What needs to happen is for Paladins to just (by way of changing a current skill or otherwise) somehow get all of their charges raised up to 140% or 150% or so, and then to start...
Wait for it...
Wait for it...
GIVING US SOME MORE pineappleING BOSSES THAT ACTUALLY HAVE WEAKNESSES!
Anyway, to continue what I was saying, Holy Charge is almost as strong as Ice is, on something actually weak to it, why? Because it freezes? Who gives a pomegranate, we have and use ACB, which stuns most of the time anyway, and doesn't rely on what charge we use. Freezing matters so little that it shouldn't be used as an argument. By evening out the charges at Holy Charge's percentage, you actually further that versatility that Paladins supposedly have rather than forcing us to think "pineapple, I can't use Holy? God dammit, my damage is going to be complete pomegranate".
Wait for it...
Wait for it...
GIVING US SOME MORE pineappleING BOSSES THAT ACTUALLY HAVE WEAKNESSES!
Anyway, to continue what I was saying, Holy Charge is almost as strong as Ice is, on something actually weak to it, why? Because it freezes? Who gives a pomegranate, we have and use ACB, which stuns most of the time anyway, and doesn't rely on what charge we use. Freezing matters so little that it shouldn't be used as an argument. By evening out the charges at Holy Charge's percentage, you actually further that versatility that Paladins supposedly have rather than forcing us to think "pineapple, I can't use Holy? God dammit, my damage is going to be complete pomegranate".
