2009-08-07, 04:13 AM
After some testing, I quickly confirmed that Octopus and Gaviota use the same formula as Phoenix and Frostprey for their damage, and also ignore defense (I tested on snails and red dragon turtles, got the same damage range). Also, the use of a gun doesn't affect the damage of Octopus or Gavitoa aside from the dex it may add.
This one.
Phoenix/Frostprey (credit to Sybaris):
MAX = (DEX * 2.5 + STR) * Attack Rate
MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate
Ignores defense
Not this one
Octopus/Gaviota (credit to Fiel; assuming use of gun)
MAX = (DEX * 3.6 + STR) * Attack Rate
MIN = (DEX * 3.6 * ?? + STR) * Attack Rate
Also, I might add that it should be Attack Rate/100 at the end and not just Attack Rate. Unless you're supposed to interpret an attack rating of 450 as 4.5, the way it is now will pump out much larger numbers than the summons can do.
I can provide screenshots if necessary, but I'm lazy. Tell me if you need 'em for one reason or another.
This one.
Phoenix/Frostprey (credit to Sybaris):
MAX = (DEX * 2.5 + STR) * Attack Rate
MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate
Ignores defense
Not this one
Octopus/Gaviota (credit to Fiel; assuming use of gun)
MAX = (DEX * 3.6 + STR) * Attack Rate
MIN = (DEX * 3.6 * ?? + STR) * Attack Rate
Also, I might add that it should be Attack Rate/100 at the end and not just Attack Rate. Unless you're supposed to interpret an attack rating of 450 as 4.5, the way it is now will pump out much larger numbers than the summons can do.
I can provide screenshots if necessary, but I'm lazy. Tell me if you need 'em for one reason or another.

