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Warrior %/s (KMS You & I + GMS Unleashed) - Printable Version

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Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-08-08

Current Version: KMS 1.2.208

Adjusted Mastery: A factor added to DPS to consider the fact that different classes may have different mastery values; it effectively weighs the average damage from minimum and maximum range, thus is lower than standard %/s. A character with more mastery will have an Adjusted Mastery DPS closer to its absolute DPS.
Adjusted Mastery is always included in a character's %/s.
How to use:
Calculate your raw damage range and multiply with %/s. i.e. (4 * Mainstat + Secondarystat) * TotalWeaponAttack / 100 * %/s
Do not use your in-game damage range. That is wrong for the majority of characters since it includes total damage.
Divide out elemental resistance yourself (Hint: Divide by 2)

Boss: The %/s with the listed % Additional Boss Damage.

Hits/s, Max/s: Hits/Max damage per second based on the current attack setup, not necessarily the optimal hits/max per second possible, especially due to buffing. Any line of damage is considered a hit, even if it cannot reach the damage cap. Max/s is the maximum potential damage per second available. A skill such as Shadow Partner only deals a fraction of the damage cap as its maximum. Damage over time and summons deal their base damage assuming a range cap.

All buffs are assumed to be used unless they don't provide any useful bonus (namely, +Accuracy buffs)

Defense Ignore is using the post-Unlimited Formula.
Hero:
 Spoiler
 Sharp Eyes
 Hyper
Paladin:
 Sword
 Blunt Weapon
 Hyper
Dark Knight:
 Spoiler
 Lamancha Spear
 Sharp Eyes
 50% HP
 Hyper
Dawn Warrior:
 Solunar Time
 Rising Sun
 Falling Moon
 Sharp Eyes
 Hyper
Aran:
 Spoiler
 Sharp Eyes
 Hyper
Demon Slayer:
 Spoiler
 Sharp Eyes
 Hyper
Demon Avenger:
 Spoiler
 Sharp Eyes
 Hyper
Mikhail:
 Spoiler
 Sharp Eyes
 Hyper
Kaiser:
 With Wingbeat
 Without Wingbeat
 Hyper
Zero:
 Spoiler
 Sharp Eyes
Alpha:
 Spoiler
 Sharp Eyes
Beta:
 Spoiler
 Sharp Eyes

Hero: Panic whenever available. Enrage + Raging Blow on single target. Raging Blow on all other targets. Incising used whenever its duration expires. Enrage, Chance Attack, and Advanced Combo appear to be multiplicative with each other, while critical is additive to Advanced Combo.
[INDENT]Hyper: Rage Uprising is detrimental to DPS. Uses the following: Raging Blow - Reinforce, Raging Blow - Bonus Attack, Advanced Final Attack - Bonus Chance, Advanced Combo - Reinforce, Advanced Combo - Boss Killer[/INDENT]


Paladin: Different tables for All Charge spamming, Divine Charge spamming, and Blast spamming. Heaven's Hammer is detrimental to DPS. Separate tables for Sword's Max Critical bonus and Blunt Weapon's Defense Ignore bonus.
[INDENT]Hyper: Smite is detrimental to DPS, but used because it Binds. Uses the following: Blast - Reinforce, Blast - Critical Rate, Blast - Bonus Attack, Threaten - Bonus Chance, Threaten - Enhance[/INDENT]


Dark Knight: Gungnir Descent for single target, Dark Impale for multi-target. Berserk is a damage multiplier instead of a Total Damage bonus.
[INDENT]Hyper: Uses Dark Synthesis and the following: Gungnir Descent - Reinforce, Gungnir Descent - Ignore Guard, Gungnir Descent - Boss Killer, Reincarnation - Critical Rate, Reincarnation - Reinforce[/INDENT]


Dawn Warrior: Uses Dance of Moon and Speeding Sunset for single target, Crescent Divide and Solar Pierce for multitarget. Solunar Time is always active. Soul Penetration is used whenever it is available.
[INDENT]Hyper: Uses Soul Forge, Cross the Styx, and Speeding Dance - Reinforce, Speeding Dance - Ignore Guard, Speeding Dance - Boss Killer for single target, Divide and Pierce - Reinforce, Divide and Pierce - Bonus Attack, Divide and Pierce - Extra Target for multiple targets. True Sight - Ignore Guard is used in all cases. Note that you cannot have all seven active, only five can be chosen. Divide and Pierce - Bonus Attack would provide the largest benefit.[/INDENT]


