Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Pre-BB] MapleStory Formula Compilation
What other skills are there left to figure out then? Seems like just the pirate skills to me. Assuming air strike wasn't figured out already.
Reply
Err... is the spell damage formula totally figured out yet? I'd've thought it'd be easy to figure out, unless there was another variable besides magic attack, spell base, mastery, and int.
Reply
Cyanne Wrote:Err... is the spell damage formula totally figured out yet? I'd've thought it'd be easy to figure out, unless there was another variable besides magic attack, spell base, mastery, and int.

There's no ingame damage range displayed though and that makes it more difficult to be exact.

The int component can be confirmed cause it's always the same. The magic component always has a range of damage (due to mastery) so it is just by ingame testing hitting monsters over and over that any numbers can be found.
Reply
Well, PKB may be slightly off for one weapon or the other, ME is a mystery, and... well, stuff like damage taken and avoid.
Reply
Can't someone with a @(*#^&(*%&^#@( server test PKB? It shouldn't be too hard to figure out, seeing how we have a shell formula already.
Reply
I would if I could. Fiel can, but he won't Sad
Reply
Technolink Wrote:Can't someone with a @(*#^&(*%&^#@( server test PKB? It shouldn't be too hard to figure out, seeing how we have a shell formula already.

Your wish is my command.
Reply
Russt Wrote:I would if I could. Fiel can, but he won't Sad

...? When did I say I wouldn't?

I said if you needed any help to hit me up any time.
Reply
I was kinda kidding.

But if you do want to help with the PKB formula, you'd have to be whacking snails for an hour or so gathering results. No other way..
Reply
Russt Wrote:I was kinda kidding.

But if you do want to help with the PKB formula, you'd have to be whacking snails for an hour or so gathering results. No other way..

I can edit that variable.
Reply
Would it accept 111% mastery?
Reply
Fiel Wrote:I can edit that variable.

You finished the repacker?

Wow. Major props from an amateur coder man...
Reply
Editing != repacking.... hackers have been able to edit minor stuff for a long time.
Reply
I guess, but i didn't know editing could go that far. O_o
Reply
Takebacker Wrote:I guess, but i didn't know editing could go that far. O_o

Most editing can't. But since I can edit the variables on the client and server, I have basically unlimited power over the variables in the game. In order to do some of the test here, I made snails have 8M HP. Smile

And no, the repacker is not finished. I have all the tools and know-how to do it. Coding it is only the rough thing.
Reply
But yeah... I was asking, would there be anything wrong with having 111% mastery?

Because on the min damage, the DEX term has a mastery*0.9 on it, so if you had 1.11 there, that would simplify to 0.999. Making it very simple to determine the DEX modifier.
Reply
Fiel Wrote:Most editing can't. But since I can edit the variables on the client and server, I have basically unlimited power over the variables in the game. In order to do some of the test here, I made snails have 8M HP. Smile

And no, the repacker is not finished. I have all the tools and know-how to do it. Coding it is only the rough thing.

Yeah. I'm more interested in what the repacker would do for ease in finding data out rather than tweaking it and screw with the game though. I'm not experienced in major coding or this kind of data, but if it can clear as day present formulas like we show formulas in this thread i'd be extremely helpful (and extremely destructive at the same time) for the community. O_o

Can't wait to crack the encryption on the files by myself though. o.o

(sorry if i have no idea what i'm talking about, extremely distracting watching heroes and trying to figure out how to say this stuff without making no sense. xP)
Reply
Russt Wrote:But yeah... I was asking, would there be anything wrong with having 111% mastery?

Because on the min damage, the DEX term has a mastery*0.9 on it, so if you had 1.11 there, that would simplify to 0.999. Making it very simple to determine the DEX modifier.

why not setting mastery to 10/9 ?
Reply
Apparently mastery is stored as an integer and the actual % mastery is 10% + 5%*(value).

But, there's also a
if min > max
min = max
so you could really just set it to 115% or 120% and you'd be fine.

Anyway, since PKB doesn't use a mastery value, that wouldn't be of help anyway.
Reply
Dusk Wrote:Min: (J*STR*0.1*0.9+DEX) * (ATT/100)
Max: (J*STR+DEX) * (ATT/100)

Where,
ATT equals 10+floor((2*level+1)/3) and is capped at 31.
J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates.

Should we add that for bare hands now? Or is it not finalized?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)