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Character Card System - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Character Card System (/showthread.php?tid=55076) |
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Character Card System - Stereo - 2012-06-25 It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the characters on your account per server (6 total) - Each character can be present once (1 total) - Each job can be present once - The level of the character determines the effects of the card - The level, job and class of all characters in a set determines the set bonus - Effects and set bonuses apply to all characters on the account on the same server Individual Card Bonuses Arranged into four ranks: - B: 30-59 - A: 60-99 - S: 100-199 - SS: 200+ Zero starts at level 100 so has different ones. - B: 110-129 - A: 130-159 - S: 160-199 - SS: 200+
Card Set Bonuses Rank is determined by the rank of the average character in the set. 100+100+94 -> A rank (98 average), 106+100+94 -> S rank (100 average). These are based on either class, or origin. The requirement must be met by all characters in the set. Each effect is unique, and can only be active once (if both sets satisfy it, it'll choose the higher).
Additionally, for sets of particular ranks, you get bonuses. These sets are not unique - both sets can give the same or different ranked ones. All characters in the set must have achieved the rank to get these bonuses.
Questions Q: What does "level to physical/magical damage" do, anyway? A: There are two types of these bonuses - one adds to your damage range (Paladins/Mages, only affects one or the other), and the other adds to each hit after all other damage calculations (Buccs/TBs, affects both types of range). To get the total, add up all similar bonuses, then multiply by the level of the character receiving the bonus. This is added to the physical/magical damage range, or to the damage dealt by each hit. Q: What does "hp/mp to damage" do, anyway? A: Take a percent of your base HP, add it to the damage range. Note that while the displayed range changes, skills first use the range without it, and then the amount is added to each hit after all other calculations. Q: Wait, so which of those is better? A: Take for example an S rank Viper vs. the S rank Warrior set. These bonuses are 4*level and 8% of base hp respectively. On a level 170 Dark Knight with 9800 base HP, they will add 680 and 784 damage to the range. On a level 30 Brawler with 1000 base HP, they will add 120 and 80 damage. The key is knowing what the base HP is - from that you can figure things out. It's harder to compare Paladin & I/L because they're applied slightly differently. Q: How do Evan/Aran's "70% chance of healing %HP (1 per 60s)" work? A: Well the description's bad. Seems like it has a 100% chance of triggering every 10 seconds, for the % listed. Then, on the next attack, it has a 70% chance of triggering a second time, with double the %. There may also be a smaller chance of triggering a third time. In either case, it's a percent of your base HP/MP - ie. not including any % skills or +hp/mp equipment. Q: Does my potential affect the stats? A: Sometimes yes, sometimes no. Kaiser's card and Xenon's card stats are not affected by potential. The set bonuses (2 5 7 10) are affected by potential. Seems likely other individual cards are not, but I haven't tried them. Thanks to this guy ([MENTION=3186]HighOnMushrooms[/MENTION];?) [MENTION=5537]Locked[/MENTION]; [MENTION=1747]iAmFear[/MENTION]; Character Card System - Takebacker - 2012-06-25 I think you got B and A confused. Character Card System - Stereo - 2012-06-25 It's Nexon's fault for not knowing what an alphabet is. Fixed. Character Card System - Faders - 2012-06-25 Can the card effects apply to the character that is the card? Ex. After the patch, would my mechanic's 15% cooldown decrease effect apply to itself as well? Character Card System - Stereo - 2012-06-25 As far as I know, yes, the effects apply to every character on the account. Character Card System - Alloy - 2012-06-25 Stereo Wrote:As far as I know, yes, the effects apply to every character on the account. In the account... or in the server? Character Card System - Untradeable - 2012-06-25 Alloy Wrote:In the account... or in the server? Per Server. Character Card System - Alloy - 2012-06-25 Untradeable Wrote:Per Server. I was pretty sure already, but oh well, doesn't hurt to ask :p Character Card System - Untradeable - 2012-06-25 Alloy Wrote:I was pretty sure already, but oh well, doesn't hurt to ask :p Not sure how it works in Allianced servers though. Character Card System - Locked - 2012-06-25 Well, original table can be found here, original discussion can be found here, original testing can be found here Should pretty much have most of the information you're looking for. Character Card System - LiquidSwing - 2012-06-25 Say I have 2 sets of triple SS sets. Do I recieve two different 5% boss damage and hte other crap? So I end up with 10% total boss damage? Character Card System - Untradeable - 2012-06-25 LiquidSwing Wrote:Say I have 2 sets of triple SS sets. Yes. Character Card System - Stereo - 2012-06-25 Locked Wrote:Well, original table can be found here, original discussion can be found here, original testing can be found here Thanks, that cleared up DBs and a couple other things I wasn't sure of. Character Card System - LiquidSwing - 2012-06-25 I guess the next big question is what combination yields the most damage. This is what I can think of so far; For Warriors
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Other physical classes
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The "I hit cap anyway, I just need help bossing." one;
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All of these were done assuming multiple copies of a specific class. I threw these together just now with some hand waving, no numbers written down yet. Edit; As far as I remember, the Rank bonus is still decided by the majority rank of your card set. So having a set of S, S, A, should still yield a S bonus. If not, I'll have to re-do these. Character Card System - Dark Link - 2012-06-25 I hope you realize you would have to level two of the same class to get those bonuses. You can't put the same character into both decks. Character Card System - Stereo - 2012-06-25 LiquidSwing Wrote:Edit; As far as I remember, the Rank bonus is still decided by the majority rank of your card set. So having a set of S, S, A, should still yield a S bonus. If not, I'll have to re-do these. That's my assumption too, but I have B (2 incl. Jett), A (4), and S (5) characters on my account so I should be able to test it when the patch lands. Character Card System - FenixR - 2012-06-25 Damn, now i need to make the 2 other warriors to get that dayumish bonus of Attack... Wait, Does Aran and Demon Slayer(When hes unlocked again) Count as a warrior for that bonus? edit:Theres also that CK warrior isn't it? Although he only counts as A at best. Character Card System - Yooniecorns - 2012-06-25 Untradeable Wrote:Not sure how it works in Allianced servers though. Funny thing I noticed was, The HP/MP bonuses for having three S rank card seemed to work in a merged server for me, But the other bonuses (individual card effect, card effect for having three of the same classes) did not work in Galicia, which is merged with Culverin in KMS. Character Card System - Untradeable - 2012-06-25 FenixR Wrote:Damn, now i need to make the 2 other warriors to get that dayumish bonus of Attack...Yes, Demon slayer counts as a warrior, and Dawn Warrior counts too. Character Card System - FenixR - 2012-06-25 But no the aran? or he counts too? |