![]() |
|
[Pre-BB] MapleStory Formula Compilation - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: [Pre-BB] MapleStory Formula Compilation (/showthread.php?tid=1033) |
[Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-13 Originally posted by Technolink on SW: Technolink Wrote:Well I noticed that we have quite a lot of maplestory's formulas cracked, the problem is between sleepy, lolbasil, mapletip, hidden-street, etc, its very hard to find a formula. I've even seen two people from different sites working on the same formula. Please point out any errors that I have made, or equations you know of that aren't here. I will update this periodically with any new information. Equations/expressions/values in blue have not been verified and may be outdated Equations/expressions/values in red are incomplete, unconfirmed, or experimental
General Damage Calculation
Base Damage Equations
Damage Modifiers
Critical
Other Damage Equations (damage per tick, healing, etc)
Mob Damage
Accuracy
EXP Splitting
EXP Required
Stat Related Stuff
Misc/Constants
Contributors
Not dealt with
[Pre-BB] MapleStory Formula Compilation - Nikkey - 2008-07-13 Holy charge: [120% + (1.5% *(lvl)] - advantage [80% - (1.5% * lvl)] - disadvantage Slash blast FA: [FA multiplier]*(1+(1/3)^6-(1/3)^monsters) - Damage multiplier for Slash blast FA. Total damage on monsters (switch with amount of monsters). FA multiplier * 2 * (1/3)^monster# - Per monster. Monster# is the number of the monster hit. (1 = 1st, 2 = 2nd, etc...) [Pre-BB] MapleStory Formula Compilation - RFSurg - 2008-07-13 Combo Attack Combo Multiplier = (115% + Advanced Combo % + 5% * number of orbs) Combo, if you have Max Combo Attack, would be 120% + AC percent + (5% * orbs 2-5) + (4% * orbs 6 - 10) The 120% would be the 1st orb wih just max Combo Attack and it grows with the AC percent - Finishers = Skill Description % * Combo Multiplier * number of orbs / 2 This formula only works with max combo attack and a maxed finisher and stop working with AC orbs. From what I've seen This post is right Combo Effect % * Finsiher % * Orbs Multiplier The orb multipliers are: 1 orb = 100% 2 orbs = 120% 3 orbs = 154% 4 orbs = 200% 5 - 10 orbs = 250% [Pre-BB] MapleStory Formula Compilation - GW2000 - 2008-07-13 Hands is used for the Maker alchemy skill. It's only released in kMS so far though. [Pre-BB] MapleStory Formula Compilation - Technolink - 2008-07-13 Sap, might wanna keep Peirce at 1.18 for now, we have done 0 testing with 1.10, so it seems silly to think its soley a reversed IA. [Pre-BB] MapleStory Formula Compilation - Kevvl - 2008-07-13 Wait, there's an avoid formula? I've seriously been wondering about that for like a year XD [Pre-BB] MapleStory Formula Compilation - Nikkey - 2008-07-13 also, just fyi: weapon damage: (Base Damage*Elemental Charge * Elemental (dis)Advantage - Defense Reduction) * (Attack Percent + Critical Bonus) * Effect Multiplier [Pre-BB] MapleStory Formula Compilation - LazyBui - 2008-07-13 Might want to fuse 1H Axe and 1H Blunt Weapon as well as 2H Axe and 2H Blunt Weapon. They're calculated in the same way and that's just less text for the limit. Uhh. Shadow Partner does exactly 50% of whatever damage you inflict with skills, but exactly 80% of single star damage at max level. The damage is displayed well enough in the skill description, there's really not much of a need to add that. Shadow Meso damage is 10 * number of mesos thrown. When it does crit, it does 150% damage. It has its own critical system. Shadow Web does a weird HP percentage thing depending on its level, might want to look more into that, I know I've seen a table before. Oh, Elemental Amplification does not apply to 4th job summons for Mages. I think the 55.2 accuracy formula is more correct than the 55.0 accuracy formula, you'd have to get some second opinions on that though. I'm pretty sure Arrow Bomb has two classifications of splash damage. It's one of two attacks that can break the damage barrier in a single hit (as in, the numbers can reach over 99,999 - the other being Piercing Arrow). But that's another formula, another day. I'm more interested in a concrete representation of charge skills and Meso Explosion. Or multi-target Heal. Regardless, keeping tabs on every formula in Maple is no simple task. Good luck. [Pre-BB] MapleStory Formula Compilation - RFSurg - 2008-07-13 Since all Weapon Damage formulas follow the same base with just different primary stats, secondary stats(str + dex for thieves), and multipliers, wouldn't it be cleaner and easier to just post the base formula and the different stats/multipliers for different weapons? [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-13 That is true. Updating thread. Devil's Sunrise Wrote:also, just fyi:Those are included in Effect Multiplier (which is everything in the 'Effect Multiplier' spoiler tag except actual attack skills). As for whether they come before the defense reduction and everything else, I'd doubt it. As far as I know, all multipliers come after defense, and everything other than the actual attack skill's damage comes after critical as well. [Pre-BB] MapleStory Formula Compilation - JoeTang - 2008-07-14 Combo Attack: If Orbs = 0 100% Else Level 1: 95% + Orbs * 5% 1 < Level < 10 97% + Orbs * 5% + Level 10 <= Level < 21 102% + Orbs * 5% + (Level - 1) / 2 Level > 20 105% + Orbs * 5% + (Level / 3); Advanced