Double Swing Description Press the attack key twice to deal a double attack on up to 12 enemies. Animations:Effect, Hit0 Max Level: 20
1
MP Cost: 2, Damage: 112%
2
MP Cost: 2, Damage: 114%
3
MP Cost: 2, Damage: 116%
4
MP Cost: 2, Damage: 118%
5
MP Cost: 2, Damage: 120%
6
MP Cost: 3, Damage: 122%
7
MP Cost: 3, Damage: 124%
8
MP Cost: 3, Damage: 126%
9
MP Cost: 3, Damage: 128%
10
MP Cost: 3, Damage: 130%
11
MP Cost: 3, Damage: 132%
12
MP Cost: 4, Damage: 134%
13
MP Cost: 4, Damage: 136%
14
MP Cost: 4, Damage: 138%
15
MP Cost: 4, Damage: 140%
16
MP Cost: 4, Damage: 142%
17
MP Cost: 4, Damage: 144%
18
MP Cost: 5, Damage: 146%
19
MP Cost: 5, Damage: 148%
20
MP Cost: 5, Damage: 150%
Combat Step Description Press a direction key twice to quickly move a short distance.\n[Command: #c->->#]\nRequired Skill: #cDouble Swing Lv. 5# Animations:Effect Max Level: 15
1
MP Cost: 1, travel a short distance
2
MP Cost: 1, travel a short distance
3
MP Cost: 1, travel a short distance
4
MP Cost: 2, travel a short distance
5
MP Cost: 2, travel a short distance
6
MP Cost: 2, travel a short distance
7
MP Cost: 3, travel a short distance
8
MP Cost: 3, travel a short distance
9
MP Cost: 3, travel a short distance
10
MP Cost: 4, travel a short distance
11
MP Cost: 4, travel a short distance
12
MP Cost: 4, travel a short distance
13
MP Cost: 5, travel a short distance
14
MP Cost: 5, travel a short distance
15
MP Cost: 5, travel a short distance
Polearm Booster Description Triples the attack speed of your weapon. Must have a polearm equipped.\nRequired Skill: #cCombat Step Lv. 5# Animations:Effect Max Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Aran (II)
Polearm Mastery Description Increases the weapon mastery and accuracy of polearms. \nRequired Skill: #cTriple Swing Lv. 3# Max Level: 20
1
Polearm Mastery: + 12%, Accuracy: +3
2
Polearm Mastery: + 14%, Accuracy: +6
3
Polearm Mastery: + 16%, Accuracy: +9
4
Polearm Mastery: + 18%, Accuracy: +12
5
Polearm Mastery: + 20%, Accuracy: +15
6
Polearm Mastery: + 22%, Accuracy: +18
7
Polearm Mastery: + 24%, Accuracy: +21
8
Polearm Mastery: + 26%, Accuracy: +24
9
Polearm Mastery: + 28%, Accuracy: +27
10
Polearm Mastery: + 30%, Accuracy: +30
11
Polearm Mastery: + 32%, Accuracy: +33
12
Polearm Mastery: + 34%, Accuracy: +36
13
Polearm Mastery: + 36%, Accuracy: +39
14
Polearm Mastery: + 38%, Accuracy: +42
15
Polearm Mastery: + 40%, Accuracy: +45
16
Polearm Mastery: + 42%, Accuracy: +48
17
Polearm Mastery: + 44%, Accuracy: +51
18
Polearm Mastery: + 46%, Accuracy: +54
19
Polearm Mastery: + 48%, Accuracy: +57
20
Polearm Mastery: + 50%, Accuracy: +60
Triple Swing Description Press the attack key three times to deal a triple attack on up to 12 enemies.\nRequired Skill: #cDouble Swing Lv. 20# Animations:Hit0, Effect Max Level: 20
1
MP Cost: 5, Damage: 208%
2
MP Cost: 5, Damage: 211%
3
MP Cost: 5, Damage: 214%
4
MP Cost: 5, Damage: 217%
5
MP Cost: 5, Damage: 220%
6
MP Cost: 6, Damage: 223%
7
MP Cost: 6, Damage: 226%
8
MP Cost: 6, Damage: 229%
9
MP Cost: 6, Damage: 232%
10
MP Cost: 6, Damage: 235%
11
MP Cost: 6, Damage: 238%
12
MP Cost: 7, Damage: 241%
13
MP Cost: 7, Damage: 244%
14
MP Cost: 7, Damage: 247%
15
MP Cost: 7, Damage: 250%
16
MP Cost: 7, Damage: 253%
17
MP Cost: 7, Damage: 256%
18
MP Cost: 8, Damage: 259%
19
MP Cost: 8, Damage: 262%
20
MP Cost: 8, Damage: 265%
Final Charge Description Charges forward, knocking back enemies in your path. Can only be activated after using Triple Swing.\n[Command: Triple Swing + #c→ + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20# Animations:Effect, Effect0, Hit0 Max Level: 30
1
MP Cost: 14, Damage: 113%, Max Monsters Pushed: 5
2
MP Cost: 15, Damage: 116%, Max Monsters Pushed: 5
3
MP Cost: 15, Damage: 119%, Max Monsters Pushed: 5
4
MP Cost: 16, Damage: 122%, Max Monsters Pushed: 5
5
MP Cost: 16, Damage: 125%, Max Monsters Pushed: 5
6
MP Cost: 17, Damage: 128%, Max Monsters Pushed: 6
7
MP Cost: 17, Damage: 131%, Max Monsters Pushed: 6
8
MP Cost: 18, Damage: 134%, Max Monsters Pushed: 6
9
MP Cost: 18, Damage: 137%, Max Monsters Pushed: 6
10
MP Cost: 19, Damage: 140%, Max Monsters Pushed: 6
11
MP Cost: 19, Damage: 143%, Max Monsters Pushed: 6
12
MP Cost: 20, Damage: 146%, Max Monsters Pushed: 7
13
MP Cost: 20, Damage: 149%, Max Monsters Pushed: 7
14
MP Cost: 21, Damage: 152%, Max Monsters Pushed: 7
15
MP Cost: 21, Damage: 155%, Max Monsters Pushed: 7
16
MP Cost: 22, Damage: 158%, Max Monsters Pushed: 7
17
MP Cost: 22, Damage: 161%, Max Monsters Pushed: 7
18
MP Cost: 23, Damage: 164%, Max Monsters Pushed: 8
19
MP Cost: 23, Damage: 167%, Max Monsters Pushed: 8
20
MP Cost: 24, Damage: 170%, Max Monsters Pushed: 8
21
MP Cost: 24, Damage: 173%, Max Monsters Pushed: 8
22
MP Cost: 25, Damage: 176%, Max Monsters Pushed: 8
23
MP Cost: 25, Damage: 179%, Max Monsters Pushed: 8
