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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Printable Version

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Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2011-09-27

Current Version: KMS 1.2.202

Adjusted Mastery: A factor added to DPS to consider the fact that different classes may have different mastery values; it effectively weighs the average damage from minimum and maximum range, thus is lower than standard %/s. A character with more mastery will have an Adjusted Mastery DPS closer to its absolute DPS.
Adjusted Mastery is always included in a character's %/s.
How to use:
Calculate your raw damage range and multiply with %/s. i.e. (4 * Mainstat + Secondarystat) * TotalWeaponAttack / 100 * %/s
Do not use your in-game damage range. That is wrong for the majority of characters since it includes total damage.
Divide out elemental resistance yourself (Hint: Divide by 2)

Boss: The %/s with the listed % Additional Boss Damage.

Hits/s, Max/s: Hits/Max damage per second based on the current attack setup, not necessarily the optimal hits/max per second possible, especially due to buffing. Any line of damage is considered a hit, even if it cannot reach the damage cap. Max/s is the maximum potential damage per second available. A skill such as Shadow Partner only deals a fraction of the damage cap as its maximum. Damage over time and summons deal their base damage assuming a range cap.

All buffs are assumed to be used unless they don't provide any useful bonus (namely, +Accuracy buffs)

Defense Ignore is using the post-Unlimited Formula.
Fire-Poison Archmage:
 Spoiler
 Teleport
 Sharp Eyes
 No Mist Eruption
 Hyper
Ice-Lightning Archmage:
 Spoiler
 Teleport
 Sharp Eyes
 Hyper
Bishop:
 Spoiler
 Teleport
 Sharp Eyes
 Full Party
 Hyper
Evan:
 Spoiler
 Teleport
 Sharp Eyes
 Hyper
Luminous (Light):
 Spoiler
Luminous (Dark):
 Spoiler
 Hyper
Battle Mage:
 Spoiler
 Teleport
 Sharp Eyes
 No Twister Spin
 Hyper

Fire/Poison uses Poison Mist, Paralyze, Slime Virus, Poison Breath, Oz's Flame Gear, Flame Haze, and Mist Eruption.Slime Virus and Flame Haze only apply to single target. Ignite is not applied to Mist Eruption's damage bonus. Elemental Amplification and Burning Magic are applied as independent multipliers. (1.2 x 1.5 x)
[INDENT]Hyper: Uses Megiddo Flame, Fire Aura and the following: Paralyze - Reinforce, Paralyze - DoT Reinforce, Paralyze - Bonus Attack, Mist Eruption - Bonus Attack, Mist Eruption - Cooltime Reduce[/INDENT]


Ice/Lightning uses Chain Lightning and Frozen Orb (210ms). Frozen Orb procs Blizzard FA. Oz's Flame Gear is not used. There is no Chain Penalty for Chain Lightning. Elemental Amplification and Storm Magic are applied as independent multipliers. (1.2 x 1.5 x)
[INDENT]Hyper: Uses Lightning Sphere (assumed 270ms attack speed) and the following: Chain Lightning - Reinforce, Chain Lightning - Extra Target, Chain Lightning - Bonus Attack, Frozen Orb - Reinforce, Frozen Orb - Critical Rate[/INDENT]


Bishop uses Big Bang as primary attack with Genesis on cooldown.
[INDENT]Hyper: Uses Vengeance of Angel Angel Ray for single target, Big Bang for Multiple, with Heaven's Door, and no other exclusive hyper skill affects their damage.[/INDENT]


Evan uses Phantom Imprint 1 second before it runs out and spams Illusion on Single Target. Phantom Imprint is not used on 2+ targets. Phantom Imprint is assumed to be a 1.2x multiplier. Blaze is used for two to eight targets, and Flame Wheel is used for nine and ten targets, including its 6%/s DoT. Inherited Will's 5% Boss Damage is included. Evan is always Fastest (2) due to Dragon Soul and Booster. Dragon Fury is assumed to be +35% M.ATK.
[INDENT]Hyper: Uses Onyx Dragon (3030ms summon attack speed) and the following: Illusion - Reinforce, Illusion - Ignore Guard, Blaze - Reinforce, Blaze - Ignore Guard[/INDENT]


