Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pirate skill tables
#21
Are you going to change the names according to the information on Nexon's website?
Reply
#22
ClawofBeta Wrote:Are you going to change the names according to the information on Nexon's website?

Once it goes in the WZ files, yes.
Reply
#23
What's the Body Attack effect (asking about Buccaneer's Energy Charge)? Also, is the probability of Stance being activated 50% at max...? If so that's pretty low. ;|
Reply
#24
Is Quick Motion a passive or active skill?
Reply
#25
Everyone's always said passive. Since there's no MP cost, I'm inclined to agree with them.
Reply
#26
Chameleonic Wrote:Is Quick Motion a passive or active skill?

It's just like nimble body.
Reply
#27
I thought it miiight be active like Focus...knowing Nexon I wasnt sure if it was Passive. Biggrin
Reply
#28
Hmmm, since Nexon has confirmed the gMS pirate names I think it would be a nice idea to change the names of the pirate jobs :p

EDIT: Also possibly change the skill names
Reply
#29
I just noticed Oak Barrels skill table is just MP Recovery's copied over.

Guess it doesnt matter though, who is serously going to get oak barrel xD
Reply
#30
So Fiel what do u think would be better to do max Oak Barrel or MP Recovery im a little confused on what to put my points into??
Reply
#31
krazyk9109 Wrote:So Fiel what do u think would be better to do max Oak Barrel or MP Recovery im a little confused on what to put my points into??

You would be better asking your question here:

http://www.southperry.net/forums/showthread.php?t=2822

But for a quick response personally i would put it in Mp Recovery.
Reply
#32
Fiel Wrote:[Image: skill5101005iconMouseOver.png]MP Recovery
Description: Consume 10% of your maximum HP. A percentage of the HP consumed is regenerated into MP
Max Level: 10


1
Recover 55% of lost HP into MP
70 seconds cooldown
[noparse][/noparse]
2
Recover 60% of lost HP into MP
65 seconds cooldown
[noparse][/noparse]
3
Recover 65% of lost HP into MP
60 seconds cooldown
[noparse][/noparse]
4
Recover 70% of lost HP into MP
55 seconds cooldown
[noparse][/noparse]
5
Recover 75% of lost HP into MP
50 seconds cooldown
[noparse][/noparse]
6
Recover 80% of lost HP into MP
45 seconds cooldown
[noparse][/noparse]
7
Recover 85% of lost HP into MP
40 seconds cooldown
[noparse][/noparse]
8
Recover 90% of lost HP into MP
35 seconds cooldown
[noparse][/noparse]
9
Recover 95% of lost HP into MP
30 seconds cooldown
[noparse][/noparse]
10
Recover 100% of lost HP into MP
25 seconds cooldown
[noparse][/noparse]


[Image: skill5101007iconMouseOver.png]Oak Barrel
Description: Disguise yourself by putting on an oak barrel to move without taking damage from monsters. The disguise may be revealed by the more intelligent monsters. When flat on the ground, it's hard to tell apart from a real oak barrel, so the probability of being found out is lowered.
Max Level: 10


1
Recover 55% of lost HP into MP
70 seconds cooldown
[noparse][/noparse]
2
Recover 60% of lost HP into MP
65 seconds cooldown
[noparse][/noparse]
3
Recover 65% of lost HP into MP
60 seconds cooldown
[noparse][/noparse]
4
Recover 70% of lost HP into MP
55 seconds cooldown
[noparse][/noparse]
5
Recover 75% of lost HP into MP
50 seconds cooldown
[noparse][/noparse]
6
Recover 80% of lost HP into MP
45 seconds cooldown
[noparse][/noparse]
7
Recover 85% of lost HP into MP
40 seconds cooldown
[noparse][/noparse]
8
Recover 90% of lost HP into MP
35 seconds cooldown
[noparse][/noparse]
9
Recover 95% of lost HP into MP
30 seconds cooldown
[noparse][/noparse]
10
Recover 100% of lost HP into MP
25 seconds cooldown
[noparse][/noparse]

Umm.. looks like you messed up there. O_O lol
Reply
#33
In our version Triple Fire starts at 95% and ends at 190%, not 115% and 210%.
Reply
#34
KaidaTan Wrote:In our version Triple Fire starts at 95% and ends at 190%, not 115% and 210%.

I read somewhere that for one skill (dash?) the MP consumption is different than what is listed in the skill window, as in the skill was using the updated information but they forgot to update the description. are you sure it's not the same type of thing with triple fire? I can't imagine that they would have reverted back to the old percentages..
Reply
#35
The strings we inherited for Pirates are not up to date. Double Shot says that it costs 8 mp per attack, but actually only costs 7. Invisible Shot supposedly goes up by 1 mp per level, but I have level 5 Invisible Shot and it only costs 10 mp. Don't trust String.wz. Look at the tables. The in-game descriptions for skills are horribly wrong for half the skills in the game.
Reply
#36
blitzkrieg Wrote:I read somewhere that for one skill (dash?) the MP consumption is different than what is listed in the skill window, as in the skill was using the updated information but they forgot to update the description. are you sure it's not the same type of thing with triple fire? I can't imagine that they would have reverted back to the old percentages..

Skill window says different stuff than what actually happens. Not sure how to test a damage % though as it takes more time/data to know [besdies extracting the data]

At person above who saw problem with the tables: Yeah, there's a few other instances where it's wrong i.e. Advanced homing for 4th job. Fiel just has to fix.
Reply
#37
Here are some updated skill tables, since some were not correct / not-that-logically aranged. I hope you people appreciate it, and Fiel, just copy / paste them m8! Tongue

Corrections:
  • Infighter > Brawler (Rename)
  • Buccaneer > Marauder (Rename)
  • Oak Barrel > Correct skill stats
  • Energy Charge > Rearranged skill stats / Renamed some skill stats descriptions
  • Transform > Removed STR gained per lvl, STR gain is not happening in-game

P.S.
Don't you people just love how Nexon America put the OLD KMTS Beta Transform Cooldowns in the in-game skill description windows, while these tables show the correct cooldown timings? When does Nexon America stop phailing? Is it that hard to understand your own game? :')

Brawler

 Spoiler
Marauder

 Spoiler
Reply
#38
So... the cooldown and Weapon/Magic Attack part is wrong?

[Image: saiyan.gif]

I was looking forward to boosting my Magic Attack... : (
Reply
#39
Loose Wrote:So... the cooldown and Weapon/Magic Attack part is wrong?



I was looking forward to boosting my Magic Attack... : (

It's def, sadly. Attack values would be much nicer, given that the max is 40.
Reply
#40
Oak barrel > MP recovery as HP/MP:meso ratio in GMS is 1:1. You're saving nothing.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)