2013-06-20, 09:21 PM
Zodiac Wrote:And the other half will be filled with unncessarily large numbers of damage lines from everyone attacking. Now your whole screen can be filled with even more numbers!
I imagine it'll look something like this:
+ Default monster exp
+ 2x event exp bonus
+ 2x card exp bonus
+ 150% exp coupon bonus
+ 50% HS bonus
+ 15% Merc link skill lvl 2
+ Party bonus exp
Did I miss anything?
Well, on the plus side it means people are less likely to take a lazy leeching bishop in their party due to the diminished benefit from HS vs one that can actually attack and buff on time and whole HoH and SH parties don't come to a standstill when an HSer leaves.
Sephie Wrote:+ 10%-30% Pendant of Spirit bonusgoddammit sephie, you beat me to it. i think that's all you can have, since family doesn't stack
+2% Silent Crusade Ring bonus
+ 3!6!9! bonus
+ Roll of the Dice 6 bonus
+ MPE Gold potion bonus
+ Exp Accumulation potion bonus
iAmFear Wrote:The side of the screen is limited to like, 6 or 8 lines anyway. It's more likely you'd never get to see the actual EXP you get. Some of the things combine though, I get an 80% line from both HS and the 30% 3!6!9! EXP.interesting to know.
edit @above. [MENTION=10355]Girasol[/MENTION]; i didn't experience it firsthand since i couldn't log in, but according to bomber i think it was, and others, bonus exp multipliers from cards and some effects changed from being multiplicative, to additive.
using HS (1.5x multiplier) and a 150% card from tot's quest as an example:
before the patch:
-exp*1.5*1.5=
-exp*2.25
2.25 times the normal exp.
after the patch:
1.0(exp)+0.5(HS)+0.5(card)=
2.0(exp)
2 times the normal exp.
and the more multipliers you have now, the bigger the difference gets.

