2010-09-06, 09:53 PM
Random_Overlord Wrote:Lets look at the basics:
The average player above level 150+ can easily obtain 200+ w.att (+100 if they used an apple)
The maximum potential stats for any item level 71 ~ 120 is 21%. So if you have 200 * 1.21 = 242 w.att and 363 w.att if you used an apple.
This means you gain at least 63 w.att from a weapon through potential stats.
Potential STAT%'s however work based on base stats.
So if you have a base stat of 900 Strength, and had 21% str in a equipment of your choice, you have 900 * 1.21 = 1089, so you gain about 189 strength.
If you take the average Stat-w.att ratio which is usualy 4 ~ 5 AP's per w.att. You get 37.8 ~ 47.25 w.att from Stat%'s.
However for bossing purposes, it's good to have either %attack or Total damage % in cases where you have apple+thorns/SE to enhance your damage even more.
That's a very... incomprehensible approach.
Current formula: (modifier * primaryStat + secondaryStat) * Watk/100
Ignoring secondaryStat, we can simplify it down to: A*B/100
Any elementary kid can tell you that whether you raise A, B, or A*Watk/100 by 1.5x, the result you get is the same.
Now then we take into account the existence of apple, Watk becomes (B + 100) => dmg = A * (B +100)/100
The same thing remains the same if you raise A, (B + 100) or A*(B+100)/100 by 1.5x, but it's been up in the air that you cannot do the bolded, as +%Atk does not cover the addition from potions/skills(?). So obviously, the
And it seems you haven't learned anything from the last time bashing bossDmg%.

