Collection of Possible Fourth Job Builds - Link - 2009-04-19
Well, since there's so much controversy about fourth job builds, post some so people can discuss them and people can choose which build can suit them best. When you post them, I'll add them to this post with credits to the writer.
Buccaneer Builds
Possible Bossing Build by ShiKage
Level 120: +1 Barrage, +1 Dragon Strike, +1 Speed Infusion
Level 121: +1 Time Leap, + 2 Speed Infusion
Level 122: +3 Speed Infusion
Level 123: +3 Speed Infusion
Level 124: +2 Speed Infusion (11), +1 Dragon Strike
Level 125: +3 Dragon Strike
Level 126: +3 Dragon Strike
Level 127: +3 Dragon Strike
Level 128: +3 Dragon Strike
Level 129: +3 Dragon Strike
Level 130: +3 Dragon Strike
Level 131: +1 Dragon Strike (21), +1 Super Transform, +1 Demolition
Level 132: +1 Dragon Strike, +2 Demolition
Level 133: +1 Dragon Strike, +2 Demolition
Level 134: +1 Dragon Strike, +2 Demolition
Level 135: +1 Dragon Strike, +2 Demolition
Level 136: +1 Dragon Strike, +1 Demolition (10)
Level 137: +1 Dragon Strike, +2 Barrage
Level 138: +1 Dragon Strike, +2 Barrage
Level 139: +1 Dragon Strike, +2 Barrage
Level 140: +1 Dragon Strike (Max), +2 Barrage
Level 141: +2 Barrage, +1 Demolition
Level 142: +2 Barrage, +1 Demolition
Level 143: +2 Barrage, +1 Demolition
Level 144: +2 Barrage, +1 Demolition
Level 145: +2 Barrage, +1 Demolition
Level 146: +2 Barrage, +1 Demolition
Level 147: +2 Barrage, +1 Demolition
Level 148: +2 Barrage, +1 Demolition
Level 149: +2 Barrage, +1 Demolition
Level 150: +3 Barrage (max)
Level 151: +2 Demolition (21), +1 Snatch
Level 152: +2 Demolition, +1 Super Transform
Level 153: +2 Demolition, +1 Super Transform
Level 154: +2 Demolition, +1 Super Transform
Level 155: +2 Demolition, +1 Super Transform
Level 156: +1 Demolition (max), +2 Super Transform
Level 157: +1 Super Transform, +2 Snatch
Level 158: +1 Super Transform, +2 Snatch
Level 159: +1 Super Transform (10), +2 Snatch
Level 160: +3 Snatch
Level 161: +3 Snatch
Level 162: +3 Snatch
Level 163: +3 Snatch
Level 164: +3 Snatch
Level 165: +3 Snatch (25)
Level 166: +2 Maple Hero, +1 Super Transform
Level 167: +2 Maple Hero, +1 Super Transform
Level 168: +2 Maple Hero, +1 Super Transform
Level 169: +2 Maple Hero, +1 Super Transform
Level 170: +2 Maple Hero, +1 Super Transform
Level 171: +2 Maple Hero, +1 Super Transform
Level 172: +2 Maple Hero, +1 Super Transform
Level 173: +2 Maple Hero, +1 Super Transform
Level 174: +2 Maple Hero, +1 Super Transform
Level 175: +2 Maple Hero, +1 Super Transform (Max)
Level 176: +3 Maple Hero
Level 177: +3 Maple Hero
Level 178: +3 Maple Hero (29)
Level 179: +2 Snatch, +1 Hero's Will
Level 180: +2 Snatch, +1 Energy Orb
Level 181: +1 Snatch (max), + 2 Time Leap
Level 182: +2 Time Leap, +1 Energy Orb
Level 183: +2 Time Leap, +1 Energy Orb
Level 184: +2 Time Leap, +1 Energy Orb
Level 185: +2 Time Leap, +1 Energy Orb
Level 186: +2 Time Leap, +1 Energy Orb
Level 187: +2 Time Leap, +1 Energy Orb
Level 188: +2 Time Leap, +1 Energy Orb
Level 189: +2 Time Leap, +1 Energy Orb
Level 190: +2 Time Leap, +1 Energy Orb
Level 191: +2 Time Leap, +1 Energy Orb
Level 192: +2 Time Leap, +1 Energy Orb
