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New Pirate Class (Fan made) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: Expressive Arts (https://www.southperry.net/forumdisplay.php?fid=70) +---- Forum: MapleAdditions (https://www.southperry.net/forumdisplay.php?fid=86) +---- Thread: New Pirate Class (Fan made) (/showthread.php?tid=3324) |
New Pirate Class (Fan made) - JezzaRules - 2008-09-12 [SIZE="3"]JezzaRules version of Maplestory Patch 0.5[/SIZE] Finally done *whew* It was a real pain trying to come up with skill names so I had to... lets say 'borrow' some names from other games. You may recognize some of these skill names though and to my opinion. Some of these skills are too cheap =\. This class are the 'dual wielders' and are capable of wielding 2 swords or axes, they have a similar build to infighters, damagewise, they are almost the same with different skills. Swashbucklers also rely on charges similar to crusaders in 3rd job however it is quite different. Crusaders gain combo counters slowly after every kill during a certain buff whereas raiders immediately gain all combo counters but slowly lose them overtime and it is further lost when certain skills are used. Here it is! The Swashbuckler class branch! [SIZE="3"]Swashbuckler[/SIZE] Weapon Mastery Increases the mastery and accuracy of the mainhand weapon. Similar to the 2nd Job Warriors Skill. Offhand Mastery Increases the mastery and accuracy of the offhand weapon. Final Attack Gives a chance of inflicting an extra attack after an attack. Similar to the 2nd Job Warriors Skill. Weapon Booster Boosts the attacking speed of the dual weapons. Similar to the 2nd Job Warriors Skill. Dual Strike Attacks twice with both weapons at once
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Lunge Lunges forward damaging and stunning a mob.
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Whirlwind An AoE ability that damages up to 3 mobs on both sides
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[SIZE="3"]Raider[/SIZE] Charge Charges up to six counters in one go. As long as the counters are active, the character gains a boost of weapon attack and accuracy. After a certain period of time, the Raidr loses one charge.
Spoiler 1 charge is lost after every 80 seconds.Dual Rend Requires 1 on Charge. Uses one counter to attack twice on up to four targets.
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Critical Blast Requires 1 on Charge. Use two counters to deal heavy damage to a single monster ignoring the enemys weapon defense.
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Eruption Requires 1 on Charge. Uses all the counters to deal massive AoE damage hitting up to 12 targets. Damage varies on the number of counters used up. Cooldown Time: 1 min
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Debilitate Glares at nearby mobs reducing their weapon attack, weapon defense, magic attack and magic defense.
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Parley/Withdraw An AoE ability that removes the mobs aggression towards you. Targets up to six mobs. (eg. On a Master Chronos if it’s attacking you, using this skill will stop the chronos from attacking you and will wander as if it was never provoked)
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[SIZE="3"]Privateer[/SIZE] Advanced Charge Mastery Requires MAXED points on Charge Further increases the amount of counters that a character can carry.
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Charge Retain Requires 15 points on Charge A passive ability that has a chance that skills will not use up counters upon usage. Does not work with Eruption, Asura Strike or Sargasso.
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Air Cutter Uses 1 combo counter to attack with a cutting missile from a range.
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Asura Strike Uses all combo counters to deal a single powerful strike. Cooldown time: 1 min
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Vorpal Slash Uses 2 combo counters to perform an assaulter like skill. Unlike assaulter however, it can be used anywhere acting similarily to teleport. Vorpal slash can hit up to 12 targets within range unlike assaulter.
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Sargasso Uses all combo counters to deal heavy AoE damage by summoning a deadly vortex in the middle of a field. Cooldown: 5 mins.
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Critical Perception A supportive skill that sharply increases the Privateers attack power for a short period of time. Lasts 1 minute, Cooldown: 5 mins.
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Coup De Grace A passive skill that instantly kills any mob below 15% hp with a normal attack, Does not work on bosses.
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Just to let everyone know, my mapleaddition patch v0.6 will be releasing a whole new area full of excitement much like Masteria. It will be released VERY SOON with some images. Stay Tuned! New Pirate Class (Fan made) - iiMarik - 2008-09-12 2 comments: Quote:Final AttackHow much damage will it be? Explanation. Quote:Uses all combo counters to deal heavy AoE damage by summoning a deadly vortex in the middle of a field. How much damage will the vortex do? Does it hurt bosses? More details please! I like the effort you put into making these creations. Well done. New Pirate Class (Fan made) - JezzaRules - 2008-09-12 iiMarik Wrote:2 comments: Final attack damage is similar to the 2nd job warriors one so I didn't think I should state it. (I'll write it up right now) and the Sargasso damage is already explained in the spoiler. +80% damage for every charge counter at max level the player has. In other words if you had like 12 counters, this attack will deal like 960% damage to all monsters nearby. New Pirate Class (Fan made) - iiMarik - 2008-09-12 Ah, right! Sorry I missed it I guess! =) New Pirate Class (Fan made) - Harrisonized - 2008-09-12 JezzaRules Wrote:Coup De GraceThat will be a VERY interesting skill but useless skill. How would it work? Someone walks into the map and kills 85% of the monster and suddenly it dies? Or if a monster has 15% left and you walk onto it, it dies? If it has 15% and you 1hit it? Now I shall explain why it's useless. The highest nonboss mob we have right now is 84K hp. 15% of that is 12.6K, and I'm pretty sure you wouldn't want your class to be doing damage less than that, so you would be able to 1 hit the monster (with 15% hp) anyways. Why get another skill to do what you can already do? New Pirate Class (Fan made) - JezzaRules - 2008-09-12 Harrisonized Wrote:That will be a VERY interesting skill but useless skill. Well it can be useful if you take a while to take down a certain monster. I should've rephrased this a bit clearer =S. If the monster is below 15% hp, one of your hits has a certain chance of KOing a monster, however seeing that most of your skills are high damage, this skill is almost rendered useless unless you do not want to waste too much Mp and start normally attacking it. This skill is useful if you are taking a while to kill a single monster. New Pirate Class (Fan made) - SasukeJnr - 2008-09-14 lol, half the names is taken from RO and Golden Sun. This sorta reminds me of a reverse Sader Ah well, nice ideas Jezza! |