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About glitched skill
#21
ShiKage Wrote:(even their basil ID, which is attached directly to the rankings, went up along with it).

It actually isn't, the system had problems or something and now you have to manually get an update when your level changes.
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#22
Oh! :o

One more thing about Assassinate...it would be nice if it had some invincibility frames on the last hit...at least enough to Assaulter away in time. :3

We're a little vulnerable afterwards so I guess it wouldn't break the game at all and such. :o

@ Devil: On a little side note, your sig is the only other place I've seen a character wearing a Maple Thief Shield besides my own. xD I have yet to see anyone wearing it (or even selling it rofl) in game. o.O
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#23
Would be nice, yep, it would.
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#24
.....Another thing. xD

Some Shadower on the Nexon Forums Wrote:Yeah thats true..... most of the time i dont deal the damage im supposed to do, like 90% of the time i think..... and my Assa is maxed

[Image: Maru1.jpg] -Glitched-

When is Maxed Assa is supposed to deal 250% or 2.5 times higher..... here are some Screen Shots that i took when Assassinate was dealing the correct damage...

[Image: Maru2.jpg] -Non Glitched-

See the huge difference when it's glitched and when it's not, another one

[Image: Maru3.jpg] -Non Glitched-


My damage with Assa there is like 17k to 31 k per hit, no charge, so it's supposed to deal between 42.5 k to 77.5 k each critical, but correct critical damage is rare ....

**Note i was buffed with SE

At least the full charge is not Glitched =)

[Image: Maru4.jpg]

Assassinate doesn't always do critical damage when a red number shows up. :o

Source: http://forum.nexon.net/MapleStory/forums...10152.aspx
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#25
SuperMario64 Wrote:.....Another thing. xD

Assassinate doesn't always do critical damage when a red number shows up. :o

You just don't know how to calculate it.

http://www.southperry.net/forums/showthr...post118210
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#26
Stage 0 Effective Damage * ((CRIT_VALUE_IN_STRING - 100) / 100)

Damage Range * ((250 - 100) / 100)

(16991.333... * ((250 - 100) / 100)
(16991.333... * (250) / 100)
(16991.333... * 1.5)
25487 critical damage

(38544 * ((250 - 100) / 100)
(38544 * (150) / 100)
(38544 * 1.5)
57816 critical damage

(51504 * ((250 - 100) / 100)
(51504 * (150) / 100)
(51504 * 1.5)
77256 critical damage

Is there something I'm missing? *is a bit confused* x_x

Just for kicks...I'll add in the multiplier. o.o

[SPOILER=Assassinate formula with multiplier. Tongue]

((Damage Range * Skill %) * ((CRIT_VALUE_IN_STRING - 100) / 100)

((2831.888... * 6) * ((250 - 100) / 100)
(16991.333... * ((250 - 100) / 100)
(16991.333... * (250) / 100)
(16991.333... * 1.5)
25487 critical damage

((6424 * 6) * ((250 - 100) / 100)
(38544 * ((250 - 100) / 100)
(38544 * (150) / 100)
(38544 * 1.5)
57816 critical damage

((8584 * 6) * ((250 - 100) / 100)
(51504 * (150) / 100)
(51504 * 1.5)
77256 critical damage
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#27
Dusk Wrote:Devil, I can't believe you still think a 18 second charged Assassinate should do more DPS than spamming it. Do you realize how little sense that makes, and what kind of numbers you'd have to be hitting for that to happen? You're not charging the skill, the extra damage is just to make up for the potential damage lost while in Dark Sight. Shadowers are meant to be a fast-paced, melee, comboing class. Assassinate's charge up mechanism is not made to reward standing still in Dark Sight for an extended period of time, you're still encouraged to move on and keep attacking as soon as possible.

As for the first 3 hits not procing crit, I assume that's intended. Sniper's Blizzard doesn't crit with SE either.

