Oh shet ninja'd by Russt himself - rest of post still applies
Not everyone understands formulas, so I'll type it out in words.
Ignore the 'party portion of exp," that only applies when members of more than one party is attacking the same monster. Within a single party, whenever a monster is killed, one person gets credit for the kill. This person is usually the one that did the most damage, although sometimes that can be screwed with with skills like Poison Myst and Heaven's Hammer.
That person always gets a base percentage of the monster's exp, before anyone else gets a share. Right now, that number is 20%. After the change, it will be 40%.
After that, the rest of the exp is divided between the entire party (INCLUDING the person that already got a share) based on what level they are. It doesn't matter how much damage they did, only what level they are compared to the rest of the party. The fraction that they get is calculated by (member's level)/(total party level).
So say you have a party with a level 60 and a level 40, and the level 60 kills a monster that gives 300 exp. The total party level is 100.
Current system:
1. The level 60 gets 20% of 300. 60 exp is deducted from 300, leaving 240 exp to be split.
2. The level 60 gets 60/100*240 of the split exp, which is 144. This is added to the 60 they already got.
3. The level 40 gets 40/100*240 of the split exp, which is 96.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (60+144)*1.10 = 224 exp.
The level 40 ends up with 96*1.10 = 105 exp.
New system:
1. The level 60 gets 40% of 300. 120 exp is deducted from 300, leaving 180 exp to be split.
2. The level 60 gets 60/100*180 of the split exp, which is 108. This is added to the 120 they already got.
3. The level 40 gets 40/100*180 of the split exp, which is 72.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (120+108)*1.1 = 250 exp.
The level 40 ends up with 72 exp.
Under the current system the level 40 would get 171 exp for a kill and the level 60 would leech 158. Under the new system the level 40 would get 211 exp for a kill and the level 60 would leech 118.
The new system doesn't really affect exp gain whenever all party members are killing at similar speeds, but if you have one person pulling most of the weight, they will now gain a much bigger share of the exp.
Not everyone understands formulas, so I'll type it out in words.
Ignore the 'party portion of exp," that only applies when members of more than one party is attacking the same monster. Within a single party, whenever a monster is killed, one person gets credit for the kill. This person is usually the one that did the most damage, although sometimes that can be screwed with with skills like Poison Myst and Heaven's Hammer.
That person always gets a base percentage of the monster's exp, before anyone else gets a share. Right now, that number is 20%. After the change, it will be 40%.
After that, the rest of the exp is divided between the entire party (INCLUDING the person that already got a share) based on what level they are. It doesn't matter how much damage they did, only what level they are compared to the rest of the party. The fraction that they get is calculated by (member's level)/(total party level).
So say you have a party with a level 60 and a level 40, and the level 60 kills a monster that gives 300 exp. The total party level is 100.
Current system:
1. The level 60 gets 20% of 300. 60 exp is deducted from 300, leaving 240 exp to be split.
2. The level 60 gets 60/100*240 of the split exp, which is 144. This is added to the 60 they already got.
3. The level 40 gets 40/100*240 of the split exp, which is 96.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (60+144)*1.10 = 224 exp.
The level 40 ends up with 96*1.10 = 105 exp.
New system:
1. The level 60 gets 40% of 300. 120 exp is deducted from 300, leaving 180 exp to be split.
2. The level 60 gets 60/100*180 of the split exp, which is 108. This is added to the 120 they already got.
3. The level 40 gets 40/100*180 of the split exp, which is 72.
4. Both players get 10% bonus exp for being in a party of 2.
The level 60 ends up with (120+108)*1.1 = 250 exp.
The level 40 ends up with 72 exp.
Under the current system the level 40 would get 171 exp for a kill and the level 60 would leech 158. Under the new system the level 40 would get 211 exp for a kill and the level 60 would leech 118.
The new system doesn't really affect exp gain whenever all party members are killing at similar speeds, but if you have one person pulling most of the weight, they will now gain a much bigger share of the exp.