Level 193: +2 Time Leap, +1 Energy Orb
Level 194: +3 Time Leap (Max)
Level 195: +3 Energy Orb
Level 196: +3 Energy Orb
Level 197: +3 Energy Orb
Level 198: +3 Energy Orb
Level 199: +3 Energy Orb
Level 200: +2 Energy Orb (Max), +1 Hero's Will
Possible Training Build by ShiKage
Level 120: +1 Barrage, +1 Dragon Strike, +1 Speed Infusion
Level 121: +1 Time Leap, + 2 Speed Infusion
Level 122: +3 Speed Infusion
Level 123: +3 Speed Infusion
Level 124: +2 Speed Infusion (11), +1 Dragon Strike
Level 125: +3 Dragon Strike
Level 126: +3 Dragon Strike
Level 127: +3 Dragon Strike
Level 128: +3 Dragon Strike
Level 129: +3 Dragon Strike
Level 130: +3 Dragon Strike
Level 131: +2 Dragon Strike (21), +1 Barrage
Level 132: +2 Dragon Strike, +1 Barrage
Level 133: +2 Dragon Strike, +1 Barrage
Level 134: +2 Dragon Strike, +1 Barrage
Level 135: +2 Dragon Strike, +1 Barrage
Level 136: +1 Dragon Strike (Max), +2 Barrage
Level 137: +3 Barrage
Level 138: +3 Barrage
Level 139: +3 Barrage
Level 140: +3 Barrage
Level 141: +3 Barrage
Level 142: +3 Barrage
Level 144: +3 Barrage
Level 145: +2 Barrage (Max), +1 Super Transform
Level 146: +1 Super Transform, +2 Demolition
Level 147: +1 Super Transform, +2 Demolition
Level 148: +1 Super Transform, +2 Demolition
Level 149: +1 Super Transform, +2 Demolition
Level 150: +1 Super Transform, +2 Demolition
Level 151: +1 Super Transform, +2 Demolition
Level 152: +1 Super Transform, +2 Demolition
Level 153: +1 Super Transform, +2 Demolition
Level 154: +1 Super Transform, +2 Demolition
Level 155: +2 Demolition, +1 Snatch
Level 156: +2 Demolition, +1 Snatch
Level 157: +2 Demolition, +1 Snatch
Level 158: +2 Demolition, +1 Snatch
Level 159: +2 Demolition, +1 Snatch
Level 160: +2 Demolition (Max), +1 Snatch
Level 161: +3 Snatch
Level 162: +3 Snatch
Level 163: +3 Snatch
Level 164: +3 Snatch
Level 165: +3 Snatch
Level 166: +3 Snatch
Level 167: +1 Snatch (25), 2 Super Transform
Level 168: +1 Super Transform, +2 Maple Hero
Level 169: +1 Super Transform, +2 Maple Hero
Level 170: +1 Super Transform, +2 Maple Hero
Level 171: +1 Super Transform, +2 Maple Hero
Level 172: +1 Super Transform, +2 Maple Hero
Level 173: +1 Super Transform, +2 Maple Hero
Level 174: +1 Super Transform, +2 Maple Hero
Level 175: +1 Super Transform (Max), +2 Maple Hero
Level 176: +1 Snatch, +2 Maple Hero
Level 177: +1 Snatch, +2 Maple Hero
Level 178: +1 Snatch, +2 Maple Hero
Level 179: +1 Snatch, +2 Maple Hero
Level 180: +1 Snatch, +2 Maple Hero
Level 181: +1 Hero's Will, +2 Maple Hero
Level 182: +2 Maple Hero (Max), + 1 Energy Orb
Level 183: +2 Time Leap, +1 Energy Orb
Level 184: +2 Time Leap, +1 Energy Orb
Level 185: +2 Time Leap, +1 Energy Orb
Level 186: +2 Time Leap, +1 Energy Orb
Level 187: +2 Time Leap, +1 Energy Orb
Level 188: +2 Time Leap, +1 Energy Orb
Level 189: +2 Time Leap, +1 Energy Orb
Level 190: +2 Time Leap, +1 Energy Orb
Level 191: +2 Time Leap, +1 Energy Orb
Level 192: +2 Time Leap, +1 Energy Orb
Level 193: +2 Time Leap, +1 Energy Orb
Level 194: +2 Time Leap, +1 Energy Orb
Level 195: +2 Time Leap, +1 Energy Orb
Level 196: +2 Time Leap, +1 Energy Orb
Level 197: +1 Time Leap (Max), +2 Energy Orb
Level 198: +3 Energy Orb
Level 199: +3 Energy Orb
