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[Module] Legendary Potential Rarity - Printable Version

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[Module] Legendary Potential Rarity - Fiel - 2011-08-05

In the Legend update, there was a new addition to the Potential system - a fourth rarity called "Legendary". In this module I will be covering the basics on how the Potential system works based upon our community's findings and go over what bonuses you can expect to receive from the newest rarity.

Please note: Not all of this information may be correct. If there is a piece of information that I post which I doubt, I will mark it with a "(???)". If any Southperrican can help fill in the gaps here that would be wonderful.

Basics of the Potential System:
Although there are now four different rarities, there are actually five different pools from which each rarity can draw bonuses. There is no name given explicitly by the WZ files for these pools, therefore, for the sake of simplicity, I will name them alphabetically, so A - E. As an item proceeds through the rarity levels the bonuses it receives are stronger. Thus, a bonus received from pool A is weaker than pool B, B is weaker than C, so on and so forth.

If the pools and rarities could be shown on one chart, it would look like the following:

Code:
Pool A -----
                                 |-> RARE
           ----- Pool B -----
       EPIC <-|    
               ----- Pool C -----
                                 |-> UNIQUE
               ----- Pool D -----
  LEGENDARY <-|
               ----- Pool E

Note: What's being added to the potential system is not a level-based tier. It is a new level of rarity (rare --> epic --> unique --> legendary).

Thus, Rare items can pull from pools A & B, Epic pulls from B & C, and so on. However, this is not set in stone. It's possible, for example, for a Rare item to pull bonuses from pools C or D, but this is difficult to achieve and tends to occur more frequently on 3-line potentials.

To get from Rare all the way to Unique, you can use regular Miracle Cubes from the Cash Shop. However, to get from Unique to Legendary you must use a Master Miracle Cube which, unsurprisingly, costs more NX than a standard Miracle Cube. In KMS, the cost of a Master Miracle Cube is 1.9k NX, but its unknown how this price will reflect in the GMS/MSEA servers.

[Image: mastermiraclecube.png]
Master Miracle Cube
Description: 장비 아이템의 잠재능력을 새롭게 설정시켜 준다는 신비한 큐브이다. 미라클 큐브보다 등급이 상향될 가능성이 더 높다. \n#c레어 등급 이상부터 레전드리 등급까지의 아이템에만 사용 가능# \n#c결과물 최고 등급: 레전드리 (This miracle cube unlocks the highest tier of power from an item - Legendary.) (???)

Also, the type of bonus received is determined upon other factors such as item level and equipment type (called "optionType" in the data).

The Pools:
With that said, here is a listing of all five pools:

 Pool A
 Pool B
 Pool C
 Pool D
 Pool E



[Module] Legendary Potential Rarity - Locked - 2011-08-05

You can get from Pool C/D w/ Rare too.
[Image: MapleStory-BasilMarket-Screen-196963.jpg]

Sorry only SS I could find.


[Module] Legendary Potential Rarity - Sn1perJohnE - 2011-08-05

Hmmm any ideas on what equips give the new skills? I'm guessing cape, top, and overalls...


[Module] Legendary Potential Rarity - JoeTang - 2011-08-05

Quote:Stun Resistance: +#incAsrR% (???)
Status Effect Resistance.

Sn1perJohnE Wrote:Hmmm any ideas on what equips give the new skills? I'm guessing cape, top, and overalls...

Shoes, Hat, and Gloves in that order.


[Module] Legendary Potential Rarity - Dark Link - 2011-08-05

Real? So now the pollsize of pulling potential bonuses has essentially doubled!? Good luck trying to get what you need ever again lol


[Module] Legendary Potential Rarity - Locked - 2011-08-05

Sn1perJohnE Wrote:Hmmm any ideas on what equips give the new skills? I'm guessing cape, top, and overalls...

Useful Combat Orders - Shoes
Useful Advanced Bless - Hat
Useful Wind Booster - Gloves


[Module] Legendary Potential Rarity - shouri - 2011-08-05

co: shoe
adv bless: hat
wind booster: glove

They each show the same "item type" as haste, door, and SE, respectively.


[Module] Legendary Potential Rarity - Dark Link - 2011-08-05

is it possible to get both "Decent" skills on one item or is it a "One or the other" type of system?


