2009-12-14, 02:40 PM
It's mastery over there because almost ALL damage formulas go that way:
MAX = (primarystat*multiplier + secondstat)*attack
MIN = (primarystat*multiplier*mastery*0.9 + second stat)*attack
MAX = (primarystat*multiplier + secondstat)*attack
MIN = (primarystat*multiplier*mastery*0.9 + second stat)*attack

