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[Pre-BB] MapleStory Formula Compilation
is power strike under skill modifier? ( the one with 260% damage)
why power strike does not have min and max damage like lucky seven?
how power strike damage is calculated? :f6:
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rainbowBean Wrote:is power strike under skill modifier? ( the one with 260% damage)
why power strike does not have min and max damage like lucky seven?
how power strike damage is calculated? :f6:

Power Strike, unlike lucky seven, doesn't have a separate formula for its range. So you just take the range shown in your stat screen and multiply the minimum and maximum by 2.6 and that will be your minimum and maximum, respectively.
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how polearm damage range is calculated for stab and swing?
max damage for swing and min damage for stab? if yes then how does it random the damage?

how spear damage is calculate for stab and swing? Goggleemoticon
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It uses 5.0 as the multiplier for swing and 3.0 for stab. Besides that, it's just the same as any damage calculation...

Spear is the same but reversed.
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Russt Wrote:It uses 5.0 as the multiplier for swing and 3.0 for stab. Besides that, it's just the same as any damage calculation...

Spear is the same but reversed.

how about weapon damage for staff and wand? (not magic damage)
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"One Handed Axe/BW/Wand/Staff"

Please look at the thread carefully before posting any more questions you may have.
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MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack

what does it mean by magic?
Isn't it the same as INT?
INT provides Magic Attack.

Also, whats the mini 2 on the left? Magic² = Magic x Magic ?
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Russt Wrote:It uses 5.0 as the multiplier for swing and 3.0 for stab. Besides that, it's just the same as any damage calculation...

Spear is the same but reversed.

from what i heard aran's can only stab if they prone-stab. for the rest they only use swings. not 100% sure if this is right, and if it also applies to normal attacks

rainbowBean Wrote:how polearm damage range is calculated for stab and swing?
max damage for swing and min damage for stab? if yes then how does it random the damage?
there are 4 formula's
1. minimum stab
2. maximum stab
1. minimum swing
2. maximum swing
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1) what does standardPDD means?

2) could someone rephrase this sentence below, because it doesn't make sense to me.
Note: Formulas for skills with a damage percentage list the skill's base damage, i.e. before the damage percentage is applied.


3) For buffs like "Sharp Eyes", which category should it go in? Is it under modifiers?
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rainbowBean Wrote:MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack

what does it mean by magic?
Isn't it the same as INT?
INT provides Magic Attack.

Also, whats the mini 2 on the left? Magic² = Magic x Magic ?
Magic is the Magic Attack value shown in your stat screen. INT does provide Magic Attack but they're not the same. Magic Attack includes the number on your wand among other things.

Yes, a superscript 2 conventionally denotes squaring.

rainbowBean Wrote:1) what does standardPDD means?
It's a value that the game decides is the "standard" amount of defense you should have. It comes into play with the damage formula.

Quote:2) could someone rephrase this sentence below, because it doesn't make sense to me.
Note: Formulas for skills with a damage percentage list the skill's base damage, i.e. before the damage percentage is applied.
This means, that, for example for the Lucky Seven formula:

Lucky Seven/Triple Throw (credit to HS.net / LazyBui for recent verification):
MAX = (LUK * 5.0) * Weapon Attack / 100
MIN = (LUK * 2.5) * Weapon Attack / 100

Maxed L7 is 150% damage, so you have to multiply this result by 1.5 to get the real damage. The formula gives what damage you get before you multiply by what the skill says.

Quote:3) For buffs like "Sharp Eyes", which category should it go in? Is it under modifiers?
It would go under modifiers. However, Sharp Eyes does exactly what it says it does, so it needs no formula.

In this case, Sharp Eyes is actually mentioned under "Order of Operations" because that's where it explains how damage is applied.
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thanks russt!

im a little confused on how this magic accuracy works Hurt

Magic Accuracy
Let x = (trunc(INT/10) + trunc(LUK/10))/(Avoid+1)*(1 + 0.0415*D),
where D is the level difference between the player and the monster.
Then
hitrate% = -2.5795x^2 + 5.2343x - 1.6749

Assuming that magician has this stats:
INT = 100
LUK = 100
Level Difference = 0
Monster Avoidability = 0

//////////////////////////////////////////////

trunc(INT/10) = trunc(100/10) = 10
trunc(LUK/10) = trunc(100/10) = 10

(trunc(INT/10) + trunc(LUK/10)) = 10+10 = 20

(Avoid + 1) * (1 + 0.0415 * D) = (0 + 1) * (1 + 0.0415 * 0) = 1

x = (trunc(INT/10) + trunc(LUK/10))/(Avoid+1)*(1+0.0415*D)
x = 20/1
x = 20


hitrate% = -2.5795^2 + 5.2343x - 1.6749

hitrate% = -2.5795x^2 + 5.2343x - 1.6749
hitrate% = -2.5795(400) + 5.2343(20) - 1.6749
hitrate% = -1031.8 + 104.686 - 1.6749
hitrate% = -928.7889 (Negative value???)
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I don't know. That's a highly antiquated formula and I wouldn't trust it. If the monster's avoid is 0, you're definitely hitting it.
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how does the 2nd magic accuracy works? (is this also antiquated?)

