2008-09-12, 04:04 AM
(This post was last modified: 2008-09-12, 08:36 PM by JezzaRules.)
[SIZE="3"]JezzaRules version of Maplestory Patch 0.5[/SIZE]
Finally done *whew*
It was a real pain trying to come up with skill names so I had to... lets say 'borrow' some names from other games. You may recognize some of these skill names though and to my opinion. Some of these skills are too cheap =\. This class are the 'dual wielders' and are capable of wielding 2 swords or axes, they have a similar build to infighters, damagewise, they are almost the same with different skills. Swashbucklers also rely on charges similar to crusaders in 3rd job however it is quite different. Crusaders gain combo counters slowly after every kill during a certain buff whereas raiders immediately gain all combo counters but slowly lose them overtime and it is further lost when certain skills are used.
Here it is! The Swashbuckler class branch!
[SIZE="3"]Swashbuckler[/SIZE]
Weapon Mastery
Increases the mastery and accuracy of the mainhand weapon. Similar to the 2nd Job Warriors Skill.
Offhand Mastery
Increases the mastery and accuracy of the offhand weapon.
Final Attack
Gives a chance of inflicting an extra attack after an attack. Similar to the 2nd Job Warriors Skill.
Weapon Booster
Boosts the attacking speed of the dual weapons. Similar to the 2nd Job Warriors Skill.
Dual Strike
Attacks twice with both weapons at once
Lunge
Lunges forward damaging and stunning a mob.
Whirlwind
An AoE ability that damages up to 3 mobs on both sides
[SIZE="3"]Raider[/SIZE]
Charge
Charges up to six counters in one go. As long as the counters are active, the character gains a boost of weapon attack and accuracy. After a certain period of time, the Raidr loses one charge.
Dual Rend
Requires 1 on Charge.
Uses one counter to attack twice on up to four targets.
Critical Blast
Requires 1 on Charge.
Use two counters to deal heavy damage to a single monster ignoring the enemys weapon defense.
Eruption
Requires 1 on Charge.
Uses all the counters to deal massive AoE damage hitting up to 12 targets. Damage varies on the number of counters used up. Cooldown Time: 1 min
Debilitate
Glares at nearby mobs reducing their weapon attack, weapon defense, magic attack and magic defense.
Parley/Withdraw
An AoE ability that removes the mobs aggression towards you. Targets up to six mobs. (eg. On a Master Chronos if it’s attacking you, using this skill will stop the chronos from attacking you and will wander as if it was never provoked)
[SIZE="3"]Privateer[/SIZE]
Advanced Charge Mastery
Requires MAXED points on Charge
Further increases the amount of counters that a character can carry.
Charge Retain
Requires 15 points on Charge
A passive ability that has a chance that skills will not use up counters upon usage. Does not work with Eruption, Asura Strike or Sargasso.
Air Cutter
Uses 1 combo counter to attack with a cutting missile from a range.
Asura Strike
Uses all combo counters to deal a single powerful strike. Cooldown time: 1 min
Vorpal Slash
Uses 2 combo counters to perform an assaulter like skill. Unlike assaulter however, it can be used anywhere acting similarily to teleport. Vorpal slash can hit up to 12 targets within range unlike assaulter.
Sargasso
Uses all combo counters to deal heavy AoE damage by summoning a deadly vortex in the middle of a field. Cooldown: 5 mins.
Critical Perception
A supportive skill that sharply increases the Privateers attack power for a short period of time. Lasts 1 minute, Cooldown: 5 mins.
Coup De Grace
A passive skill that instantly kills any mob below 15% hp with a normal attack, Does not work on bosses.
Just to let everyone know, my mapleaddition patch v0.6 will be releasing a whole new area full of excitement much like Masteria. It will be released VERY SOON with some images. Stay Tuned!
Finally done *whew*
It was a real pain trying to come up with skill names so I had to... lets say 'borrow' some names from other games. You may recognize some of these skill names though and to my opinion. Some of these skills are too cheap =\. This class are the 'dual wielders' and are capable of wielding 2 swords or axes, they have a similar build to infighters, damagewise, they are almost the same with different skills. Swashbucklers also rely on charges similar to crusaders in 3rd job however it is quite different. Crusaders gain combo counters slowly after every kill during a certain buff whereas raiders immediately gain all combo counters but slowly lose them overtime and it is further lost when certain skills are used.
Here it is! The Swashbuckler class branch!
[SIZE="3"]Swashbuckler[/SIZE]
Weapon Mastery
Increases the mastery and accuracy of the mainhand weapon. Similar to the 2nd Job Warriors Skill.
Offhand Mastery
Increases the mastery and accuracy of the offhand weapon.
Final Attack
Gives a chance of inflicting an extra attack after an attack. Similar to the 2nd Job Warriors Skill.
Weapon Booster
Boosts the attacking speed of the dual weapons. Similar to the 2nd Job Warriors Skill.
Dual Strike
Attacks twice with both weapons at once
Spoiler
Lunge
Lunges forward damaging and stunning a mob.
Spoiler
Whirlwind
An AoE ability that damages up to 3 mobs on both sides
Spoiler
[SIZE="3"]Raider[/SIZE]
Charge
Charges up to six counters in one go. As long as the counters are active, the character gains a boost of weapon attack and accuracy. After a certain period of time, the Raidr loses one charge.
Spoiler
1 charge is lost after every 80 seconds.Dual Rend
Requires 1 on Charge.
Uses one counter to attack twice on up to four targets.
Spoiler
Critical Blast
Requires 1 on Charge.
Use two counters to deal heavy damage to a single monster ignoring the enemys weapon defense.
Spoiler
Eruption
Requires 1 on Charge.
Uses all the counters to deal massive AoE damage hitting up to 12 targets. Damage varies on the number of counters used up. Cooldown Time: 1 min
Spoiler
Debilitate
Glares at nearby mobs reducing their weapon attack, weapon defense, magic attack and magic defense.
Spoiler
Parley/Withdraw
An AoE ability that removes the mobs aggression towards you. Targets up to six mobs. (eg. On a Master Chronos if it’s attacking you, using this skill will stop the chronos from attacking you and will wander as if it was never provoked)
Spoiler
[SIZE="3"]Privateer[/SIZE]
Advanced Charge Mastery
Requires MAXED points on Charge
Further increases the amount of counters that a character can carry.
Spoiler
Charge Retain
Requires 15 points on Charge
A passive ability that has a chance that skills will not use up counters upon usage. Does not work with Eruption, Asura Strike or Sargasso.
Spoiler
Air Cutter
Uses 1 combo counter to attack with a cutting missile from a range.
Spoiler
Asura Strike
Uses all combo counters to deal a single powerful strike. Cooldown time: 1 min
Spoiler
Vorpal Slash
Uses 2 combo counters to perform an assaulter like skill. Unlike assaulter however, it can be used anywhere acting similarily to teleport. Vorpal slash can hit up to 12 targets within range unlike assaulter.
Spoiler
Sargasso
Uses all combo counters to deal heavy AoE damage by summoning a deadly vortex in the middle of a field. Cooldown: 5 mins.
Spoiler
Critical Perception
A supportive skill that sharply increases the Privateers attack power for a short period of time. Lasts 1 minute, Cooldown: 5 mins.
Spoiler
Coup De Grace
A passive skill that instantly kills any mob below 15% hp with a normal attack, Does not work on bosses.
Spoiler
Just to let everyone know, my mapleaddition patch v0.6 will be releasing a whole new area full of excitement much like Masteria. It will be released VERY SOON with some images. Stay Tuned!

