2009-01-17, 05:30 AM
(This post was last modified: 2009-01-17, 07:29 AM by Paracelsus.)
On the Def formula I've been trying it out on mage spells and its very close to visual ranges, but I've been using this form of it.
Min: Base - ((mLevel - pLevel)/100*mM.def+mM.def)*0.6
(pLv>mLv)Min: Base - mM.def * .6
Max: Base - ((mLevel-pLevel)/100*mM.def + mM.def)*0.5
(pLv>mLv)Max: Base - mM.def * .5
so instead of a Player losing a percentage of there damage the Monster gains a small boost to thier base mM.def, and so far I've never attacked outside of this min/max range, with about a 10 point difference above min, & a 20 point difference below max.
Min: Base - ((mLevel - pLevel)/100*mM.def+mM.def)*0.6
(pLv>mLv)Min: Base - mM.def * .6
Max: Base - ((mLevel-pLevel)/100*mM.def + mM.def)*0.5
(pLv>mLv)Max: Base - mM.def * .5
so instead of a Player losing a percentage of there damage the Monster gains a small boost to thier base mM.def, and so far I've never attacked outside of this min/max range, with about a 10 point difference above min, & a 20 point difference below max.

