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Regarding the new patch coming to KMS...
#4
OrangeGuy Wrote:Yeah I saw that Barrage, that was epic. So with the new skills, what would be a good skill build for 2nd job and 3rd job?

Based on a skim of the new skills, I can simply sum up what you shouldn't max. Will make it easier for me.

2nd job: Double Upper is going to be ignored until the last several levels when everything else is maxed (yes, that includes MP Recovery and Barrel) because it does terrible damage for it's delay time (Flash Fist does slightly more damage over time, even more so now that Double Upper is greatly nerfed) and Barrage will easily overshadow it in power and in coolness.
3rd job: Shockwave should take leftover SP because Blast is simply more amazing, and every other skill you will get in 3rd job will still be usable in early-mid 4th job. Drain will be used forever; Blast will probably never get replaced when not Transformed; Energy Charge, Transform, and Stun Mastery are very obvious; Dice will be useful even at level 200, and before then who wouldn't like the rare chance of getting a +30% EXP buff?
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Regarding the new patch coming to KMS... - by IllegallySane - 2010-06-24, 06:23 AM

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