We've seen the Heal formula before. (Well, some of us.)
From a game developer's point of view, such a formula is impractical and would never be implemented. (Yeah, I'm no game developer, but it's fairly easy to step into one's shoes and realize this.) So about a week ago, I set out to find another one.
This is what I have, and it's 100% accurate so far on single target:
MAX = (INT * 4.8 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier
MIN = (INT * 1.2 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier
Unconfirmed Target Multipliers:
48/48 on 1 target
38/48 on 2 targets
33/48 on 3 targets
30/48 on 4 targets
28/48 on 5 targets
These don't match universally, though.
My data:
*NEW PROJECT*
Heal recovery.
Right now I'm just working with some early data points here.
136 INT, 7 LUK, 157 Magic, level 1 Heal heals 34-41 HP.
136 INT, 7 LUK, 136 Magic, level 1 Heal heals 29-36 HP.
136 INT, 7 LUK, 136 Magic, level 1 Heal heals two for 18-21 HP.
It seems roughly proportional to Magic, just like Heal damage is. However, my calculated Heal damage with these stats is 3-10, so it's not quite the same equation.
Quote:MAX damage:Meh.
(-0.00000000930070097298*LUK^3 + 0.00000114245440636277*LUK^2 - 0.00000678550546220552*LUK + 0.0144845947915278) * MAGIC * INT
From a game developer's point of view, such a formula is impractical and would never be implemented. (Yeah, I'm no game developer, but it's fairly easy to step into one's shoes and realize this.) So about a week ago, I set out to find another one.
This is what I have, and it's 100% accurate so far on single target:
MAX = (INT * 4.8 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier
MIN = (INT * 1.2 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier
Unconfirmed Target Multipliers:
48/48 on 1 target
38/48 on 2 targets
33/48 on 3 targets
30/48 on 4 targets
28/48 on 5 targets
These don't match universally, though.
My data:
Spoiler
*NEW PROJECT*
Heal recovery.
Right now I'm just working with some early data points here.
136 INT, 7 LUK, 157 Magic, level 1 Heal heals 34-41 HP.
136 INT, 7 LUK, 136 Magic, level 1 Heal heals 29-36 HP.
136 INT, 7 LUK, 136 Magic, level 1 Heal heals two for 18-21 HP.
It seems roughly proportional to Magic, just like Heal damage is. However, my calculated Heal damage with these stats is 3-10, so it's not quite the same equation.


![[Image: 153mn8w.png]](http://i33.tinypic.com/153mn8w.png)