2010-03-13, 02:00 PM
I posted this in the Dusk's DPS thread, but sharp eyes for heroes does not work the way we think it does. Actually I think Lucida's steps are still right, but other people are misunderstanding it and needs clarification. Sharp eyes for heroes does not get added to brandish before combo multitplier. People are saying it gives 1.9*(260%+140%), but it doesn't because theoretically it'll mean 760% output. My range was 10,064 ish max but my max crit brandish was 62.4k, nowhere near 76k. But if you treat the formula as 1.9*260%+140%=634%, it makes a lot more sense. I've tried it with rush as well, with no orbs I can do like 22k (28 rush), but with full 10 orbs, I do only 34k. This is no way 1.9x multiplier, but it makes complete sense applying SE after combo multiplier. DK on the other hand, SE does apply before zerk, so it's still (170%+140%)*2 for buster.
So I propose a paladin to try it out too to see if the multiplier works the same way with heroes, and they have both elemental and charge boosts to test on. Corsair with homing as well. Also I tested inferno with my bowmaster and the formula doesn't seem to agree once again (it's a short test so I might be wrong). I think SE is messing everything up.
So I propose a paladin to try it out too to see if the multiplier works the same way with heroes, and they have both elemental and charge boosts to test on. Corsair with homing as well. Also I tested inferno with my bowmaster and the formula doesn't seem to agree once again (it's a short test so I might be wrong). I think SE is messing everything up.

