2013-09-19, 01:16 AM
holycow Wrote:[COLOR="#0000FF"]The stats of the soul is determined by the type of soul used, I used the wise cygnus soul so I'll have 24 int from it. The soul charge gains wa/ma up till 20 wa/ma and is enabled when you enchant your weapon.. It's separate from the stats of the souls
When it reaches 900/1000, I would have 20 wa / ma from the soul charge itself
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The first part is correct - The stats that you'll obtained is determined by the prefix of soul (lively/sleek/wise etcetc)
Second part is incorrect - You don't get any of those stats when it's fully charged... Atleast, not in MSEA that I know of.
Third part - You'll have to farm another 10 soul pieces to get a new soul and try your luck again if you didn't get the stats you want.. You can take out the soul that's inside your weapon, but it'll destroyed when you take it out, I think.[/COLOR]
So since this seem to cap at 20 w.att, Im assuming that the boss should cap around 5 to 10% once its fully charged, if I ever come across that obviously. Guess it just means its another "keep trying till you get what you want" system.
But the active abilities seem to suck HARD compared to passives, maybe pink bean is worth using, but the rest seems worthless to cast.
Have you tried to use a 2nd soul (obviously same type) for your weapon to see if you get something else than w.att as the 2nd passive stat?

