2009-04-02, 03:15 PM
er yeah fiel i dont see that table working, i did some calculations back when i first got combo on several different levels of the skill (i seem to have misplaced the spreadsheet) and they came out to work for the formula we use now both in my old thread and here. ive gone through a comp change since then which probably explains it. this is useful..
sunrise tabled it nicely.
i did the testing you ask for XD
it was very disappointing to me. especially the finishers: nexon didnt change orb multipliers for 6-10 orbs either.
0oo0 Wrote:Spoiler
Take a look at these screen shots. It looks like he's hitting 50384 max and 27863 min (could be 27063 or 27663). Damage range 5692~10395. According to hiddenstreet pepe has 210 defense, this is how i calculate the percentage
Min % should be: 50384 / (10395-210/2) / 260% = 188.3%
Max % should be: 27863 / (5692-210/2) /260% = 191.8%
Purely theoretical though
sunrise tabled it nicely.

i did the testing you ask for XD
it was very disappointing to me. especially the finishers: nexon didnt change orb multipliers for 6-10 orbs either.


![[Image: 20070608_04a57c4f0b8042579699VFdwDm.jpg]](http://i197.photobucket.com/albums/aa185/ilrond/20070608_04a57c4f0b8042579699VFdwDm.jpg)
![[Image: 20070607_184f0d58ba7ceb1e35f1ccF74E.jpg]](http://i197.photobucket.com/albums/aa185/ilrond/20070607_184f0d58ba7ceb1e35f1ccF74E.jpg)