Posting Freak
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Dusk Wrote:Lolwut. How is that even a fair comparison? Band of Thieves is a 3rd job skill too. You have Step in 4th job. BoT is 2.7 times faster than Shockwave, doing 567% in the same amount of time. Add that to its better range, the higher base damage of CBs, and the fact that Shockwave can be used less than half the time, and BoT is very much on par if not better. BoT does not have a better range then Shockwave? o.0....
Anyway, you're forgetting CSB for Bucs... that's also a great miss for mobbing for Shadowers...
Bucs can mob up monsters to 1 big pile to spam Shockwave / DragonStrike, you'll always hit the max number of monsters, Shadowers always have to lure monsters first to do this....
Also, with Transform plus Super Transform, Shockwave can be done for 6 out of 8 minutes... This while BoT is not upgraded in 4th job (Venom doesnt work with it... -.-). But ok, I think we're getting a bit offtopic now...
Ok on-topic, I'm getting a bit worried about the following:
Quote:Update: These two skills have been confirmed as a bug, and will be resolved in the next update. We apologize for the inconvenience.
-Thieves Skill: Shadower skill "Boomerang Step"; delay after using this skill decreased.
-Pirates Skill: - While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".
I really hope Nexon doesn't only fix Transform, because Super Transform has the same stuff (no animations are used for normal skills = no-delay hax)... But let's hope their game programmers know what to do...
Posting Freak
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Again, you're trying to compare Buccaneer abilities to BoT, which is a third job skill. Get that through your head.
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Dusk Wrote:Again, you're trying to compare Buccaneer abilities to BoT, which is a third job skill. Get that through your head. Huh?!?!?!
- You get BoT in 3rd job and are "forced" to use it in 4th job, so it can be considered as a Shadower skill when you become Shadower.
- You get Shockwave in 3rd job and when you use the transform build, you're "forced" to use this 3rd job skill as your mobbing move, so it can be considered as a Buccanneer skill when you become Buccaneer.
That's why BoT and Shockwave are so similar, and that's why it's not logical that Shockwave does more DPM and has more range then BoT... If BoT would trigger Venom, then there wouldn't really be a problem... But the Nexon failboat "forgot" to add that... But ah well, the speeded-up Bstep equals this... whenever we get it....
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Devil Wrote:Huh?!?!?!
- You get BoT in 3rd job and are "forced" to use it in 4th job, so it can be considered as a Shadower skill when you become Shadower.
- You get Shockwave in 3rd job and when you use the transform build, you're "forced" to use this 3rd job skill as your mobbing move, so it can be considered as a Buccanneer skill when you become Buccaneer.
That's why BoT and Shockwave are so similar, and that's why it's not logical that Shockwave does more DPM and has more range then BoT... If BoT would trigger Venom, then there wouldn't really be a problem... But the Nexon failboat "forgot" to add that... But ah well, the speeded-up Bstep equals this... whenever we get it....
I agree with you on some parts, however Buccaneers aren't forced to use Shockwave.. doubt many even still use that skill, since Dragon Strike is way better.
Comparing BoT and Shockwave is good, but you should compare them as 3rd job skills only. If you're going to compare 4th job skills it probably should be Boomerang Step vs. Dragon Strike. ;x
Don't really know all that much about Pirates still though, so feel free to correct me if I'm wrong. :p
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2009-05-15, 08:13 PM
(This post was last modified: 2009-05-15, 08:15 PM by Dusk.)
Why is it not logical that a skill that you can't use all the time is stronger than a skill that is completely spammable? They have almost the same amount of range and BoT's range is set to be increased beyond Shockwave. BoT is the superior skill here.
And correct me if I'm wrong, since you're the Shadower here, but Shadowers don't mob by spamming BoT. They use a combination of Step and BoT, so you have to compare that combo to whatever it is Buccs use, not BoT alone.
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Dusk Wrote:Why is it not logical that a skill that you can't use all the time is stronger than a skill that is completely spammable? They have almost the same amount of range and BoT's range is set to be increased beyond Shockwave. BoT is the superior skill here. When is the BoT range beyond Shockwave?!??! I don't get it? Nexon is not going to alter BoT anymore, they already said that on their forum... it stays the way it is now.
Quote:And correct me if I'm wrong, since you're the Shadower here, but Shadowers don't mob by spamming BoT. They use a combination of Step and BoT, so you have to compare that combo to whatever it is Buccs use, not BoT alone.
That doesnt change the fact that it's really annoying to combo 2 mob skills together when the one has a different range then the other...
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Band of Thieves is the smallest AoE skill in the game, from what I remember, unless you count Grenade. I've played a Shadower before. Band of Thieves is puny. It came nowhere even fucking close to being 200 behind you.
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Well, BoT at the moment just sucks anyway. It isn't working the way it's supposed to be as far as I know.
