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DavyJonesx Wrote:Can anyone recommend me a Character card set that would suit Eunwols?
Set 1 pirate set:
Mechanic for buff duration
Xenon for stat
eunwol for min crit
Set 2 nothing special:
Kanna for boss dmg
Beast tamer for ignore def
Marksman for critical (this isnt so useful for bossing, past 50% hp you will crit nearly all the time)
set 3 warrior set (I know it sucks but its a free bonus):
Da for boss dmg
Hayato for minimum critical dmg
ds/zero/kaiser status resist/exp/stat
There are probably some better options, like if you dont need status resist ds will be useless, if you dont need crit past 50% hp marksman will suck & if you dont grind zero isnt needed either. Im not sure if corsair/jett card works with the copy skill that eunwol has aswell, if it does, then get both of them aswell.
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Even Wrote:Set 1 pirate set:
Mechanic for buff duration
Xenon for stat
eunwol for min crit
Set 2 nothing special:
Kanna for boss dmg
Beast tamer for ignore def
Marksman for critical (this isnt so useful for bossing, past 50% hp you will crit nearly all the time)
set 3 warrior set (I know it sucks but its a free bonus):
Da for boss dmg
Hayato for minimum critical dmg
ds/zero/kaiser status resist/exp/stat
There are probably some better options, like if you dont need status resist ds will be useless, if you dont need crit past 50% hp marksman will suck & if you dont grind zero isnt needed either. Im not sure if corsair/jett card works with the copy skill that eunwol has aswell, if it does, then get both of them aswell.
I would ditch marksman and put hayato in it's spot. You can get better bonuses in the 3rd deck this way.
Also i don't think soul divide is a summon
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Takebacker Wrote:I would ditch marksman and put hayato in it's spot. You can get better bonuses in the 3rd deck this way.
Also i don't think soul divide is a summon
Beast tamer is a sengoku class? :f6:
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What would the ideal character card set be for Evans besides the Luminous character card?
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Even Wrote:Beast tamer is a sengoku class? :f6:
Sengoku doesn't have a set eff, neither does beast tamer.
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Marcellow Wrote:What would the ideal character card set be for Evans besides the Luminous character card?
Its basicly the same as the other guy with a few tweaks
Set 1 pirate set:
Mechanic for buff duration
Xenon for stat (very minimal boost, but what else could you use to fill pirate deck?)
eunwol for min/max crit (not out yet, use cannoneer here till it release)
Set 2 mage:
Kanna for boss dmg
Beast tamer for ignore def
Luminous for stat
Set 3 nothing special:
Da for boss dmg
Hayato for minimum critical dmg
Marksman for critical rate
You could also say that mercedes is okey if you are bossing, a bit less cooldown on soul stone isnt that bad.
Evans should have 60% crit at lvl 200 without anything. So with all link skills & decent se (lvl 2 including beast tamer) you will reach 95% with marksman card. You can say pineapple it and ditch marksman card for something else, and get a critical ring, then you easily got 100% but it really doesnt matter which card you replace it with.
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Even Wrote:Set 1 pirate set:
Mechanic for buff duration
Xenon for stat
eunwol for min crit
Set 2 nothing special:
Kanna for boss dmg
Beast tamer for ignore def
Marksman for critical (this isnt so useful for bossing, past 50% hp you will crit nearly all the time)
set 3 warrior set (I know it sucks but its a free bonus):
Da for boss dmg
Hayato for minimum critical dmg
ds/zero/kaiser status resist/exp/stat
There are probably some better options, like if you dont need status resist ds will be useless, if you dont need crit past 50% hp marksman will suck & if you dont grind zero isnt needed either. Im not sure if corsair/jett card works with the copy skill that eunwol has aswell, if it does, then get both of them aswell.
You could probably remove Mech as Eunwol literally has only 1 active buff which isn't a hyper skill, and that's the one that blocks up to 3 sources of damage for 30 seconds and has a CD of 60 seconds. Even though I play in KMS, so my card set-ups are largely different, I believe this would be a better set-up for Eunwols in GMS
Set 1 Pirate set (PDR %):
AB for Dex (yeah it's minimal, but it still adds to the damage)
Xenon for stat
Eunwol for min crit and max crit damage
Set 2 Mage set (% MP to Damage):
Kanna for boss dmg
Beast tamer for ignore def
Evan for MP regen/ F/P for MP (Ever since they changed Spirit Bond so that it doesn't regenerate MP anymore, you do run out of MP really fast and it is pretty damned annoying as well)
Set 3 Warrior set (% HP to Damage):
DA for Boss Damage
Hayato for min crit damage
Zero for exp (If you're still planning on training)/ DS for stat resist (If you're bossing)/ Kaiser for STR (for more damage)
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Indeed Wrote:You could probably remove Mech as Eunwol literally has only 1 active buff which isn't a hyper skill, and that's the one that blocks up to 3 sources of damage for 30 seconds and has a CD of 60 seconds. Even though I play in KMS, so my card set-ups are largely different, I believe this would be a better set-up for Eunwols in GMS
Set 1 Pirate set (PDR %):
AB for Dex (yeah it's minimal, but it still adds to the damage)
Xenon for stat
Eunwol for min crit and max crit damage
Set 2 Mage set (% MP to Damage):
Kanna for boss dmg
Beast tamer for ignore def
Evan for MP regen/ F/P for MP (Ever since they changed Spirit Bond so that it doesn't regenerate MP anymore, you do run out of MP really fast and it is pretty damned annoying as well)
Set 3 Warrior set (% HP to Damage):
DA for Boss Damage
Hayato for min crit damage
Zero for exp (If you're still planning on training)/ DS for stat resist (If you're bossing)/ Kaiser for STR (for more damage)
The mechanic thing is mainly for decent skills. I rather have 36 sec longer on each of those skills rather than 40 dex. Obviously its not needed but I prefer that over ab.
