2008-07-23, 04:57 AM
Stereo Wrote:My main issue is that CB's 90% stun is not increased with ACB.Not a bad idea either, though I'd still want to see the elements more equalized. The problem I have with the way it is is that we must be at Holy-weak monsters to get our max damage and it's by a wide margin. If you want to keep Holy as the strongest, that's fine, but I'd prefer it only to be a difference of maybe 5% to the next highest element.
It's crappy compared to ice (100%), Bowmens' bird stun (99%) and it's not like it even has a good physical range.
Decreasing Elemental Advantage by 25% (so it's 1.25x) and increasing base skill percentages accordingly would help enormously ->
145% Fire
150% Lightning
125% Ice
170% Holy
This way it wouldn't be Paladins doing 75% the damage of Heroes on any neutral boss, it would be a more respectable 95%, or around 85% with Lightning if the boss resists Holy.
Stereo Wrote:Ideally Blast would be animated as a slash I am not liking stabbing 100% of the time with my BW. I am not currently planning to put points in Blast for that reason, it goes against what I want from my character. I'll go with Rush/Stance/MW first to assist my solo-ability where Blast would just make me loathe my character.I'm assuming you're aware that it's still a 3:2 slash/stab ratio despite the animation. That said, I totally agree. I'd prefer the extra height of a slash so that I don't have to always be jumping to make sure I hit Pap.

