2010-05-16, 03:20 PM
Lei Wrote:Quick question. Is 1.84 + 0.07 calculated first? So is it Acc/(((1.84 + 0.07) * D) * Avoid) - 1 or Acc/(((1.84 + (0.07 * D)* Avoid)-1. And does the number computed directly equal the percentage of hit? e.g. 1=100%, .5=50% ect.
Order of operations says that 0.07*D is computed first. So multiply D by 0.07, add 1.84, and multiply by avoid. That's your denominator. And yes, 1 is 100%.
Takebacker Wrote:Can we include a list of what multipliers work before what? Or a formula that shows all buff damage modifiers in order of what works before what?
In time.
Takebacker Wrote:Since when was the second part true? o.o
I thought that was empirically determined. What's your theory?

