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Soul weapon - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Soul weapon (/showthread.php?tid=66920) |
Soul weapon - Even - 2013-09-17 Does anyone have a list of the passive effects for all soul weapons (fully charged effect, active ones suck)? By that I mean all the upcoming ones aswell, not just these: Potential: Rock Spirit: +20 STR/DEX/INT, +50 LUK, +300 HP/MP, +10 All Stats Prison Guard Ani: +50 STR, +20 DEX/INT/LUK, +300 HP/MP, +10 All Stats Dragon Rider: +20 STR/DEX/LUK, +50 INT, +300 HP/MP, +10 All Stats Rex: +20 STR, INT, LUK, + 50 DEX, 300 HP/MP, +10 All Stats Mu Gong: +20 STR/DEX/INT/LUK, +500 HP/MP, +10 All Stats Balrog: +10% STR/DEX/INT/LUK, +10% All Stats, 5% Attack/Magic Attack, +5% Total Damage, +10% Defense Ignored %, +10% Boss Damage Pink Bean: +10% STR/DEX/INT/LUK, +5% All Stats, 5% Attack/Magic Attack, +10% Total Damage, +10% Defense Ignored %, +10% Boss Damage Von Leon: +10% STR/DEX/INT/LUK, +5% All Stats, +10% Attack/Magic Attack, +5% Total Damage, +10% Defense Ignored %, +10% Boss Damage Im mainly curious about the empress one, seeing how a lot of KMS players use that one instead of PB. And are these things hard to obtain outside of events? Also Im aware that this list could be wrong, but thats all I could find through googling. Soul weapon - holycow - 2013-09-18 [COLOR="#0000FF"]http://www.southperry.net/showthread.php?t=66255&title=KMS%201.2.193%20-%20Dawn%20Warrior%20Revamp%20and%20Colossus http://www.southperry.net/showthread.php?t=66749&title=KMS%201.2.194%20Aran%20Skill%20Changes%20&%20Co. http://www.southperry.net/showthread.php?t=67730&title=KMS%20v1.2.196%20-%20RED%201st%20Impact http://www.southperry.net/showthread.php?t=68053&title=KMS%201.2.197%20Zero xerxes - 3 str/dex/int/luk 150 hp/mp 2 all nea - 4 str/dex/int/luk 180 hp/mp 2 all pianus? - 7 str/dex/int/luk 300 hp/mp 5 all zakum - 12 str/dex/int/luk 500 hp/mp 8 all 3 wa/ma hilla - 15 str/dex/int/luk 600 hp/mp 10 all 4 wa/ma arkarium - 18 str/dex/int/luk 700 hp/mp 10 all 4 wa/ma magnus, cygnus and murr murr - 24 str/dex/int/luk 960 hp/mp 15 all 6 wa/ma I can't find the rest here [/COLOR]
Soul weapon - Even - 2013-09-18 holycow Wrote:[COLOR="#0000FF"]http://www.southperry.net/showthread.php?t=66255&title=KMS%201.2.193%20-%20Dawn%20Warrior%20Revamp%20and%20Colossus That seems rather low compared to the other effects (if my list is correct). http://www.southperry.net/showthread.php?t=44554&page=247&p=1181810&viewfull=1#post1181810 From this thread your Rod were uncharged & had only 24 int, what stat did it give you once you reached 1000 souls? Only 960 hp/mp 15 all 6 wa/ma? Im really confused with this system, but Im mainly looking for the total dmg/boss dmg that [MENTION=3186]HighOnMushrooms[/MENTION] blog says you can have. Lively (STR) Sleek (DEX) Wise (INT) Miraculous (LUK) Tough (HP) Strong (attack) Shiny (magic attack) Vivid (MP) Brilliant (all stats) Great (only applies to weapons over level 100, 1 of 8 stats is given) attack magic attack all stats HP critical chance defense ignore boss damage all skills level increase As I can understand it, you will obtain one of the stats above depending on your luck, then again you will obtain 1 out of 8 great bonuses once its fully charged and if you get a terrible stat, or rather a stat you dont want to keep you have to use another scroll to test your luck again. Or am I totally wrong on this? Soul weapon - holycow - 2013-09-18 Even Wrote:That seems rather low compared to the other effects (if my list is correct). [COLOR="#0000FF"]The stats of the soul is determined by the type of soul used, I used the wise cygnus soul so I'll have 24 int from it. The soul charge gains wa/ma up till 20 wa/ma and is enabled when you enchant your weapon.. It's separate from the stats of the souls When it reaches 900/1000, I would have 20 wa / ma from the soul charge itself The first part is correct - The stats that you'll obtained is determined by the prefix of soul (lively/sleek/wise etcetc) Second part is incorrect - You don't get any of those stats when it's fully charged... Atleast, not in MSEA that I know of. Third part - You'll have to farm another 10 soul pieces to get a new soul and try your luck again if you didn't get the stats you want.. You can take out the soul that's inside your weapon, but it'll destroyed when you take it out, I think.[/COLOR] Soul weapon - Even - 2013-09-19 holycow Wrote:[COLOR="#0000FF"]The stats of the soul is determined by the type of soul used, I used the wise cygnus soul so I'll have 24 int from it. The soul charge gains wa/ma up till 20 wa/ma and is enabled when you enchant your weapon.. It's separate from the stats of the souls So since this seem to cap at 20 w.att, Im assuming that the boss should cap around 5 to 10% once its fully charged, if I ever come across that obviously. Guess it just means its another "keep trying till you get what you want" system. But the active abilities seem to suck HARD compared to passives, maybe pink bean is worth using, but the rest seems worthless to cast. Have you tried to use a 2nd soul (obviously same type) for your weapon to see if you get something else than w.att as the 2nd passive stat? Soul weapon - holycow - 2013-09-19 Even Wrote:So since this seem to cap at 20 w.att, Im assuming that the boss should cap around 5 to 10% once its fully charged, if I ever come across that obviously. Guess it just means its another "keep trying till you get what you want" system. the attack comes from the enchantment, not the soul. every weapon that is enchanted gets the same stats.. i haven't seen any other stats other than this.. which is both att and magic att. cygnus and magnus souls are probably the best already, you should get some kms-ers to confirm more though @_@ Soul weapon - Killmeplsok - 2013-09-19 holycow Wrote:the attack comes from the enchantment, not the soul. every weapon that is enchanted gets the same stats.. i haven't seen any other stats other than this.. which is both att and magic att. cygnus and magnus souls are probably the best already, you should get some kms-ers to confirm more though @_@ Pretty sure you get only 10 attack and 0 sorcery resist if you have a empty enchanment. Soul weapon - Arrol - 2013-09-19 What's Sorcery Resist? Soul weapon - holycow - 2013-09-21 [COLOR="#0000FF"][MENTION=5959]Even[/MENTION]; mu gong gives 7 str/dex/int/luk according to my friend, so I'm assuming it would be the same as pianus's soul.. mu gong's soul also has a skill/buff that gives you 30% damage for 10s and a cd of 300s, requires 1000 soul charge edit : it can only be charged up till 15 wa, unlike cygnus which goes up to 20 wa @above, i don't know lol [/COLOR] |