[Module] Legendary Potential Rarity - Sn1perJohnE - 2011-08-05

JoeTang Wrote:Status Effect Resistance.



Shoes, Hat, and Gloves in that order.

Locked Wrote:Useful Combat Orders - Shoes
Useful Advanced Bless - Hat
Useful Wind Booster - Gloves

shouri Wrote:co: shoe
adv bless: hat
wind booster: glove

They each show the same "item type" as haste, door, and SE, respectively.

Hmmm, guess ill need some upgrades. Lil sad though that they using those again.

Should it be possible to get both a decent and useful skill on one equip?


Edit: ninjad :/


[Module] Legendary Potential Rarity - shouri - 2011-08-05

dont see why not... Legendary gets to pull from both pools. But who knows if they'll both work when you get em.


[Module] Legendary Potential Rarity - Fiel - 2011-08-05

If someone could tell me what optionTypes equal what equipment I can include that into this module.


[Module] Legendary Potential Rarity - shouri - 2011-08-05

shoe 55
hat 51
glove 54
pants 70
weapon 10



based off of the self skills and boss damage 30


[Module] Legendary Potential Rarity - Raul - 2011-08-05

Okay, this is better.
At least you can now get the useful skills and decent skills instead of having to choose.
which would kinda suck.


[Module] Legendary Potential Rarity - Atuan - 2011-08-05

Dark Link Wrote:Real? So now the pollsize of pulling potential bonuses has essentially doubled!? Good luck trying to get what you need ever again lol

I don't understand where this is coming from. Am I missing something? It looks as it is now, but with one new pool.

Pool B in Rare is what you get on your Primary lines.
Pool B in Epic is what you get on your Secondary lines. And it gets its Primary line from Pool C.

Or do I have this entire thing mixed up?


[Module] Legendary Potential Rarity - kremechoko - 2011-08-05

lolnvm ignore this


[Module] Legendary Potential Rarity - ShinkuDragon - 2011-08-05

i'm wondering (don't think it can be answered without an SS though) if nexon will make it unavailable to grab from legendary when in unique rank.

but ooh boy, feeling so happy about glitched skills now, having to choose between haste or CO, SI or SE


[Module] Legendary Potential Rarity - Blades4hire - 2011-08-05

The inference I'm making is that secondary lines DO NOT decide rank, only primary lines do.
Ex. If a rare item had 3% luk on the primary line, and 9% luk 9% luk on secondary line, it would still stay rare because the primary line has been pulled from pool A.
so, theoretically, with this new system, it's possible to get 3/12/12 on a RARE item, although it's almost impossibly rare.(no pun intended)


[Module] Legendary Potential Rarity - shouri - 2011-08-05

Blades4hire Wrote:The inference I'm making is that secondary lines DO NOT decide rank, only primary lines do.
Ex. If a rare item had 3% luk on the primary line, and 9% luk 9% luk on secondary line, it would still stay rare because the primary line has been pulled from pool A.
so, theoretically, with this new system, it's possible to get 3/12/12 on a RARE item, although it's almost impossibly rare.(no pun intended)

It's always been the case that you have a small chance of obtaining a potential line for a higher rarity, at a low success rate.
The lines don't decide the rarity. The rarity decides the highest likelyhood of the lines.... with a very small likelyhood of higher rarity lines showing up.


[Module] Legendary Potential Rarity - Jerry-Boyle - 2011-08-05

So this Master Cube..is an instant upgrade from Unique->Legendary? If it can only be used on Legendary items, then it sounds like it's an instant upgrade type of deal which seems more worthy of the higher price-tag then what I previous thought(Buy MCubes till Legendary, then re-buy MCubes to cube legendary items.). Unlike miracle cubes..where you just cube till it levels till Unique and then you try for stats.


[Module] Legendary Potential Rarity - Fiel - 2011-08-05

Jerry-Boyle Wrote:So this Master Cube..is an instant upgrade from Unique->Legendary? If it can only be used on Legendary items, then it sounds like it's an instant upgrade type of deal which seems more worthy of the higher price-tag then what I previous thought(Buy MCubes till Legendary, then re-buy MCubes to cube legendary items.). Unlike miracle cubes..where you just cube till it levels till Unique and then you try for stats.

I think it takes you from Unique to Legendary like standard cubes take you from Epic to Unique. Gotta keep trying. The Master Cube makes no mention of a guarantee.