2008-07-20, 12:52 PM
![[Image: Maple0227.jpg]](http://i151.photobucket.com/albums/s139/WhiteKnightt/MapleWindia/Maple0227.jpg)
![[Image: Maple0228.jpg]](http://i151.photobucket.com/albums/s139/WhiteKnightt/MapleWindia/Maple0228.jpg)
Only the max dmg was observed, because I'm like that, a powergirl.
(changed ign to LagIess, if anyone wonders)
MAX = (INT * 4.8 + LUK * 4) * Magic / 999 * Heal %
Max = (412 * 4.8 + 4*4) * 543 / 999 * 3 = 3250
Removing damage from mdef: 3145.
Doesn't make correct damage. A more correct way would be to actually include the fact that there's a mastery percent (30%, which may be multiplied with 0.9 or 0.8 from all I know) affecting the minimum damage, like all other damage formulas:
MAX = [(INT * K + LUK ) * Magic /1000 * Heal % - mdef*0.5]*heal %
MIN = [(INT * K *0.3 * 0.9 + LUK ) * Magic /1000 * Heal % - mdef*0.5]*heal %
That would make more sense, since all other formulas use that way of calculating.

