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Predictions of the economic shift with Crimsonwood?
#49
Well, it wouldn't change every HP. I was thinking you'd be able to set the HP/MP by 1000s.
1000, 2000, 3000, ect.
Something like that.
In total, I don't think it would exceed 90 designs?
30 for HP, 30 for MP. The design would be based on which stat heals more. If they healed the same (5k HP and 5k MP, for example), it would be a different design, based on the number. :/

Like I said, huge pain to design. xD
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Predictions of the economic shift with Crimsonwood? - by Hazzy - 2008-07-28, 10:55 AM

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