Aran: Uses Triple Swing, Final Blow spam, Final Toss spam, or Rolling Spin spam. Uses Commands if Combo will remain over 100. Uses Combo Tempest if Combo will remain over 100 after usage.
[INDENT]Hyper: Separate Triple Swing, and Final Blow spam tables, and a Final Blow + Beyonder table. Does not use Overswing or Combo Tempest in this table. Uses the following: Final Blow - Reinforce, Final Blow - Bonus Attack, Final Blow - Ignore Guard, Combo Recharge - Cooltime Reduce, Combo Recharge - Additional Combo[/INDENT]


Demon Slayer: Vampiric Touch and Metamorphosis have priority over attacking skills that cost Force. Demon Slash is used if there is not enough Force to do anything else. Devil Cry is recast when its duration is 2s or lower. Dark Bind is cast when its cool down is off. Infinite Force is used when its cooldown is off. For six or less targets, Demon Impact is used when there is enough Force for it. For seven to ten targets, Demon Explosion (Infernal Concussion) is used. For 11 or more targets, Devil Cry is used. Demon Slayer with Booster and Concentration cannot be slower Faster (3).
[INDENT]Hyper: Uses Cerberus, Blue Blood, Demon Impact - Reinforce, Demon Impact - Bonus Attack, Demon Impact - Force Reduce, Metamorphosis - Reinforce, Metamorphosis - Force Reduce[/INDENT]


Demon Avenger: Uses Exceed: Execution for 1~6 targets, Exceed: Moonlight Slash for 7~10 targets, Armor Break for 11+. Bat Swarm whenever it disappears. Armor Break before it runs out. Shield Chasing and Bloody Imprison after cooldown.
[INDENT]Hyper: Uses Forbidden Contract, and Thousand Sword for 5+ targets, and the following: Exceed - Reinforcement, Exceed - Bonus Chance, Shield Chasing - Reinforcement.[/INDENT]


Mikhail: Soul Assault on single targets. Shining Blast on multitargets. Uses Soul Rage whenever it's available. Soul Attack is only considered for single target, since it has no mob skill that adds a status. Soul Attack appears to be multiplicative with Soul Charge, I presume Soul Rage is additive to Soul Charge.
[INDENT]Hyper: Uses Deadly Charge and the following: Soul Assault - Reinforce, Soul Assault - Bonus Attack, Shining Blast - Reinforce, Shining Blast - Bonus Attack, Shining Blast - Extra Target[/INDENT]


Kaiser: Giga Slasher is used on single target. Sword Strike is used on multiple targets. Infernal Breath is used whenever it is available. Wingbeat is used every 1.980s if there are less than 3 active. Petrified is summoned whenever it disappears. Wingbeat and Sword Strike cannot be used while Transfigured, thus Blue Streak is used on multiple targets when transfigured and Dragon Slash is used to fill the spam delay. Command table uses the Command skill to charge up the Mode Gauge.
[INDENT]Hyper: Uses Prominence and the following: Giga Slasher - Reinforce, Giga Slasher - Bonus Attack, Wingbeat - Reinforce, Wingbeat - Extra Attack, Wing Beat - Persist[/INDENT]



Zero: Uses a perfect scenario Tag/Assist situation, where Alpha cycles Combination 4 -> Combination 2 + Combination 3, Beta cycles Combination 2 -> Combination 4 -> Combination 2. Tag/Assists whenever it becomes available. Throwing Weapon is assumed to do its full number of hits. At approximately 150% Boss, Advanced Throwing Weapon is detrimental, and should be replaced with Combination 1. Uses Shadow Rain whenever possible, as well as its other Transcendent buffs.
Alpha: Uses Combination 4 -> Combination 2 + Combination 3. Assumes no Tagging, which is technically impossible because you eventually run out of Time Force. DPS would be higher with tagging.
Beta: Uses Combination 2 -> Combination 4 -> Combination 2 -> Combination 1 -> Combination 2 -> Combination 4 etc.
[INDENT]These tables assume the utmost perfect conditions for damage, and are harder to attain compared to other classes by a decent margin.[/INDENT]


Warrior %/s (KMS You & I + GMS Unleashed) - Locked - 2011-08-08

Sup.
All +damage% buffs are shown up on range now =/
Metamorphosis, Spirit Link, Enrage, Soul Infusion, etc..

Also.
Something I found out through extensive testing @ rashes.
Red balls heal 2 Demon Force. Blueish balls heal 3 Demon Force.