Combo Attack: Orbs < 6 115% + Orbs * 5% + Level Orbs > 5 120% + Orbs * 4% + Level [Pre-BB] MapleStory Formula Compilation - Nikkey - 2008-07-14 Russt Wrote:That is true. Elemental charge + Elemental advantage has always been added in before weapon reduction for white knights and paladins, at least. accuracy To 100% = (55.2 + (2.15 * lvlDifference)) * mavoid / 15; if lvlDifference is less than 0, put it 0 instead. chance to hit: 2 * (accuracy - (accuracyTo100% / 2)) / accuracyTo100% ; [Pre-BB] MapleStory Formula Compilation - Stereo - 2008-07-16 Dragon Roar ~ no slash/stab, uses spear/PA though Primary: 4*STR Secondary: DEX I've been working on the monster damage formula but it's a lot more complicated than I initially expected. A decent approximation is base max: (atk^2)/120 + atk/15*classmod base min: 0.945 * max max = base max - 0.5*def min = base min - 0.4*def * classmod = 1 for warriors, 0.8 for thief, 0.7 for bowman, 0.4 for mages, 0.01 for beginners - may change by level, I haven't done extensive testing on low level characters because they die too fast on anything strong enough for the effect to be measurable. The actual formula has 5 factors that I can find: (monster) [M]ATK (player) STR [M]DEF CLASS LEVEL The trouble is figuring out how these play off each other - what I do know is that there's a "baseline" defense/str, where a class takes normal reduction (0.5*def), and a "baseline" class specific increase to damage, which may or may not directly be affected by level (I've seen a chart that was in the wz that listed specifics for each class at certain levels but I can't confirm whether it's used). STR and Defense are somehow working together, so that the ideal situation is to have as much as possible of both (higher STR = higher damage reduction per defense point). The extent of this is not currently known to me except for some vague formula which may or may not be accurate: 0.5*DEF+STR/2000*(DEF-K) K is some value that seems to depend on class & level, I suspect it's in the range of 500 defense for high level warriors but other than that I can't say. [Pre-BB] MapleStory Formula Compilation - Technolink - 2008-07-16 Would you mind passing your data onto us? Perhaps we could help ya out. I actually remember there being an addition to the wz files for armours, something that made it more advantagous to wear armour of your level (it gives less defence if it isn't your level bracket). Perhaps you should work on naked tests first. [Pre-BB] MapleStory Formula Compilation - EndlessAxis - 2008-07-17 Ohhh Thanks , Very usefull was lookin for this [Pre-BB] MapleStory Formula Compilation - Stereo - 2008-07-17 Technolink Wrote:Would you mind passing your data onto us? Perhaps we could help ya out.3 sections; the 0 stats ones are where I reached the 94.5% figure for minimum damage based on max. 1) Bains. 425 atk, 0 stat damage is to a level 200 character with 0 wdef, 0 luk, 0 dex, 0 int. STR varied as shown, all STR figures are with 1 wdef. Bain obs max obs min str Beginner 1535 1453 0 1537 1454 5000 WK 1566 1485 0 1604 1519 2000 1658 1569 5000 Mage 1553 1464 0 1620 1532 5000 2) Jr. Cerebes. 132 atk, same character, same order of observations. jr cerebes obs max obs min 148 140 149 141 172 163 197 189 237 229 161 152 208 200 3) Horntail's Tail (1750 atk). Level 200 WK, 20000 STR, 0 dex/luk/int. All numbers are maximum hit recorded, to within about 20. 0 wdef: 26500 500 wdef: 22000 1000 wdef: 16000 1500 wdef: 10000 1999 wdef[max wdef]: 4000 Oh and one final thing - most of my testing was done dually with level 0 and level 120 gear having identical stats - there was no observed difference in damage taken, the idea of gear level mattering is a myth. [Pre-BB] MapleStory Formula Compilation - Technolink - 2008-07-17 lvl 120 gear with the stats of lvl 0 gear O-o This is actual observed right? I assume tespia? [Pre-BB] MapleStory Formula Compilation - JoeTang - 2008-07-17 Consider: (Base Damage * Elemental Advantage * Multipliers - Defense Reduction) * (Skill% + Critical% + Sharp Eyes%) If Elemental Advantage and Multipliers are calculated before Defense Reduction for White Knights and Paladins. Of course, the only attacks that have Multipliers are Charges, Combo, Berserk, and Shadow Partner (I think). [Pre-BB] MapleStory Formula Compilation - butterfλi - 2008-07-17 Magic Damage Formula found by Kyran Max Power = (.005979 x Magic)² + (.0359 x Magic) Min Power = (.005979 x Magic)² + (.0359 x Magic x Spell Mastery) There are others since the magic formula is quadratic but this is awfully close. A magic damage calculator made by Crovie that uses the formula. http://img263.imageshack.us/img263/3589/magicwo3.swf ---- I found this to be more close than the one on HS. [Pre-BB] MapleStory Formula Compilation - Russt - 2008-07-17 JoeTang Wrote:Consider:I lump IA multipliers and such in with the others, since it just logically makes more sense to me if every single multiplier that has any effect on damage is put in the same place. So that includes IA and Pierce, as well as SBFA, Heal, Amp, and everything else of that sort. On a semi-related note, Shadow Partner damage is most definitely calculated after defense. Then again, since SP just copies the numbers, it doesn't actually follow the order of operations. It just takes the damage number from below it and multiplies by the thing in the skill description. |