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Even Wrote:Its basicly the same as the other guy with a few tweaks
Set 1 pirate set:
Mechanic for buff duration
Xenon for stat (very minimal boost, but what else could you use to fill pirate deck?)
eunwol for min/max crit (not out yet, use cannoneer here till it release)
Set 2 mage:
Kanna for boss dmg
Beast tamer for ignore def
Luminous for stat
Set 3 nothing special:
Da for boss dmg
Hayato for minimum critical dmg
Marksman for critical rate
You could also say that mercedes is okey if you are bossing, a bit less cooldown on soul stone isnt that bad.
Evans should have 60% crit at lvl 200 without anything. So with all link skills & decent se (lvl 2 including beast tamer) you will reach 95% with marksman card. You can say pineapple it and ditch marksman card for something else, and get a critical ring, then you easily got 100% but it really doesnt matter which card you replace it with.
Thanks so much for your answer, it really helped.
It looks like I got a ton of work to do.
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What would be the best 3 Char Decks for a DB?
I have 25% buff duration on inner ability.
and lvl 100 Mechanic.
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OneTouch Wrote:What would be the best 3 Char Decks for a DB?
I have 25% buff duration on inner ability.
and lvl 100 Mechanic.
Set 1: Pirate Set
Mechanic (%Buff Duration)
Xenon (+STR, +DEX, and most importantly, +LUK)
Eunwol (%Minimum/Maximum Critical Damage, Thunder Breaker, Cannoneer or Angelic Buster until Eunwol is released)
Set 2: Warrior Set
Demon Avenger (%Boss)
Hayato (%Minimum Critical Damage)
Demon Slayer/Zero (either %Status Resistance or %EXP, use whichever one you like)
Set 3:
Kanna (%Boss)
Beast Tamer (%PDR)
Mercedes (lowers CD on Final Cut)
Might be some better cards out there that I can't think of at the moment, but that's what I'd use.
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CakesXD Wrote:Set 1: Pirate Set
Mechanic (%Buff Duration)
Xenon (+STR, +DEX, and most importantly, +LUK)
Eunwol (%Minimum/Maximum Critical Damage, Thunder Breaker, Cannoneer or Angelic Buster until Eunwol is released)
Set 2: Warrior Set
Demon Avenger (%Boss)
Hayato (%Minimum Critical Damage)
Demon Slayer/Zero (either %Status Resistance or %EXP, use whichever one you like)
Set 3:
Kanna (%Boss)
Beast Tamer (%PDR)
Mercedes (lowers CD on Final Cut)
Might be some better cards out there that I can't think of at the moment, but that's what I'd use.
If you have 100% status resistance (or dont need it) and dont want to grind you can add in marksman. You will not have shadow meld active at all times and in things like dojo every bit of time matters. Im not sure how shadow meld works in CRA but its still a boost.
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What would the best set for a Kaiser be? This is what I'm currently using:
Set 1:
DS - SS
Kaiser - SS
Zero - SS
Set 2:
Mechanic - S
AB - SS
Xenon - S
Set 3:
Kanna - S
DA - S
Marksman - S
I plan on replacing the Zero with Hayato when I decide to stop being lazy and get it to 200, and replace AB with EunWol once it arrives to GMS. Any other recommendations?
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Punksicle Wrote:What would the best set for a Kaiser be? This is what I'm currently using:
Set 1:
DS - SS
Kaiser - SS
Zero - SS
Set 2:
Mechanic - S
AB - SS
Xenon - S
Set 3:
Kanna - S
DA - S
Marksman - S
I plan on replacing the Zero with Hayato when I decide to stop being lazy and get it to 200, and replace AB with EunWol once it arrives to GMS. Any other recommendations?
Really depends if you want to keep your SS ranks or not. For a Kaiser, the DS card is useless, not to mention that the warrior set is the worst of them all.
If you are willing to lvl future characters for SS sets I would go with this:
Set 1:
Kaiser
Hayato
Demon Avenger
Set 2:
Mechanic
Eunwol
Xenon
Set 3:
Kanna
Beast Tamer
Marksman
But you want to keep your SS you really cannot do much with it. DS is still useless and warrior set sucks, so you can place AB instead of DS then place eunwol in set 2 when it release, but then theres no room for beast tamer. Best thing is to make room for beast tamer, but there really isnt any atm.
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I'm using DS atm, because it puts me at 99% status resist, without the use of a resistance potion. I was thinking of replacing it once we get the BW/NW revamps. As for Beast Tamer, i'm already at 90% pdr, so the 6% i'd get from it wouldn't do a lot :/. I guess it's time to start training my Hayato and Demon Avenger then.
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It look like % Mp to Damage and Hp to Damage has change to similar type like Damage per level char card
cuz at the current patch when you have 3 mage or 3 warrior card on and off it doesn't show your range change or not
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