Dark balls heal 10 Demon Force, Dark Red heals 6 demon force. <-- Boss only.


Warrior %/s (KMS You & I + GMS Unleashed) - Eliseo - 2011-08-08

Locked Wrote:Sup.
All +damage% buffs are shown up on range now =/

Can you provide SS of this? I'm really intruigued by this. Even boss dmg?


Warrior %/s (KMS You & I + GMS Unleashed) - Locked - 2011-08-08

Eliseo Wrote:Can you provide SS of this? I'm really intruigued by this. Even boss dmg?

..Not %boss.
+damage% skills..
Anyway.. SSes since Joe probably wants them too.
[Image: mpls-20110808-051930.png]

[Image: mpls-20110808-051943.png]


Warrior %/s (KMS You & I + GMS Unleashed) - Eliseo - 2011-08-08

Locked Wrote:..Not %boss.
+damage% skills..

Uh, isn't this then common knowledge? lf so, I need to look for demon slayers skills, since I don't remember seeing they had the kind of +damage% skills to show in range.


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-08-08

wait what? going by that locked, will dark knights also have the 60% increase in their ranges? that will be a pain in the ass.


Warrior %/s (KMS You & I + GMS Unleashed) - IllegallySane - 2011-08-09

Just found this thread thanks to Locked, and just can't help lol-ing that Demon Slayers are practically better than all the warriors in EVERYTHING. You know there's a problem when they are about 50% stronger at bosses than Heroes, and train practically twice as fast. Probability of hard nerfs to be given to Demon Slayer?


Warrior %/s (KMS You & I + GMS Unleashed) - Abysseon - 2011-08-09

So all of the discussion during kmst regarding demon slayers being insufficient at bossing was incorrect?
Good to know.

Also, where do arans fit in this warrior analysis?

IllegallySane Wrote:Just found this thread thanks to Locked, and just can't help lol-ing that Demon Slayers are practically better than all the warriors in EVERYTHING. You know there's a problem when they are about 50% stronger at bosses than Heroes, and train practically twice as fast. Probability of hard nerfs to be given to Demon Slayer?

Or another warrior revamp?


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-08-09

Abysseon Wrote:So all of the discussion during kmst regarding demon slayers being insufficient at bossing was incorrect?
Good to know.
All my speculation during earlier KMS was before Demon Slash was buffed by ridiculous speeds amongst other things.

Quote:Also, where do arans fit in this warrior analysis?
Oh... Woops.

Quote:Or another warrior revamp?

That's what I'd expect, especially considering how bad Mercedes smashes archers at the same time.


Warrior %/s (KMS You & I + GMS Unleashed) - octopusprime - 2011-08-09

JoeTang Wrote:That's what I'd expect, especially considering how bad Mercedes smashes archers at the same time.

Inb4 big bang 2.0. Or Maplestory: Universal Shift


Warrior %/s (KMS You & I + GMS Unleashed) - Stereo - 2011-08-09

JoeTang Wrote:Paladin
Paladins will use Holy + Lightning Charge on a neutral target, since basically no boss is weak to holy and lightning except one, and if anything they are resistant. Advanced Charge Blow will be used on 3 and 6 targets, and Combat Orders is assumed to be used. Threaten is used every 80 seconds. Paladins are assumed at the same speed as Heroes.

Defense:10%40%70%
Single Target:2225%1874%1522%
3 Target:5610%4724%3838%
6 Target:11073%9325%7576%

The aspects for Paladins unaccounted for are elemental advantage (by charge, etc.), Divine Shield which is a weapon attack buff, irrelevant to %/s, mastery, which is basically a 1.14x increase in a damage range, and the fact that Advanced Charge Blow can hit seven targets. (Basically just do 7/6x) Heaven's Hammer was not used because it was detrimental to DPS. (LOL).

Couple points
> Threaten used every 80s
Is this a single cast, or until it works? IIRC it has about a 40% success rate which is not in the description.
> Heaven's Hammer detrimental to dps
You need a range of about 50000 for this to be true on the 70%def targets, no? (assuming it hits the same # targets as ACB)
> Critical not mentioned
Are you assuming 5% base crit for 20~50% on all classes?



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-08-09

Stereo Wrote:Couple points
> Threaten used every 80s
Is this a single cast, or until it works? IIRC it has about a 40% success rate which is not in the description.
> Heaven's Hammer detrimental to dps
You need a range of about 50000 for this to be true on the 70%def targets, no? (assuming it hits the same # targets as ACB)
> Critical not mentioned
Are you assuming 5% base crit for 20~50% on all classes?