Level 200: +3 Energy Orb
Buccaneer Build by Kigaz
Level 120: +1 Barrage, +1 Dragon Strike, +1 Speed Infusion
Level 121: +1 Time Leap, +2 DS
Level 122: +2 DS 1 Barrage
Level 123: +3 Barrage
Level 124: +3 Barrage
Level 125: +3 Barrage
Level 126: +3 Barrage
Level 127: +2 Barrage (15) 1 DS
Level 128: +3 Dragon Strike
Level 129: +3 Dragon Strike
Level 130: +3 Dragon Strike
Level 131: +3 Dragon Strike
Level 132: +3 Dragon Strike,
Level 133: +3 Dragon Strike,
Level 134: +3 Dragon Strike,
Level 135: +3 Dragon Strike (30),
Level 136: +3 Barrage
Level 137: +3 Barrage
Level 138: +3 Barrage
Level 139: +3 Barrage
Level 140: +3 Barrage (30),
After that I'll get 11 SI then work on Snatch (because the time I hit 140 kMS updates will come jajaja) and ST at the same time. Then whatever!
Corsair Builds
Corsair training build, without skill updates by Dusk
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Rapid Fire
159: +3 Rapid Fire
160: +3 Rapid Fire
161: +3 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire (max)
168: +3 Maple Warrior
169: +3 Maple Warrior
170: +3 Maple Warrior
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +1 Maple Warrior (19), +2 Elemental Boost
175: +3 Elemental Boost
176: +3 Elemental Boost
177: +3 Elemental Boost
178: +3 Elemental Boost
179: +3 Elemental Boost
180: +3 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost (max)
184: +2 Wrath of the Octopi, +1 Maple Warrior (max)
185: +3 Wrath of the Octopi
186: +3 Wrath of the Octopi
187: +3 Wrath of the Octopi
188: +3 Wrath of the Octopi
189: +3 Wrath of the Octopi
190: +2 Wrath of the Octopi (max), +1 Hypnotize
191: +2 Hypnotize, +1 Hero's Will
192: +3 Hypnotize
193: +3 Hypnotize
194: +2 Hypnotize (12), save 1 point
195-200: save 18 points, total of 19 unused (to max Battleship + MW later)
Corsair training build, with KMS updates before I get to level 158 By Dusk
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Battleship
159: +3 Battleship
160: +3 Battleship
161: +1 Battleship (max), +2 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire
168: +3 Rapid Fire
169: +3 Rapid Fire
170: +3 Rapid Fire (max)
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +3 Maple Warrior
175: +3 Maple Warrior
176: +3 Maple Warrior
177: +3 Maple Warrior
178: +3 Maple Warrior
179: +3 Maple Warrior
180: +2 Maple Warrior (29), +1 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost
184: +3 Elemental Boost
185: +3 Elemental Boost
186: +3 Elemental Boost
187: +3 Elemental Boost
188: +3 Elemental Boost
189: +3 Elemental Boost
190: +1 Elemental Boost (max), +1 Maple Warrior (max), +1 Wrath of the Octopi
191: +3 Wrath of the Octopi,
192: +3 Wrath of the Octopi
193: +3 Wrath of the Octopi
194: +3 Wrath of the Octopi
195: +3 Wrath of the Octopi
196: +3 Wrath of the Octopi (max)
197: +2 Hypnotize, +1 Hero's Will
198: +3 Hypnotize
199: +3 Hypnotize
200: +3 Hypnotize (12)
At this point you have all the maxed skills necessary for serious boss killing.
149 - 200: These levels will consist of whatever you want, to help train or whatnot. Possibly maxing Wrath of Octo after Rapidfire, for that little bit extra when the ship is in cooldown.
