2008-12-14, 07:23 AM
What other skills are there left to figure out then? Seems like just the pirate skills to me. Assuming air strike wasn't figured out already.
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[Pre-BB] MapleStory Formula Compilation
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2008-12-14, 07:23 AM
What other skills are there left to figure out then? Seems like just the pirate skills to me. Assuming air strike wasn't figured out already.
2008-12-14, 04:43 PM
Err... is the spell damage formula totally figured out yet? I'd've thought it'd be easy to figure out, unless there was another variable besides magic attack, spell base, mastery, and int.
2008-12-14, 06:21 PM
Cyanne Wrote:Err... is the spell damage formula totally figured out yet? I'd've thought it'd be easy to figure out, unless there was another variable besides magic attack, spell base, mastery, and int. There's no ingame damage range displayed though and that makes it more difficult to be exact. The int component can be confirmed cause it's always the same. The magic component always has a range of damage (due to mastery) so it is just by ingame testing hitting monsters over and over that any numbers can be found.
2008-12-14, 09:29 PM
Well, PKB may be slightly off for one weapon or the other, ME is a mystery, and... well, stuff like damage taken and avoid.
2008-12-14, 10:40 PM
Can't someone with a @(*#^&(*%&^#@( server test PKB? It shouldn't be too hard to figure out, seeing how we have a shell formula already.
2008-12-15, 12:14 AM
Technolink Wrote:Can't someone with a @(*#^&(*%&^#@( server test PKB? It shouldn't be too hard to figure out, seeing how we have a shell formula already. Your wish is my command.
2008-12-15, 07:43 PM
Russt Wrote:I would if I could. Fiel can, but he won't ...? When did I say I wouldn't? I said if you needed any help to hit me up any time.
2008-12-15, 09:11 PM
Russt Wrote:I was kinda kidding. I can edit that variable.
2008-12-15, 09:25 PM
Fiel Wrote:I can edit that variable. You finished the repacker? Wow. Major props from an amateur coder man...
2008-12-15, 09:28 PM
Editing != repacking.... hackers have been able to edit minor stuff for a long time.
2008-12-15, 09:52 PM
Takebacker Wrote:I guess, but i didn't know editing could go that far. O_o Most editing can't. But since I can edit the variables on the client and server, I have basically unlimited power over the variables in the game. In order to do some of the test here, I made snails have 8M HP. ![]() And no, the repacker is not finished. I have all the tools and know-how to do it. Coding it is only the rough thing.
2008-12-15, 10:05 PM
But yeah... I was asking, would there be anything wrong with having 111% mastery?
Because on the min damage, the DEX term has a mastery*0.9 on it, so if you had 1.11 there, that would simplify to 0.999. Making it very simple to determine the DEX modifier.
2008-12-15, 10:11 PM
Fiel Wrote:Most editing can't. But since I can edit the variables on the client and server, I have basically unlimited power over the variables in the game. In order to do some of the test here, I made snails have 8M HP. Yeah. I'm more interested in what the repacker would do for ease in finding data out rather than tweaking it and screw with the game though. I'm not experienced in major coding or this kind of data, but if it can clear as day present formulas like we show formulas in this thread i'd be extremely helpful (and extremely destructive at the same time) for the community. O_o Can't wait to crack the encryption on the files by myself though. o.o (sorry if i have no idea what i'm talking about, extremely distracting watching heroes and trying to figure out how to say this stuff without making no sense. xP)
2008-12-16, 02:28 AM
Russt Wrote:But yeah... I was asking, would there be anything wrong with having 111% mastery? why not setting mastery to 10/9 ?
2008-12-16, 02:44 AM
Apparently mastery is stored as an integer and the actual % mastery is 10% + 5%*(value).
But, there's also a if min > max min = max so you could really just set it to 115% or 120% and you'd be fine. Anyway, since PKB doesn't use a mastery value, that wouldn't be of help anyway.
2008-12-20, 01:10 AM
Dusk Wrote:Min: (J*STR*0.1*0.9+DEX) * (ATT/100) Should we add that for bare hands now? Or is it not finalized? |
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