Luminous uses Light Reflection when in Sunfire, Apocalypse and Morning Starfall when in Eclipse, Absolute Kill when there are 1 or 2 targets in Equilibrium, and otherwise uses Apocalypse. (Light) indicates they have Light Magic Enhancement and (Dark) indicates they have Dark Magic Enhancement. Morning Starfall is minorly detrimental to %/s unless you're at the speed cap or using Hyper Skills, and increases hits/s.
[INDENT]Hyper: Uses Armageddon, and the following: Light Reflection - Spread, Apocalypse - Reinforce, Apocalypse - Extra Target, Absolute Kill - Reinforce, Absolute Kill - Extra Target; it appears that Apocalypse - Recharge is minorly detrimental to DPS[/INDENT]


Battle Mage has all Auras on, uses Body Boost whenever possible, Teleports and uses Finishing Blow, along with Twister Spin (est. attack speed of 180ms) when it's off cooldown. Separate table for attacking without Twister Spin. Note that at Fast (4), Battle Mage hits the speed cap using Body Boost.
[INDENT]Hyper: Uses Union Aura, Battle King Bar, and Teleport - Reinforce, Twister Spin - Reinforce, Twister Spin - Extra Target, Twister Spin - Cooltime Reduce. Note that Twister Spin is significantly detrimental to DPS with Hyper Skills (Battle King Bar).[/INDENT]


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Devil - 2011-09-27

Hmmm you should add Flame gear too for UA AM's, especially since F/P AM's have that 4th job skill that boosts DoT damage.

When is that patch where those UA skills get buffed up to near their normal Cygnus damage for UA's?

Also: Poor Evans, really legendary, yep...


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2011-09-27

I didn't remember the disparity between I/L and F/P way back when you first introduced your calculations, but looking back on them and comparing, I see where the extra is coming from. F/Ps over-double the DPS of the others, unsurprising when thinking about it, but sobering when looking at numbers. A reward perhaps for the amount of control necessary for F/Ps, that and keeping up Arcane Aim; I had troubles in Tespia with that, maybe that was because it was lower in level. Hmm...I wonder how many more changes will come to Evans, they always seem to be a work in progress.

Passive buffs were included right, Arcane Aim and Dragon Fury?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Eliseo - 2011-09-27

I'm shocked. Even with the extra critical, the extra magic attack from the evan only skill of the quests, dragon fury boost, and all, not even over the ice/lighting? Man, that sucks.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Rick - 2011-09-27

Chilly Wrote:I didn't remember the disparity between I/L and F/P way back when you first introduced your calculations, but looking back on them and comparing, I see where the extra is coming from. F/Ps over-double the DPS of the others, unsurprising when thinking about it, but sobering when looking at numbers. A reward perhaps for the amount of control necessary for F/Ps, that and keeping up Arcane Aim; I had troubles in Tespia with that, maybe that was because it was lower in level. Hmm...I wonder how many more changes will come to Evans, they always seem to be a work in progress.

Passive buffs were included right, Arcane Aim and Dragon Fury?

THERE IS NO SUCH THING AS GOOD CONTROL IN A GAME SO GOD DAMNED SIMPLE ASS AS MAPLESTORY.

Man I wish people would stop saying it.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Flonne - 2011-09-27

JoeTang Wrote:No elemental weapons or advantage/disadvantage. No Infinity. No Teleport.
I think you should at least add buffs/(passives? not sure if you added those) into the equation, since Evan has so many more than the other classes do.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2011-09-27

Rick Wrote:THERE IS NO SUCH THING AS GOOD CONTROL IN A GAME SO GOD DAMNED SIMPLE ASS AS MAPLESTORY.

Man I wish people would stop saying it.

Yeah, no kidding. Good control is keeping check of a dot that lasts 20 seconds? Disgusting.

Devil Wrote:Hmmm you should add Flame gear too for UA AM's, especially since F/P AM's have that 4th job skill that boosts DoT damage.

When is that patch where those UA skills get buffed up to near their normal Cygnus damage for UA's?

Also: Poor Evans, really legendary, yep...

Thanks, that's a small improvement and I can remove Big Bang now. I also caught an error where I forgot to apply defense to Poison Breath.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2011-09-27

Rick Wrote:THERE IS NO SUCH THING AS GOOD CONTROL IN A GAME SO GOD DAMNED SIMPLE ASS AS MAPLESTORY.