Stianweij's version:

Magic Accuracy = trunc(total int/10)+ trunc(luk/10) (source: Sleepywood forum)
Assuming my magic accuracy is 20... (INT=100/LUK=100)

How does the magic accuracy above (20) relates to the formula below?
Accuracy to hit 100% = (Avoid+1)(1+D/24) = (34+1)*(1+(100-68)/24) = 81.67
(** this formula is simplified by myself, slighly differs from the one found in SW thread)

Does 81.67 means I need (81.67-20) = 61.67 accuracy left in order to hit 100%?
(Assuming monster level is 100, my level is 68 and monster avoid is 34)


Min Accuracy to hit at all = Max Accuracy *10/24
Min Accuracy to hit at all = 20 * 10/24 = 8.3333 ?
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No. If you notice, your own accuracy isn't anywhere in that formula. It's just saying that you need 81.67 (or 82) accuracy to hit 100%. So yes, you're 61.67 short.

Min accuracy to hit is 81.67 * 10/24. That's how much you need just to hit once.
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Russt Wrote:EXP Splitting

 Spoiler
This is no longer true from my observations and testing.

EXP received when partied = EXP to be split * ( 0.4 * Player level / Total party level + 0.6 * Damage Delt / Monster HP ) * Party bonus
EXP recieved when not partied = Monster EXP * ( Damage dealt / Monster HP )

The person who does the most damage no longer gets an inherent bonus to their exp; you now get exp based on how much damage you did. When a party gets the last hit, they no longer get the 0.2 bonus to their exp either.

I don't have any screenshots, but I did do some testing. I was in a party with a friend at Blue Kentaurus and I had him kill some of them. I got 639 exp. When I did small amounts of damage to the Kentaurus (things like Ice Splitter, Flame Thrower, and Recoil Shot), I seemed to get more exp based on how much damage I did. Then I did what looked like about half of their HP and had him kill it. It gave us both pretty much even exp (noting that the 0.2 bonus isn't there anymore). Lastly, I disbanded the party and reduced a Kentaurus' HP down to 1 with Flamethrower and had him kill it. I got the full 1600 exp while he got 1 (further noting the lack of 0.2 bonus for either a partied or unpartied kill).

This is actually nice balancing. No longer does the person who happens to be slightly stronger than the rest of his party take most of the exp from it, and no longer does the party lucky enough to get the last hit on a boss steal all the exp from it. With this formula it's far more beneficial to have as strong a party as you can assemble rather than a party of people who are just a little bit weaker than you.
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Confirmed the above to be true.

killed on a nub

killed one myself

some random killed it

All cases involve Bubblings at 1HP, of course.

EDIT: wtp IS THIS S'HIT? Photobucket won't load, Imageshack doesn't link AND TINY PIC BANNED MY IP???
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Kalovale Wrote:Confirmed the above to be true.

All cases involve Bubblings at 1HP, of course.
Your images don't work.
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KaidaTan Wrote:Your images don't work.

Do they still not work?
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Kalovale Wrote:Do they still not work?

Confirmed the above to be true.

[imgspoiler=killed it myself]http://img408.imageshack.us/img408/8400/maple0384.jpg[/imgspoiler]

[imgspoiler=some random dude killed it]http://img705.imageshack.us/img705/5288/maple0385k.jpg[/imgspoiler]

[imgspoiler=killed it on a noob]http://img258.imageshack.us/img258/8269/maple0387.jpg[/imgspoiler]

All cases involve Bubblings at 1HP, of course.

Try this. Click your links and you'll see that you're not linking an image, but the page to view the image. I didn't quote so you could copy/paste if you want.
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KaidaTan Wrote:Try this. Click your links and you'll see that you're not linking an image, but the page to view the image. I didn't quote so you could copy/paste if you want.

Hmm, I'm pretty sure it was a direct link with .jpg extension when I linked them.

[imgspoiler= trying again]http://img258.imageshack.us/img258/8269/maple0387.jpg[/imgspoiler]

Oh, I think I put a space after imgspoiler= Tongue
Not the problem either.. Whateverz.
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