Doesn't even make sense now that the other Thieves get summoned to attack while you're not even hitting a monster yourself (if you're far away from a monster), yet doing the stab animation. Nexon just increased the wrong range if you ask me.
Hopefully they look at it again and actually notice it, otherwise it'll probably never be fixed. >_>
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Devil Wrote:- Assassinate's DPM is crap, and with the Bstep upgrade, Bstep combo's are stronger (yes, stronger!) then Assassinate (4 hits) itself! Only if you combo Assassinate with Bstep it's like 5% stronger then Bstep+Sblow... (aka not very usefull either).
I would like to ask where are you getting the information from (or calculations rather). From all the calculations I have made, spamming Assassinate (by itself) is still stronger than both BS spamming and the new BS/SB combo. I also have the Assassinate/BS (without 4th hit) combo being roughly 15% stronger than BS/SB, not only 5%. I am using this information (all Faster(2) speeds):
240 ms for Dark Sight
1380 ms for Assassinate
390 ms for 4th Hit of Assassinate
690 ms for BS animation time
720 ms for SB
1 second for new BS cooldown
Are you using different numbers?
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Devil Wrote:But really... 150 range is way too short for a 6(!!!) target mob-skill, a combo class is forced to use 3rd job skills in 4th job... Slash Blast. ACB. Somersault Kick. All way less than 150 range. And that 150 is on both sides too, not just one. Shockwave is 330 on one side.
I think Shining Ray is less than 150, too.
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iFrancisco Wrote:I would like to ask where are you getting the information from (or calculations rather). From all the calculations I have made, spamming Assassinate (by itself) is still stronger than both BS spamming and the new BS/SB combo. I also have the Assassinate/BS (without 4th hit) combo being roughly 15% stronger than BS/SB, not only 5%. I am using this information (all Faster(2) speeds):
240 ms for Dark Sight
1380 ms for Assassinate
390 ms for 4th Hit of Assassinate
690 ms for BS animation time
720 ms for SB
1 second for new BS cooldown
Are you using different numbers? First of all, daggers get boosted to faster(3), unless you're a fan shad or dark mate shad or have a SI mule around somewhere...
SBlow = 780ms
Bstep = 1950-780-780 = 390ms
- New Bstep+Sblow Combo =390+780ms = 1170ms = 51,280x/min = 75.897,44% dmg / min
- Assassinate = 240+390+1500 = 2130ms = 28.169x/min = 74.295,77% dmg / min
There you have it, Bstep/Sblow > Assassinate (4 hits) in DPM...
Russt Wrote:Slash Blast. ACB. Somersault Kick. All way less than 150 range. And that 150 is on both sides too, not just one. Shockwave is 330 on one side.
I think Shining Ray is less than 150, too. Slash Blast isn't used in 4th and both ACB and Somerault Kick are used with a "smack" skill (Rush / CSB) so they dont need the range, since you "smack" the monsters in the skill's range, unlike Band of Thieves, since Shadowers don't have such a smack skill...
But ok... it all gets fixed when Bstep is upgraded... so lets stop the BoT discussion...
Btw, the increased BoT "dagger range" has one pre:
You can now chain Bstep + BoT on Zakum Arms on the platforms. Normally Shads can only Bstep (Sblow can't reach arms then -.-), because you cant use Bstep when you're closer then 100pixels near the edge of a platform.
So, at Zakum (and Horntail?) BoT became a "ranged" Sblow now... also usefull... sort off...
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Devil Wrote:SBlow = 780ms
Bstep = 1950-780-780 = 390ms Where the hell did you get that from? BStep definitely takes longer than 390ms.
You do know that BStep + 2SB isn't exactly 1950ms, right. 1950 is just the delay time of BStep alone, the actual combo time takes a few fracs more.
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Devil Wrote:First of all, daggers get boosted to faster(3), unless you're a fan shad or dark mate shad or have a SI mule around somewhere...
Er, Booster adds 2 weapon Speeds to any weapon. This means a typical Fast(4) dagger becomes Faster(2). You can ask Fiel himself if you don't agree on this.
Russt Wrote:Where the hell did you get that from? BStep definitely takes longer than 390ms.
You do know that BStep + 2SB isn't exactly 1950ms, right. 1950 is just the delay time of BStep alone, the actual combo time takes a few fracs more.
You are correct. There is also a reason why you have around .7 seconds of invincibility when you cast BS. Hint: It has to do with how long the cast time is!
The problem above as well as the "assumed" BS cast time is why your calculation's are slightly off, Devil.
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2009-05-19, 05:39 PM
(This post was last modified: 2009-05-19, 05:40 PM by fiftyschmooo.)
Greg Wrote:god dayum, Corsair just told the Shadower how to play his own class.
Well, Dusk, you saved me the trouble.
HAHAHAHAHAHA omg i lol'd IRL and orange pop is now everywhere >.<
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