I used the information from the Jump skill tables, and they don't mention a success rate for Threaten. I assumed it was 100% success now, but I can adjust the value for 40% success rate and do it until it works to compare if you want. I just realised I didn't actually account for Threaten's recasting in my model because I forgot the variable to count down the duration, so it overshot by a small margin. Anyways

Defense10%40%70%
Blast2183%1839%1494%

If Threaten had a 40% success

I thought they actually changed Heaven's Hammer to deal the % listed in Jump. Probably wrong about this.
I use 55% base crit for 40~50% for Paladins since I've been told Blast's Critical bonuses apply to all skills like ACB's mastery bonus applies. Does its ignore defense work for other skills too? I assumed that it does.

Some speed cap calculations
Hero

Defense10%40%70%
Single Target4484%3626%2766%
3 Target7394%5973%4558%
6 Target13964%11287%8615%

Paladin

Defense10%40%70%
Single Target2629%2214%1799%
3 Target6682%5627%4572%
6 Target13189%11106%9024%

Dark Knight

Defense10%40%70%
Single Target2399%2340%2283%
3 Target5596%4136%2676%
6 Target11031%8153%5275%


I've added calculations at the speed cap, which Paladins and Heroes can reach, and it clearly shows that Demon Slayers are still 1.28x times stronger than Heroes not considering Metamorphosis Orbs.


Warrior %/s (KMS You & I + GMS Unleashed) - Stereo - 2011-08-09

JoeTang Wrote:I thought they actually changed Heaven's Hammer to deal the % listed in Jump. Probably wrong about this.
I use 55% base crit for 40~50% for Paladins since I've been told Blast's Critical bonuses apply to all skills like ACB's mastery bonus applies. Does its ignore defense work for other skills too? I assumed that it does..

Can't speak for jump, in present GMS (Chaos) Blast's bonuses only apply to Blast, though ACB's mastery bonus is for every skill (it seems to be a bonus to the charges rather than to the attack).

Not really surprised Demon Slayers are way stronger than the old classes, that's just what Nexon does to attract people to the new classes: give them everything the old classes had, and more.



Warrior %/s (KMS You & I + GMS Unleashed) - Blades4hire - 2011-08-09

Don't drks reach speed cap with SI?(Assuming PSB of course)


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2011-08-09

Blades4hire Wrote:Don't drks reach speed cap with SI?(Assuming PSB of course)

DrK need SI to reach cap always, a PSB is fast5, and most normal DrK weapons are slow7, people also use normal 6 like glaives, and if you are using a slow8 wt is wrong with you?


Warrior %/s (KMS You & I + GMS Unleashed) - Blades4hire - 2011-08-09

ShinkuDragon Wrote:DrK need SI to reach cap always, a PSB is fast5, and most normal DrK weapons are slow7, people also use normal 6 like glaives, and if you are using a slow8 wt is wrong with you?

tbh, ever since the PSB event, I've barely ever seen any 140+drks using anything but a PSB. And, demon slayers can reach cap too using a scepter or a VIP 1h Axe.
Also, is there a %per second comparison for thieves thread somewhere?
I'd be interested in seeing it.


Warrior %/s (KMS You & I + GMS Unleashed) - octopusprime - 2011-08-10

Blades4hire Wrote:tbh, ever since the PSB event, I've barely ever seen any 140+drks using anything but a PSB. And, demon slayers can reach cap too using a scepter or a VIP 1h Axe.
Also, is there a %per second comparison for thieves thread somewhere?
I'd be interested in seeing it.


I believe some of the new gear in the Slayer extractions will also allow them to reach cap.


Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2011-08-10

Blades4hire Wrote:And, demon slayers can reach cap too using a scepter or a VIP 1h Axe.

OR lvl 130 1h BW.
BW forever neglected Frown

Regardless, those Slayer numbers are ridiculous compared to the other 3 warrior classes. Wonder how long before they get nerfed, if even Rolleyes


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2011-08-11

I've updated with a preliminary Aran analysis with the most recent KMST patch.


Warrior %/s (KMS You & I + GMS Unleashed) - Locked - 2011-08-11

JoeTang Wrote:I've updated with a preliminary Aran analysis with the most recent KMST patch.

Wow you removed my hello Sad
You jerk.

I don't like the Dark Bind/Magic Crash nerf.