xlxlxlxl Wrote:The bolded is obvious. %stat is a multiplier as well (though it's only directly proportional for %all).
Anyways, if %attack is included, then there should be a column for additional %attack like there is for %boss/total. The numbers would have more meaning if %attack from skills/passives was divided out from the %/s and mentioned separately for each character. At the very least, the instructions in the OP should be revised to mention %attack being included in %/s, as
implies that %attack would be used in calculating TotalWeaponAttack.
In short, %/s should mean a character with adjusted range, x, will do x*%/s damage per second. This is how it is described in the OP, and it seems to hold for classes without %attack from skills/passives. For characters with %attack, the listed %/s are much higher than they should be.
I suppose that's true, as a f/p or i/l calculating their damage with %att would be multiplying the %att multiplier twice, once to find total att/m.att, and again inside of the %/s given by JoeTang.
However, if JoeTang wanted to add %attack to the table, it would probably end up as a 3rd dimension to their tables, (# targets as one, boss%/def as another, %att as the last), and that exceeds what a basic table can do.
Guess @JoeTang will have to make the final call on what he wants to do with his tables regarding this