Collection of Possible Fourth Job Builds - Takebacker - 2009-04-19
Why would you get 10 demolition for the bossing one? Why get demolition at all for the training one? O_o
Collection of Possible Fourth Job Builds - Kigaz - 2009-04-19
Takebacker Wrote:Why would you get 10 demolition for the bossing one? Why get demolition at all for the training one? O_o
What else are you going to max...?
edit:
also... wouldnt doing barrage instead of dragon strike first be better if you're bossing o_O; barrage obviously would do more damage than dragon strike to a single target.
i'll write up my build. i'm doing barrage first then dragon strike.
Collection of Possible Fourth Job Builds - Russt - 2009-04-19
Yeah, I don't really get the point of 10 Demo early either.
Collection of Possible Fourth Job Builds - Takebacker - 2009-04-19
Kigaz Wrote:What else are you going to max...?
edit:
also... wouldnt doing barrage instead of dragon strike first be better if you're bossing o_O; barrage obviously would do more damage than dragon strike to a single target.
i'll write up my build. i'm doing barrage first then dragon strike.
Assuming this is a post-KMST update version, snatch would be awesome to get early for a training build.
Edit: In my opinion, both time leap and energy orb are extremely useless to max. Time leap you really have to anyway, but energy orb gets out shined by blast in damage and you still need the points to get 29 maple warrior and max heroes will.
Collection of Possible Fourth Job Builds - Link - 2009-04-19
I just did these builds in less than 30 minutes, so they're not very well thought out. Lol. I put Dragon Strike and 10 Demo the bossing one because at those levels, you won't be bossing much, really, so Dragon Strike will help with training while Demolition is there as a preparation for future bossing. At level 120 - 140, you're not going to just go straight out Demolition/Barrage, that'd be utterly stupid. That'd be THE ABSOLUTE worse training possible, so getting Dragon Strike is needed. That's my view on it.
Collection of Possible Fourth Job Builds - Kigaz - 2009-04-19
Takebacker Wrote:Assuming this is a post-KMST update version, snatch would be awesome to get early for a training build.
Edit: In my opinion, both time leap and energy orb are extremely useless to max. Time leap you really have to anyway, but energy orb gets out shined by blast in damage and you still need the points to get 29 maple warrior and max heroes will.
I assumed it was a pre-kMST so D:. Yeah Snatch would be the pomegranate for training. Can't wait till kMST updates arrive. *is waiting to Snatch and then Barrage the out of everything*
Agreed on your second point. I think TL should be maxed a lot later
ShiKage Wrote:At level 120 - 140, you're not going to just go straight out Demolition/Barrage, that'd be utterly stupid. That'd be THE ABSOLUTE worse training possible, so getting Dragon Strike is needed. That's my view on it.
Are you saying maxing Barrage first is utterly stupid or maxing Barrage first without getting any TL/SI/DS is stupid?
IMO DS is needed but not to the extent where it should be maxed first. Unless you're training on Skeles early on I don't think DS should be maxed. I got 5 DS and then started maxing Barrage. I'm not sure if I'm going to straight max Barrage then DS or get Barrage to a certain level and then max DS. I'm thinking 20 Barrage then DS. I train at Newties so I don't really need a max DS atm. All I use DS for is to finish off the <1000 HP left and/or to do some damage to nearby Newties.
But that's just me
edit: oh and getting 11 SI for training isn't that great IMO. 1 SI is suffice. That 10 SP can go to something better like Barrage or DS. None of the jobs that would benefit from 11 SI have ever trained with me at Newts so I don't bother getting it.
Collection of Possible Fourth Job Builds - Dusk - 2009-04-19
This is my Corsair training build. I'll try to follow your format.
Corsair training build, without skill updates
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Rapid Fire
159: +3 Rapid Fire
160: +3 Rapid Fire
161: +3 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire (max)
168: +3 Maple Warrior
169: +3 Maple Warrior
170: +3 Maple Warrior
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +1 Maple Warrior (19), +2 Elemental Boost
175: +3 Elemental Boost
176: +3 Elemental Boost
177: +3 Elemental Boost
178: +3 Elemental Boost
179: +3 Elemental Boost
180: +3 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost (max)
184: +2 Wrath of the Octopi, +1 Maple Warrior (max)
185: +3 Wrath of the Octopi
186: +3 Wrath of the Octopi
187: +3 Wrath of the Octopi
188: +3 Wrath of the Octopi
189: +3 Wrath of the Octopi
190: +2 Wrath of the Octopi (max), +1 Hypnotize
191: +2 Hypnotize, +1 Hero's Will
192: +3 Hypnotize
193: +3 Hypnotize
194: +2 Hypnotize (12), save 1 point
195-200: save 18 points, total of 19 unused (to max Battleship + MW later)
Is it just me, or do we have a shortage of points with the skill updates? You have to leave Hypnotize at 12 and Hero's Will at 1 if you plan on maxing MW 30.