If Assassinate's damage formula isn't what Fiel posted, though, I may have to revise my calculations.
First of all, max charge is 12 seconds, 18 seconds was only in 2006... welcome to 2009 m8! Tongue

Secondly, I don't agree what you're saying about Assassinate, because:
- In Dark Sight you cant use potions, fighting bosses in solo-mode, it would be a REAL challenge to survive 12 seconds without using potions (with the help of avoid and sshifter) while the bosses are still slamming you with magic attacks.
- If Shadowers were all about fast attack combo's, why did we get a SLOW attack in the first place? Assassinate attacks like 24x per minute... it's plain slow already...
- Assassinate's DPM is crap, and with the Bstep upgrade, Bstep combo's are stronger (yes, stronger!) then Assassinate (4 hits) itself! Only if you combo Assassinate with Bstep it's like 5% stronger then Bstep+Sblow... (aka not very usefull either). If Nexon wants to make Assassinate a usefull skill again, they better increase Assassinate's attacks/min OR make you do more damage while letting it chargeup... Assassinate as it is now, is not made for spamming it for high damage...

Btw, to compare: Snipe itself is already 200k damage per 4 seconds now, and MM can spam strafe inbetween... Assassinate is not even NEAR 200k damage with 4 seconds chargeup, AND we can't even use bstep or any other skills while charging up... So I guess to compensate, Assassinate should be boosted a LOT, but I think this will never happen again, since Nexon just finished rebalancing the skills already...

I guess Assassinate's faith is to become what most people get it for, instant 800k damage pwnage, no other class can do this then Shadowers... Smile

P.S. You don't need to adjust your DPS thread, since Assassinate uncharged is still what you implemented there...
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#28
What about Marksman's Snipe? They screwed up the cooldown timer, it's like "laggy" in the last bar now. Last level I had level 26 Snipe (25 secs) And it took 31-35 sec cooldown, This level I have level 29 Snipe (10 secs) And it takes 13-15 secs cooldown.. People report that level 30 is 8 secs.. It affects our dpm alot. It's probably like that for TL and Rez too but those few seconds shouldn't matter for those skills.
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#29
NxPepe of the Nexon Forums (Band of Thieves) Wrote:The range has been increased only from 130 to 150 so you may not able to tell the difference.

Hmm...sure there's a bit of range ahead of you but...I'm not sure if it goes the same distance (or less) behind you. o.O
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#30
SuperMario64 Wrote:Hmm...sure there's a bit of range ahead of you but...I'm not sure if it goes the same distance (or less) behind you. o.O

It's only in front of you. The dagger swing activation hit box was increased. That's all. It goes in front of you as far as Band of Thieves' other hits would hit a mob. Devil is just a moron when he's saying it's been decreased, because it hasn't.
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#31
Regarding Assassinate and criticals...

Fiel has it written an odd way. The critical damage is how much hitting a critical adds, on top of the damage you would have attained anyway.

So what you actually have is
Quote:Level 12 Assassinate ---> Clean Maximum x Damage % ---> 3073 x 380% = 11,677.4

Here's the formula for crits:

DAMAGE_RANGE * ((CRIT_VALUE_IN_STRING - 100) / 100)

(3073 * ((160 - 100) / 100)
(3073 * (60) / 100)
(3073 * .60)
1843.8 crit damage
11677.4 + 1843.8 = 13521.2 total damage

And a critical on 600% damage hit is 750%, so the screenshots from that quoted post seem right. The "non-glitched" occurrences are when the finisher is on a different stage than the other three hits (which is a timer issue), so you actually have 600%/1500% or something similar.
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#32
Oh...interesting. :o

I'm gonna test a few max charged Assassinates on Leviathan and see what pops up. x3

*is happy that BoT is the same and also hopes that Assassinate gets invincibility frames* o.O
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#33
JoeTang Wrote:It's only in front of you. The dagger swing activation hit box was increased. That's all. It goes in front of you as far as Band of Thieves' other hits would hit a mob. Devil is just a moron when he's saying it's been decreased, because it hasn't.
First of all, quit the harassments and grow up... They're not really needed....

Secondly, BoT never used to be 150 range both sides (You should know when you played your CB?), but it was more like 100 forward, 200 backwards (no matter what the skill data said...). With the current changes, it's ALWAYS 150 forward and 150 backwards, so that is what shifted...

