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About glitched skill - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: About glitched skill (/showthread.php?tid=11260) |
About glitched skill - CrazyNomad - 2009-05-13 Just saw a reply of NXPEPE NXPEPE Wrote:Thank you for your report Andre. We have confirmed the glitch with Transform Skill, and will be fixing it on the next update. http://forum.nexon.net/MapleStory/forums/thread/2678049.aspx so i guess they finally noticed this glitch About glitched skill - SuperMario64 - 2009-05-13 Epic!!!!!!!<3:3!!11!! ![]() Also saw that notice of win on this link, I can't wait!
About glitched skill - Morgana - 2009-05-13 All right, maybe Nexon is getting faster at fixing glitches with classes' skills! Their response is certainly more encouraging than the one to the old archer d/c glitch... About glitched skill - Link - 2009-05-13 Wow, they're really going to let Buccaneers of GMS have NO DELAY for an entire patch time, allowing them to level up too insanely fast? That's just not fair to the other classes... About glitched skill - Fiel - 2009-05-13 ShiKage Wrote:Wow, they're really going to let Buccaneers of GMS have NO DELAY for an entire patch time, allowing them to level up too insanely fast? That's just not fair to the other classes... Buccs really can't train as it is. Too much NoDelay causes the player to d/c. It's an untrainable environment. About glitched skill - Lozmaster - 2009-05-13 ShiKage Wrote:Wow, they're really going to let Buccaneers of GMS have NO DELAY for an entire patch time, allowing them to level up too insanely fast? That's just not fair to the other classes... It's incredibly hard to not DC very quickly, and a DC causes them to lose transform and have to wait out the cooldown, which =/= fast training. About glitched skill - Mark - 2009-05-13 ShiKage Wrote:Wow, they're really going to let Buccaneers of GMS have NO DELAY for an entire patch time, allowing them to level up too insanely fast? That's just not fair to the other classes... We can still train, it's just training while Transformed is just as useless as before. The only REAL benefit to the "bug" is to macro Barrage and Demo and rape bosses with it. About glitched skill - itzikd - 2009-05-13 why dont they answer my letter about familey gilch... About glitched skill - Devil - 2009-05-13 NXPEPE also answered my post on the Nexon Bug Report forum! ![]() NXPEPE Wrote:We have confirmed that is not working. This should be fixed in the next update. Next patch.... Hmmm the question is, is Nexon going to wait till the event is over (mid june :o), or will they have a mini-patch to fix Shadowers/Marauders/Buccaneers.
About glitched skill - SuperMario64 - 2009-05-13 As nice as the confirmed delay reduction is...I tested out a few uncharged Assassinates...and it's definitely bugged. o_o According to Fiel's formula, a critical should always reduce Assassinate's damage from its effective range at every level below 21...mine's level 12 yet...
Awesome and epic :3
Sometimes I hit like 5k with a critical...and at other times I hit 4k in one of the first 3 hits. xD I haven't seen a 3k critical yet I've seen a few 11k+ criticals. About glitched skill - Devil - 2009-05-13 SuperMario64 Wrote:As nice as the confirmed delay reduction is...I tested out a few uncharged Assassinates...and it's definitely bugged. o_oWell Assassinate is like this (max lvl30): - 3 Normal hits (600% damage) - 55% mastery - 1 Critical hit (90% chance though - 850% damage) - 55% mastery Lets say your range is 2500~4000 and lets take the max damage from that one: - Lowest damage on 1st 3 hits: 6*2500 = 15.000 - Highest damage on 1st 3 hits: 6*4000 = 24.000 - Lowest damage on 4th hit: 8.5*2500 = 21.250 - Highest damage on 4th hit: 8.5*4000 = 34.000 So it's possible to get: 24.000 24.000 24.000 21.250 - Critical is lower then normal non-critical damage... But it's also possible to get: 15.000 15.000 15.000 34.000 - Critical is more then 2x as high as normal non-critical damage... The skill is not bugged in the way you describe, although it -is- bugged in 2 other ways: - Charging it lowers it's DPS (what's the use of charging up then, except for superwdefs?) - First 3 hits never critical, even with max Sharp Eyes buff... About glitched skill - TugboatWilly - 2009-05-13 shame we have to wait until the next patch for them to be fixed. oh well, at least they're fixing them.
About glitched skill - Takebacker - 2009-05-13 FFS, Isn't the next patch in the middle of june...? About glitched skill - SuperMario64 - 2009-05-13 Devil Wrote:Well Assassinate is like this (max lvl30):[/U] Which makes me come to the conclusion that Assassinate is more complex than I thought because... Level 12 Assassinate ---> Clean Maximum x Damage % ---> 3073 x 380% = 11,677.4 Fiel Wrote:Here's the formula for crits: Yet that particular critical is 3346.56 higher than the estimated critical damage according to this formula. o.O I also noticed the DPS decrease and the SE issue before...it would be nice to see those fixed. xD About glitched skill - Devil - 2009-05-13 SuperMario64 Wrote:Which makes me come to the conclusion that Assassinate is more complex than I thought because...Wow I never saw that post before... interesting! But I always assumed Assassinate worked like this (max lvl30): - Hit 1: (Base damage x 6) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2) - Hit 2: (Base damage x 6) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2) - Hit 3: (Base damage x 6) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2) - Hit 4: ((Base damage x 6) + (Base damage x 2.5 (90% chance))) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2) - Hit 4 (With SE): ((Base damage x 6) + (Base damage x 3.9 (100% chance))) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2) About glitched skill - doryue - 2009-05-13 Yay~! -hopes for a minipatch- About glitched skill - Dusk - 2009-05-13 Devil, I can't believe you still think a 18 second charged Assassinate should do more DPS than spamming it. Do you realize how little sense that makes, and what kind of numbers you'd have to be hitting for that to happen? You're not charging the skill, the extra damage is just to make up for the potential damage lost while in Dark Sight. Shadowers are meant to be a fast-paced, melee, comboing class. Assassinate's charge up mechanism is not made to reward standing still in Dark Sight for an extended period of time, you're still encouraged to move on and keep attacking as soon as possible. As for the first 3 hits not procing crit, I assume that's intended. Sniper's Blizzard doesn't crit with SE either. If Assassinate's damage formula isn't what Fiel posted, though, I may have to revise my calculations. About glitched skill - Forte - 2009-05-13 Would probably still be less then a NL and a BM, with significantly more risk. About glitched skill - Greg22 - 2009-05-13 Dusk Wrote:Shadowers are meant to be a fast-paced, melee, comboing class. Assassinate's charge up mechanism is not made to reward standing still in Dark Sight for an extended period of time, you're still encouraged to move on and keep attacking as soon as possible. god dayum, Corsair just told the Shadower how to play his own class. Well, Dusk, you saved me the trouble. About glitched skill - Link - 2009-05-13 Lozmaster Wrote:It's incredibly hard to not DC very quickly, and a DC causes them to lose transform and have to wait out the cooldown, which =/= fast training. Well, according to some of the Buccaneers on lolBasil, they've been training all weekend with the Transformation bug and not d/cing at all. One of them even went from 14x to 16x within a day (even their basil ID, which is attached directly to the rankings, went up along with it). |