2009-04-20, 12:03 AM
modular Wrote:you may as well just leave those 12 points you have in hypnotize as free points. its obviously not a training skill. when youre 19x whatre you gonna do, hypnotize a skele then kill on the other side of the map? while it kills maybe 1 monster in its full time as your minion?
meh
the thread is for discussion right? be nice, im just commenting.
Sorry if you felt that any part of my post was attacking you, I didn't mean it. I put Hypnotize up to 12 because there's nothing else to put points into. You could max Hero's Will, I guess, or go back and put points in Ice Splitter, but you've essentially come to a point where nothing is really useful and when that happens I usually prefer to dump points in the tab they belong rather than putting them into random skills in the previous jobs. Feel free to consider them free points. Like I said, it's just a guideline, and like Shikage said, if you have any issues with it, post your own build. That's the point of the thread.
Sylphior Wrote:ok, idk if you can answer this question correctly right now. steve's not on right now, so i'll just ask. this is about 3rd job builds. i finally saw his and kazoo's updated builds, due to Inside the Keep.
and honestly, from looks of it i preferred steve's old build, where it followed the standard jr newtie build, getting octo maxed(or at the right lvl) at lvl 84, starting the jr newtie training at that lvl. then it would go on to 26 IS, max FT, 15 Gaviota, and max Homing in the end(or switch em around)
in their updated version, it goes immediately for the IS/FT combo, then Octopus, saying to train at NightShadows instead. then the usual 15 Gaviota/Max Homing.
i just want to know your thoughts on that.
This thread is about 4th job...