But really... 150 range is way too short for a 6(!!!) target mob-skill, a combo class is forced to use 3rd job skills in 4th job... but ok... I guess we don't really need / use it anymore when the upgrade for Bstep will FINALLY come... all BoT does is unstun the monster you just stunned... But I guess it's still a good luring skill... Smile

Btw... is Nexon REALLY gonna wait to fix it till the next patch in mid-june? I would have expected some sort of quick emergency mini-patch... Especially since pirates can disconnect all the time because of the no-delay bugs... Even pservers have more quality then this... :X
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#34
buccs use 3rd job skills in their combos too you know, they dont have spamable skills and they dont complain that much. and bucc dps is lower than old shadowers. so yea, some people have it worse than you.
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#35
XBish Wrote:buccs use 3rd job skills in their combos too you know, they dont have spamable skills and they dont complain that much. and bucc dps is lower than old shadowers. so yea, some people have it worse than you.
I have a disconnecting no-delay hax Marauder too you know... Anyway, about 3rd job skils DPM:

- Band of Thieves: 6 targets - 150% range - 210% damage
- Shockwave: 6 targets - 330% range - 700% damage

My lvl91 Marauder with max Transform and Shockwave is almost outdamaging my lvl 145 Shadower... with 3rd job skills... so I don't know where you got the idea that Shadowers have any chance of outdamaging Buccaneers (with Dragon Strike - 6 targets - 400% Range - 810% damage)? :+)
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#36
Devil Wrote:I have a disconnecting no-delay hax Marauder too you know... Anyway, about 3rd job skils DPM:

- Band of Thieves: 6 targets - 150% range - 210% damage
- Shockwave: 6 targets - 330% range - 700% damage

My lvl91 Marauder with max Transform and Shockwave is almost outdamaging my lvl 145 Shadower... with 3rd job skills... so I don't know where you got the idea that Shadowers have any chance of outdamaging Buccaneers (with Dragon Strike - 6 targets - 400% Range - 810% damage)? :+)

perhaps outdmg per hit, not in dps, shockwave hits hard, but it is slow and only usable 1/3 of the time, then you will be doing lolkick for crappy smg and you know it. comes 4th job. yes i admit ds is great for training, good mob skill although not spammable and a tad slow. however comes boss time buccs are almost as bad as a mage. barrage does high numbers, but takes a week to cast. stransform and demo look awesome in paper, also slow as a rock trough the damn kidneys, and just as painful to watch. i like playing my bucc, it is fun, but i dont lie to myself, i tried a pap solo, took 40mins at 140, wtp is that, i bet i could solo it faster as a 13x marksman if i had the hp now.

shadowers do nice dmg to bosses, true not like a appled NL or BM but come on we are low tier chars and we know it. should they fix the skill? hell yes. do you guys deserve it? hell yes. will you die if you wait another month? hell no. it took nexon over a month to fix MB dc glitch when 4th came out, like a year to fix the puppet dmg glitch, i always pick the damn glitchy classes and i learned to suck it up and move forward.

now i do hope they fix all this crap, but come on, it isnt as bad as you make it look like.
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#37
Devil Wrote:I have a disconnecting no-delay hax Marauder too you know... Anyway, about 3rd job skils DPM:

- Band of Thieves: 6 targets - 150% range - 210% damage
- Shockwave: 6 targets - 330% range - 700% damage

My lvl91 Marauder with max Transform and Shockwave is almost outdamaging my lvl 145 Shadower... with 3rd job skills... so I don't know where you got the idea that Shadowers have any chance of outdamaging Buccaneers (with Dragon Strike - 6 targets - 400% Range - 810% damage)? :+)

Lolwut. How is that even a fair comparison? Band of Thieves is a 3rd job skill too. You have Step in 4th job. BoT is 2.7 times faster than Shockwave, doing 567% in the same amount of time. Add that to its better range, the higher base damage of CBs, and the fact that Shockwave can be used less than half the time, and BoT is very much on par if not better.
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#38
Dusk Wrote:Lolwut. How is that even a fair comparison? Band of Thieves is a 3rd job skill too. You have Step in 4th job. BoT is 2.7 times faster than Shockwave, doing 567% in the same amount of time. Add that to its better range, the higher base damage of CBs, and the fact that Shockwave can be used less than half the time, and BoT is very much on par if not better.
Also, how many people max shockwave this days....
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#39
I sort of noticed something odd when I first saw Fiel's post...

Stage 0 --> 0 seconds
Stage 1 --> 1 second
Stage 2 --> 3 seconds
Stage 3 --> 5 seconds
Stage 4 --> 7 seconds
Stage 5 --> 9 seconds

...So is that little bump from 9s to 12s in charge time with Level 21 Assassinate is nothing more than flavor text? xD (Unless there are other stages. Shine)

*wonders if Nexon will fix this if that's the case* >.<
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#40
I hope they fix the issue with the damn servers disconnecting every 5 seconds during 2x events.
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