2009-03-22, 01:14 AM
KaidaTan Wrote:Next, crits. I'm positive that the crit +% multiplier is applied after defense, not before. In fact, I think we concluded that defense is applied to your base range before any % modifiers are done. So if you can only hit 1's with non-crits, then there's no way you can hit any higher than 1 with crits.
I never really thought about that, I guess it makes sense to be after (since it appears to be added to the skill%, which is definitely after defense) I figured out the 1% thing using normal hits.
Meaning L7 would have 250% of 0.5-.6*def when it crits. Or 1.25-1.5 x def. If that assumes 2000 is a cap, and 11400 is defenseless, that would be 2500-3000 or 8400-8900 (but increasingly unlikely as it requires both max base and min defense reduced) which fits both 9000 and 5000 wdef observations.
Yeah, Hermit is not the easiest class to test this on.

