2013-12-27, 12:44 PM
Stereo Wrote:Even maxed Holy Charge on a character with all 4th job sp assigned is only doing about 2/3 as much damage as Lightning Charge on my Paladin. I think they just screwed up the numbers.
preRED, lightning charge was the linchpin of paladin attacks. i believe it still is now, but i agree with the skill being "wrong"
the charges have an effect that boost another charge's damage. however, the damage boost is not taking effect. I believe skills are not checking for monster status.
example: hero chance attack checks for monster status
problem: ice charge, checking for burning status
divine charge, as intended, should be checking for stun (knock-out) status and boost its damage, compensating for Void Elemental boosting all charges except divine.
ideally, paladin should be switching between lightning and divine when attacking multiple enemies. currently, lightning is just much stronger.