Corsair training build, with KMS updates before I get to level 158
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Battleship
159: +3 Battleship
160: +3 Battleship
161: +1 Battleship (max), +2 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire
168: +3 Rapid Fire
169: +3 Rapid Fire
170: +3 Rapid Fire (max)
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +3 Maple Warrior
175: +3 Maple Warrior
176: +3 Maple Warrior
177: +3 Maple Warrior
178: +3 Maple Warrior
179: +3 Maple Warrior
180: +2 Maple Warrior (29), +1 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost
184: +3 Elemental Boost
185: +3 Elemental Boost
186: +3 Elemental Boost
187: +3 Elemental Boost
188: +3 Elemental Boost
189: +3 Elemental Boost
190: +1 Elemental Boost (max), +1 Maple Warrior (max), +1 Wrath of the Octopi
191: +3 Wrath of the Octopi,
192: +3 Wrath of the Octopi
193: +3 Wrath of the Octopi
194: +3 Wrath of the Octopi
195: +3 Wrath of the Octopi
196: +3 Wrath of the Octopi (max)
197: +2 Hypnotize, +1 Hero's Will
198: +3 Hypnotize
199: +3 Hypnotize
200: +3 Hypnotize (12)
Collection of Possible Fourth Job Builds - Kigaz - 2009-04-19
Dusk Wrote:This is my Corsair training build. I'll try to follow your format.
Corsair training build, without skill updates
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Rapid Fire
159: +3 Rapid Fire
160: +3 Rapid Fire
161: +3 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire (max)
168: +3 Maple Warrior
169: +3 Maple Warrior
170: +3 Maple Warrior
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +1 Maple Warrior (19), +2 Elemental Boost
175: +3 Elemental Boost
176: +3 Elemental Boost
177: +3 Elemental Boost
178: +3 Elemental Boost
179: +3 Elemental Boost
180: +3 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost (max)
184: +2 Wrath of the Octopi, +1 Maple Warrior (max)
185: +3 Wrath of the Octopi
186: +3 Wrath of the Octopi
187: +3 Wrath of the Octopi
188: +3 Wrath of the Octopi
189: +3 Wrath of the Octopi
190: +2 Wrath of the Octopi (max), +1 Hypnotize
191: +2 Hypnotize, +1 Hero's Will
192: +3 Hypnotize
193: +3 Hypnotize
194: +2 Hypnotize (12), save 1 point
195-200: save 18 points, total of 19 unused (to max Battleship + MW later)
Is it just me, or do we have a shortage of points with the skill updates? You have to leave Hypnotize at 12 and Hero's Will at 1 if you plan on maxing MW 30.
Corsair training build, with KMS updates before I get to level 158
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Battleship
159: +3 Battleship
160: +3 Battleship
161: +1 Battleship (max), +2 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire
168: +3 Rapid Fire
169: +3 Rapid Fire
170: +3 Rapid Fire (max)
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +3 Maple Warrior
175: +3 Maple Warrior
176: +3 Maple Warrior
177: +3 Maple Warrior
178: +3 Maple Warrior
179: +3 Maple Warrior
180: +2 Maple Warrior (29), +1 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost
184: +3 Elemental Boost
185: +3 Elemental Boost
186: +3 Elemental Boost
187: +3 Elemental Boost
188: +3 Elemental Boost
189: +3 Elemental Boost
190: +1 Elemental Boost (max), +1 Maple Warrior (max), +1 Wrath of the Octopi
191: +3 Wrath of the Octopi,
192: +3 Wrath of the Octopi
193: +3 Wrath of the Octopi
194: +3 Wrath of the Octopi
195: +3 Wrath of the Octopi
196: +3 Wrath of the Octopi (max)
197: +2 Hypnotize, +1 Hero's Will
198: +3 Hypnotize
199: +3 Hypnotize
200: +3 Hypnotize (12)
There's no point in maxing MW30, just leave it at 29. It's the same %
Collection of Possible Fourth Job Builds - Amphigory - 2009-04-19
Kigaz Wrote:IMO DS is needed but not to the extent where it should be maxed first. Unless you're training on Skeles early on I don't think DS should be maxed. I got 5 DS and then started maxing Barrage. I'm not sure if I'm going to straight max Barrage then DS or get Barrage to a certain level and then max DS. I'm thinking 20 Barrage then DS. I train at Newties so I don't really need a max DS atm. All I use DS for is to finish off the <1000 HP left and/or to do some damage to nearby Newties.