Man I wish people would stop saying it.

Alright, excellent timing skills.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2011-09-27

Fixed a glitch in the 10% values, where they showed higher values, and added Flame Gear for Fire/Poison.

Sorry. First version was overreporting a the values for F/P by ~500%/s because I had listed 5 sources of damage over time to compound Mist Eruption when there were only 4. This is fixed and improved with Flame Gear being the 5th, and Meteo being the 6th, and it can potentially go higher with other sources of damage over time such as Glacier Chain, Venom, and what have you. It was previously assumed that there was a limit of 6 total sources of DoT adding to Mist Eruption's damage, but given the recent translations, that was misunderstood to be Mist Eruption's capability to explode up to 6 Poison Mist clouds.

Oh. I forgot to scale Evan's damage from their Magic Mastery.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Takebacker - 2011-09-27

Does extreme magic for I/Ls activate for DoTs afflicted on the mob or DoTs afflicted on the mob by the character? Aka does having a F/P increase the damage of the I/L?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2011-09-27

Takebacker Wrote:Does extreme magic for I/Ls activate for DoTs afflicted on the mob or DoTs afflicted on the mob by the character? Aka does having a F/P increase the damage of the I/L?

It doesn't because Extreme Magic for I/Ls is always calculated to be on since an I/L should always be using Glacier Chain. Additional Damage over Time should not activate more damage boosts from Extreme Magic, otherwise, F/Ps would be even more significantly higher.


Also, to remember how shitty Evans are, these are all values calculated without Infinity.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2011-09-27

JoeTang Wrote:But given the recent translations, that was misunderstood to be Mist Eruption's capability to explode up to 6 Poison Mist clouds.

Fascinating reveal, this I had not known but conjectured in the KMST reveal of the skill, before the mistranslation. That's pretty crazy damage then. S>GC, ID and Blizz.

Takebacker Wrote:Does extreme magic for I/Ls activate for DoTs afflicted on the mob or DoTs afflicted on the mob by the character? Aka does having a F/P increase the damage of the I/L?

I think I understand the point of the question, probably just asking for some general information, however, are you implying that the addition of GC in an attack pattern may be detrimental to DPS? I'm probably reading too deep and you just want clarification...


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Takebacker - 2011-09-27

Chilly Wrote:I think I understand the point of the question, probably supplying some general information, however, are you implying that the addition of GC in an attack pattern may be detrimental to DPS?

No i was confused about how extreme magic worked.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2011-09-27

Takebacker Wrote:No i was confused about how extreme magic worked.

Oh, a one-time 1.1X with any of the mentioned afflictions. I'd assume that other DoTs would impart the damage increase, but I/Ls will be GCing so it's covered.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Onion Knight - 2011-09-27

Pretty balanced stuff. >:l

Do wish I/Ls didn't get so unbelievably raped by defence sometimes.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Muppy - 2011-09-27

Oh lols@Evan.

Well, still a fun class for me.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Takebacker - 2011-09-27

I'm not really sure why evans are s'hit on in this thread. They have a lot more DPS than bishops and arguably equal support, except ghost lettering affects every single person there. 1.2x damage is pretty amazing. D:


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2011-09-27

Takebacker Wrote:I'm not really sure why evans are s'hit on in this thread. They have a lot more DPS than bishops and arguably equal support, except ghost lettering affects every single person there. 1.2x damage is pretty amazing. D:

Phantom Imprint makes at least one Evan pretty worthwhile to have around.

One thing that isn't considered is Evans have 95 extra magic attack, compared to Archmages who have 60, 20 of which is a party buff that can be given to Evans, and Bishops have 65, 25 of which can be stacked with Meditation I believe?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Abysseon - 2011-09-27

I'm just not seeing how f/ps are so much stronger than evans and i/l from the kms vids.
(evans are understandable but i/l shouldn't be that far behind.)

Also, this is without infinity?... >.>

Nexon should really consider making evans free to play (no cs skills).


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Takebacker - 2011-09-27

So does the res skill imo, it's way better than actual res. Not sure if better than 10 min res though.

Yeah adv bless should stack with medi since it stacks with energizer.