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Predictions of the economic shift with Crimsonwood?
#46
Hazzy Wrote:Somewhat of a freak idea, but how about a "potion forger"? You complete a certain quest, then can create a somewhat customizable potion. You can choose how much it heals. The more it heals, the more it cost. :o
(Could even "forge" percent potions)(Like, it'd cost 100 ECT. drops from a certain monster to make 100 potions healing 3k HP, then 175 ECT. drops from that monster to make something heal 6k, ect. More it heals, better the HP:Meso ratio gets?)

It would be a new idea which would add a lot of flexibility to Maplers and their potions, while having an enormous effect on pots, depending on the "formula" for making the potion.
:f6:
Heck, Dark Knights would love it. They could make a potion that's just strong enough to heal a hit from what ever they train on, so they can stay alive and in Berserk.

Well, I guess you can do that for the hp/mp potions, but % potions will be kind of hard O_o.

Anyways, they'd all have to have the same design -_-.
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Predictions of the economic shift with Crimsonwood? - by Corn - 2008-07-28, 10:14 AM

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