2009-05-13, 03:32 PM
(This post was last modified: 2010-01-18, 03:40 AM by SuperMario64.)
As nice as the confirmed delay reduction is...I tested out a few uncharged Assassinates...and it's definitely bugged. o_o
According to Fiel's formula, a critical should always reduce Assassinate's damage from its effective range at every level below 21...mine's level 12 yet...
Sometimes I hit like 5k with a critical...and at other times I hit 4k in one of the first 3 hits. xD
I haven't seen a 3k critical yet I've seen a few 11k+ criticals.
According to Fiel's formula, a critical should always reduce Assassinate's damage from its effective range at every level below 21...mine's level 12 yet...
Awesome and epic :3
Sometimes I hit like 5k with a critical...and at other times I hit 4k in one of the first 3 hits. xD
I haven't seen a 3k critical yet I've seen a few 11k+ criticals.

