2008-07-24, 10:54 PM
Interesting. . .
The downside is the Pre-Brigand stage.
As you can see, when a theif is stil lgrowing to become a bandit and/or a sin, they have theif-based moves that are used until a new move is learned, in the 2nd job. Assassin's depend solely on Lucky Seven until third job (Discluding Drain, not necessarily a decent move when training).
So, what your build/guide is saying is that you have to use either 'Attack' or Lucky Seven with throwing stars, yet they gain nothing from the mastery.
And, I know that, for example, mages, are definately similar, but the class shows the difference, fire/poison, ice/lightning, holy. . . What you did was just mix a str dit with a sin.
However, I liked the poison moves, would be cool to see moves that effect monsters in that sort of way, away from mages.
The downside is the Pre-Brigand stage.
As you can see, when a theif is stil lgrowing to become a bandit and/or a sin, they have theif-based moves that are used until a new move is learned, in the 2nd job. Assassin's depend solely on Lucky Seven until third job (Discluding Drain, not necessarily a decent move when training).
So, what your build/guide is saying is that you have to use either 'Attack' or Lucky Seven with throwing stars, yet they gain nothing from the mastery.
And, I know that, for example, mages, are definately similar, but the class shows the difference, fire/poison, ice/lightning, holy. . . What you did was just mix a str dit with a sin.
However, I liked the poison moves, would be cool to see moves that effect monsters in that sort of way, away from mages.

