Regarding Assassinate and criticals...
Fiel has it written an odd way. The critical damage is how much hitting a critical adds, on top of the damage you would have attained anyway.
So what you actually have is
And a critical on 600% damage hit is 750%, so the screenshots from that quoted post seem right. The "non-glitched" occurrences are when the finisher is on a different stage than the other three hits (which is a timer issue), so you actually have 600%/1500% or something similar.
Fiel has it written an odd way. The critical damage is how much hitting a critical adds, on top of the damage you would have attained anyway.
So what you actually have is
Quote:Level 12 Assassinate ---> Clean Maximum x Damage % ---> 3073 x 380% = 11,677.4
Here's the formula for crits:
DAMAGE_RANGE * ((CRIT_VALUE_IN_STRING - 100) / 100)
(3073 * ((160 - 100) / 100)
(3073 * (60) / 100)
(3073 * .60)
1843.8 crit damage
11677.4 + 1843.8 = 13521.2 total damage
And a critical on 600% damage hit is 750%, so the screenshots from that quoted post seem right. The "non-glitched" occurrences are when the finisher is on a different stage than the other three hits (which is a timer issue), so you actually have 600%/1500% or something similar.