But that's just me
Dragon Strike doesn't need many targets to out-damage barrage :f6:
Really, 21 Dragon Strike is a priority in my opinion. Being 3x the strength of blast at max level (on 6 targets) and having a gigantic range is pretty darn nice.
Think of it this way, you could OHKO any monster with DU-Barrage, but then again within that same time frame you could have taken down a mob to under 50% health with DS.
I do agree you shouldn't just straight out max DS without adding more than 1 point in anything. I just would want 21 DStrike, because at that level you have all the targets, and at the extra target levels you get a significantly higher % boost as well. After 21 DS level 10 or 20 barrage'd be nice, since that would be pretty reliable for 2-hitting most monsters, so I agree with that.
Collection of Possible Fourth Job Builds - Link - 2009-04-19
Dusk's two builds were added. C'mon people! Post some builds if you don't like the current ones, don't just complain about them. lol
Collection of Possible Fourth Job Builds - Kigaz - 2009-04-19
Amphigory Wrote:Dragon Strike doesn't need many targets to out-damage barrage :f6:
Really, 21 Dragon Strike is a priority in my opinion. Being 3x the strength of blast at max level (on 6 targets) and having a gigantic range is pretty darn nice.
Think of it this way, you could OHKO any monster with DU-Barrage, but then again within that same time frame you could have taken down a mob to under 50% health with DS.
I do agree you shouldn't just straight out max DS without adding more than 1 point in anything. I just would want 21 DStrike, because at that level you have all the targets, and at the extra target levels you get a significantly higher % boost as well. After 21 DS level 10 or 20 barrage'd be nice, since that would be pretty reliable for 2-hitting most monsters, so I agree with that.
I do agree with you but at Newties where there are only 3-4 Newts in range it doesn't really work out that well. Maybe I just train a different way idk. My Barrage+DS combo works out very nicely for me and I get 25% an hour on 2x.
I dont plan on maxing Barrage now. I'm finished with Barrage atm at 15. I'm working on DS now
Collection of Possible Fourth Job Builds - Morgana - 2009-04-19
This is just a thought, but a friend of mine maxed Dragon Strike pretty early (by 130), and trained with a priest at Himes. I'd mob and he'd follow me on his mount to each side, so we'd get the bigger mobs of side-mobbing without any idle time for him.
He said that it was the best training for him, better than Newts/Skeles, and Dragon Strike pwns so much at Himes that 90% of the time someone would walk into our map, they would stay just to watch... I mean, gawk is a better word.
Not that I know much about pirates at all, but I'd say if you're going to get early Dragon Strike, you should train at a place where you actually hit 6 monsters most of the time. Otherwise... Well, of course it won't beat other skills at less mobby places like Newts.
Collection of Possible Fourth Job Builds - Sylphior - 2009-04-19
i COULD make my own build right now, but i have no experience with high lvls, and it probably wouldn't be that good anyways. >.< i like Dusk's build anyways. it's hard, fast.
Collection of Possible Fourth Job Builds - modular - 2009-04-19
Dusk Wrote:This is my Corsair training build. I'll try to follow your format.
