes to confirm that it's damage range - bullets.
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KaidaTan Wrote:While I'm at it, I can confirm (in fact, I figured it out before seeing it) the formula for burn damage from Flamethrower is correct. No need to keep it red.

Also, I don't know where that Air Strike formula came from, but the damage is definitely your damage range minus the attack from your bullets. It's definitely based on your damage range in the stat screen, because I've tried using Air Strike with a wand and it does 1's to everything with defense. I also did some testing at Rashes to confirm that it's damage range - bullets.

I tested Air Strike on a private server with a bow and I was doing god awful damage with it. It seems to be based on the whack damage, but that doesn't make any sense, because it does normal damage with a gun.

Eh, doesn't matter though, since you can't actually use Air Strike with a bow in the real game.

For other weapons, yeah, it does damage based on the forumla of the weapon you're using, much like SSK. With a high level sword the damage is actually quite stable with my 8xx dex.
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I'll just delete its entry and the Somersault Kick one, then, since they don't actually have special formula. It's logical enough that if it doesn't consume bullets, it doesn't get their attack bonus.
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To put it bluntly... are there any Meso Explosion range formulas/approximations?

I found this thread on Sleepywood, which had a formula in the last post, but I'm not sure what it's for.
Code:
9.4 (log x)^.5
--------------  - 1.7 (log x - 2.3)^2 + 0.094
log (x / 5)

Not to mention it's over 2 years old... no telling what Nexon's done to the formula since.
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Hasn't there been a fairly recent thread here on SP?
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Is defense only applied once, even for multi-hitting attacks (such as Savage Blow)? If so, would it take off 1/6 of the normal defense reduction each hit?
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No, defense is reduced for each individual hit.
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... No, defense is reduced from your damage range and then multiplied to produce each hit.

So, almost.
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Russt Wrote:... No, defense is reduced from your damage range and then multiplied to produce each hit.

So, almost.

Ah, so the larger the % damage is, the more defense is taken off, rather than the more hits. So Boomerang Step would lose more damage than Savage Blow.

How does that apply to magic? I was testing the level-dependent defense formula to see if it was true, and it seems false from what I tested, though I calculated it with defense applied to each hit.
 what I tested
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Magic defense is essentially applied to each hit, yes.

See if you can hit a 920, or high 91x.
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EDIT: took down other picture/text, finally got 919 damage.
[Image: maple2456.jpg]
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Dusk Wrote:Can I request a recheck of the magical accuracy formula? I can supposedly hit Selkies 100% of the time at level 40, and I'm missing them a good half of the time in practice.

Hmm, can I see your stats?

With a theoretical magician character of level 40, int 210, and luk 10, my experimental magical accuracy thingy says your hits will land about 37% of the time.

I forgot the whole formula that I used and how to use it (since I haven't played Maplestory for a year), but I made a crappy calculator here.
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So...is it accepted that level difference doesn't affect magicians? It seems like I got some pretty good data but I could test it more.
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