My main issue is that CB's 90% stun is not increased with ACB.
It's crappy compared to ice (100%), Bowmens' bird stun (99%) and it's not like it even has a good physical range.
Decreasing Elemental Advantage by 25% (so it's 1.25x) and increasing base skill percentages accordingly would help enormously ->
145% Fire
150% Lightning
125% Ice
170% Holy
This way it wouldn't be Paladins doing 75% the damage of Heroes on any neutral boss, it would be a more respectable 95%, or around 85% with Lightning if the boss resists Holy.
Ideally Blast would be animated as a slash I am not liking stabbing 100% of the time with my BW. I am not currently planning to put points in Blast for that reason, it goes against what I want from my character. I'll go with Rush/Stance/MW first to assist my solo-ability where Blast would just make me loathe my character.
It's crappy compared to ice (100%), Bowmens' bird stun (99%) and it's not like it even has a good physical range.
Decreasing Elemental Advantage by 25% (so it's 1.25x) and increasing base skill percentages accordingly would help enormously ->
145% Fire
150% Lightning
125% Ice
170% Holy
This way it wouldn't be Paladins doing 75% the damage of Heroes on any neutral boss, it would be a more respectable 95%, or around 85% with Lightning if the boss resists Holy.
Ideally Blast would be animated as a slash I am not liking stabbing 100% of the time with my BW. I am not currently planning to put points in Blast for that reason, it goes against what I want from my character. I'll go with Rush/Stance/MW first to assist my solo-ability where Blast would just make me loathe my character.