Corsair training build, without skill updates
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Rapid Fire
159: +3 Rapid Fire
160: +3 Rapid Fire
161: +3 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire (max)
168: +3 Maple Warrior
169: +3 Maple Warrior
170: +3 Maple Warrior
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +1 Maple Warrior (19), +2 Elemental Boost
175: +3 Elemental Boost
176: +3 Elemental Boost
177: +3 Elemental Boost
178: +3 Elemental Boost
179: +3 Elemental Boost
180: +3 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost (max)
184: +2 Wrath of the Octopi, +1 Maple Warrior (max)
185: +3 Wrath of the Octopi
186: +3 Wrath of the Octopi
187: +3 Wrath of the Octopi
188: +3 Wrath of the Octopi
189: +3 Wrath of the Octopi
190: +2 Wrath of the Octopi (max), +1 Hypnotize
191: +2 Hypnotize, +1 Hero's Will
192: +3 Hypnotize
193: +3 Hypnotize
194: +2 Hypnotize (12), save 1 point
195-200: save 18 points, total of 19 unused (to max Battleship + MW later)
Is it just me, or do we have a shortage of points with the skill updates? You have to leave Hypnotize at 12 and Hero's Will at 1 if you plan on maxing MW 30.
Corsair training build, with KMS updates before I get to level 158
120: +1 Wrath of the Octopi, +1 Elemental Boost, +1 Air Strike
121: +1 Battleship, +2 Battleship Cannon
122: +3 Cannon
123: +3 Cannon
124: +3 Cannon (11)
125: +1 Cannon, +2 Torpedo
126: +3 Cannon
127: +3 Cannon
128: +3 Cannon (21)
129: +3 Cannon
130: +3 Cannon
131: +3 Cannon (max)
132: +2 Air Strike, +1 Rapid Fire (fun/test skill)
133: +3 Air Strike
134: +3 Air Strike
135: +3 Air Strike
136: +3 Air Strike
137: +3 Air Strike
138: +3 Air Strike (21)
139: +3 Torpedo
140: +3 Torpedo
141: +3 Torpedo
142: +1 Torpedo (12), +1 Bullseye, +1 Hypnotize (fun/test skills)
143: +3 Torpedo
144: +3 Torpedo
145: +3 Torpedo (21)
146: +3 Air Strike
147: +3 Air Strike
148: +3 Air Strike (max)
149: +3 Torpedo
150: +3 Torpedo
151: +3 Torpedo (max)
152: +3 Bullseye
153: +3 Bullseye
154: +3 Bullseye
155: +3 Bullseye
156: +3 Bullseye
157: +3 Bullseye
158: +1 Bullseye (max), +2 Battleship
159: +3 Battleship
160: +3 Battleship
161: +1 Battleship (max), +2 Rapid Fire
162: +3 Rapid Fire
163: +3 Rapid Fire
164: +3 Rapid Fire
165: +3 Rapid Fire
166: +3 Rapid Fire
167: +3 Rapid Fire
168: +3 Rapid Fire
169: +3 Rapid Fire
170: +3 Rapid Fire (max)
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Maple Warrior
174: +3 Maple Warrior
175: +3 Maple Warrior
176: +3 Maple Warrior
177: +3 Maple Warrior
178: +3 Maple Warrior
179: +3 Maple Warrior
180: +2 Maple Warrior (29), +1 Elemental Boost
181: +3 Elemental Boost
182: +3 Elemental Boost
183: +3 Elemental Boost
184: +3 Elemental Boost
185: +3 Elemental Boost
186: +3 Elemental Boost
187: +3 Elemental Boost
188: +3 Elemental Boost
189: +3 Elemental Boost
190: +1 Elemental Boost (max), +1 Maple Warrior (max), +1 Wrath of the Octopi
191: +3 Wrath of the Octopi,
192: +3 Wrath of the Octopi
193: +3 Wrath of the Octopi
194: +3 Wrath of the Octopi
195: +3 Wrath of the Octopi
196: +3 Wrath of the Octopi (max)
197: +2 Hypnotize, +1 Hero's Will
198: +3 Hypnotize
199: +3 Hypnotize
200: +3 Hypnotize (12)
idk, i think you could get away with leaving ele amp at 16. the extra freeze is all you really want anyways right? corsairs have more powerful skills than the elemental attacks. that leaves 14 points free - 8 for hypnotize and enough for hero's will. hypnotize looks fun at least, if not useful. once youre 19x you oughta have a bit of fun...
