2008-07-28, 09:44 PM
Of all the ideas for Paladins, this one has to actually be the best. Paladins shouldn't be as good as other characters on holy-weak monsters, they should be much stronger. I also like the idea of making the magic boost from charges a party skill. Make them not so bad on neutral monsters, and make them slightly better on element-weak monsters.
Perhaps another good idea would be to modify Holy Charge so it has a passive skill, increasing the strength of their other charges?
Perhaps another good idea would be to modify Holy Charge so it has a passive skill, increasing the strength of their other charges?