Collection of Possible Fourth Job Builds - Dusk - 2009-04-19
Kigaz Wrote:There's no point in maxing MW30, just leave it at 29. It's the same %
To be honest, I'd rather have a 30 second extra timer than improve my Hypnotize % from 76% to 79% and make it last one whole extra second. I could, I dunno, buff friends and leave for 15 minutes.
modular Wrote:idk, i think you could get away with leaving ele amp at 16. the extra freeze is all you really want anyways right? corsairs have more powerful skills than the elemental attacks. that leaves 14 points free - 8 for hypnotize and enough for hero's will. hypnotize looks fun at least, if not useful. once youre 19x you oughta have a bit of fun...
You can have fun with a lower level Hypnotize o_o
Maxed Elemental Boost makes your Ice Splitter and Flamethrower do a little more damage. It's more useful than Rapid Fire when training, there's no way I'm taking 14 points out of it.
I feel that if you want to go off the beaten path and max skills you think are fun, that's great, but I'm trying to post a guideline here.
Edit: If that second to last sentence confused anyone, both skills have minimal training importance, but RF's bossing benefit > EB's training benefit so RF gets maxed first even though it's a training build.
Collection of Possible Fourth Job Builds - Sylphior - 2009-04-19
Dusk Wrote:To be honest, I'd rather have a 30 second extra timer than improve my Hypnotize % from 76% to 79% and make it last one whole extra second. I could, I dunno, buff friends and leave for 15 minutes.
You can have fun with a lower level Hypnotize o_o
Maxed Elemental Boost makes your Ice Splitter and Flamethrower do a little more damage. It's more useful than Rapid Fire when training, there's no way I'm taking 14 points out of it.
I feel that if you want to go off the beaten path and max skills you think are fun, that's great, but I'm trying to post a guideline here.
Edit: If that second to last sentence confused anyone, both skills have minimal training importance, but RF's bossing benefit > EB's training benefit so RF gets maxed first even though it's a training build.
quick question about Ice Splitter/Flamethrower combo question: do you use both glace and blaze capsules, or just blaze capsules? i would assume both, but is it any useful with just blaze?
Collection of Possible Fourth Job Builds - Dusk - 2009-04-19
Sylphior Wrote:quick question about Ice Splitter/Flamethrower combo question: do you use both glace and blaze capsules, or just blaze capsules? i would assume both, but is it any useful with just blaze?
I use both, and I rarely FT/IS combo. Usually you're better off just FT/ISing once and attacking normally. FT is only useful if you want to quickly aggro/damage a mob, finish an almost dead monster, attack a monster from minimum range while your Recoil is cooling down, or snipe a mob from below when your ship breaks. It's kind of hard to explain. Usually when you see a situation where it may be useful it's a knee-jerk reaction. Spamming FT/IS methodically at Skelegons is a deathwish.
Collection of Possible Fourth Job Builds - modular - 2009-04-19
Dusk Wrote:You can have fun with a lower level Hypnotize o_o
Maxed Elemental Boost makes your Ice Splitter and Flamethrower do a little more damage. It's more useful than Rapid Fire when training, there's no way I'm taking 14 points out of it.
I feel that if you want to go off the beaten path and max skills you think are fun, that's great, but I'm trying to post a guideline here.
Edit: If that second to last sentence confused anyone, both skills have minimal training importance, but RF's bossing benefit > EB's training benefit so RF gets maxed first even though it's a training build.
you may as well just leave those 12 points you have in hypnotize as free points. its obviously not a training skill. when youre 19x whatre you gonna do, hypnotize a skele then kill on the other side of the map? while it kills maybe 1 monster in its full time as your minion?
meh
the thread is for discussion right? be nice, im just commenting.
Collection of Possible Fourth Job Builds - Sylphior - 2009-04-19
ok, idk if you can answer this question correctly right now. steve's not on right now, so i'll just ask. this is about 3rd job builds. i finally saw his and kazoo's updated builds, due to Inside the Keep.
and honestly, from looks of it i preferred steve's old build, where it followed the standard jr newtie build, getting octo maxed(or at the right lvl) at lvl 84, starting the jr newtie training at that lvl. then it would go on to 26 IS, max FT, 15 Gaviota, and max Homing in the end(or switch em around)
in their updated version, it goes immediately for the IS/FT combo, then Octopus, saying to train at NightShadows instead. then the usual 15 Gaviota/Max Homing.