24
MP Cost: 26, Damage: 182%, Max Monsters Pushed: 9
25
MP Cost: 26, Damage: 185%, Max Monsters Pushed: 9
26
MP Cost: 27, Damage: 188%, Max Monsters Pushed: 9
27
MP Cost: 27, Damage: 191%, Max Monsters Pushed: 9
28
MP Cost: 28, Damage: 194%, Max Monsters Pushed: 9
29
MP Cost: 28, Damage: 197%, Max Monsters Pushed: 9
30
MP Cost: 29, Damage: 200%, Max Monsters Pushed: 10
Combo Smash Description Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1# Animations:Hit0, Effect, Effect0, Ball Max Level: 20
1
Damage: 410%, Max Monsters Hit: 4
2
Damage: 420%, Max Monsters Hit: 4
3
Damage: 430%, Max Monsters Hit: 5
4
Damage: 440%, Max Monsters Hit: 5
5
Damage: 450%, Max Monsters Hit: 5
6
Damage: 460%, Max Monsters Hit: 6
7
Damage: 470%, Max Monsters Hit: 6
8
Damage: 480%, Max Monsters Hit: 6
9
Damage: 490%, Max Monsters Hit: 7
10
Damage: 500%, Max Monsters Hit: 7
11
Damage: 510%, Max Monsters Hit: 7
12
Damage: 520%, Max Monsters Hit: 8
13
Damage: 530%, Max Monsters Hit: 8
14
Damage: 540%, Max Monsters Hit: 8
15
Damage: 550%, Max Monsters Hit: 9
16
Damage: 560%, Max Monsters Hit: 9
17
Damage: 570%, Max Monsters Hit: 9
18
Damage: 580%, Max Monsters Hit: 10
19
Damage: 590%, Max Monsters Hit: 10
20
Damage: 600%, Max Monsters Hit: 10
Combo Drain Description Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #c↓↓ + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1# Animations:Effect, Effect0 Max Level: 20
1
Restores 1% of damage for 44 sec
2
Restores 1% of damage for 48 sec
3
Restores 1% of damage for 52 sec
4
Restores 1% of damage for 56 sec
5
Restores 2% of damage for 60 sec
6
Restores 2% of damage for 64 sec
7
Restores 2% of damage for 68 sec
8
Restores 2% of damage for 72 sec
9
Restores 2% of damage for 76 sec
10
Restores 3% of damage for 80 sec
11
Restores 3% of damage for 84 sec
12
Restores 3% of damage for 88 sec
13
Restores 3% of damage for 92 sec
14
Restores 3% of damage for 96 sec
15
Restores 4% of damage for 100 sec
16
Restores 4% of damage for 104 sec
17
Restores 4% of damage for 108 sec
18
Restores 4% of damage for 112 sec
19
Restores 4% of damage for 116 sec
20
Restores 5% of damage for 120 sec
Body Pressure Description Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. Animations:Hit0, Mob, Effect, Effect0 Max Level: 20
Combo Critical Description Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10# Max Level: 20
1
Critical HIt Rate: +1%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
2
Critical HIt Rate: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
3
Critical HIt Rate: +3%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
4
Critical HIt Rate: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
5
Critical HIt Rate: +5%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
6
Critical HIt Rate: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
7
Critical HIt Rate: +7%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4
8
Critical HIt Rate: +8%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 4
9
Critical HIt Rate: +9%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
10
Critical HIt Rate: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
11
Critical HIt Rate: +11%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
12
Critical HIt Rate: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
13
Critical HIt Rate: +13%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
14
Critical HIt Rate: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
15
Critical HIt Rate: +15%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8
16
Critical HIt Rate: +16%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8
17
Critical HIt Rate: +17%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
18
Critical HIt Rate: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
19
Critical HIt Rate: +19%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
20
Critical HIt Rate: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Full Swing Description Increases the damage of Double Swing and Triple Swing. \nRequired Skill: #cTriple Swing Lv. 20# Max Level: 20
Final Toss Description Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing.\n[Command: Triple Swing + #c↑ + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20# Animations:Effect, Hit0 Max Level: 30
Combo Fenrir Description Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 100 or higher#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10# Animations:Hit0, Effect, Effect0, Ball Max Level: 30
1
Deals 505% damage on 4 enemies twice
2
Deals 510% damage on 4 enemies twice
3
Deals 515% damage on 4 enemies twice
4
Deals 520% damage on 4 enemies twice
5
Deals 525% damage on 5 enemies twice
6
Deals 530% damage on 5 enemies twice
7
Deals 535% damage on 5 enemies twice
8
Deals 540% damage on 5 enemies twice
9
Deals 545% damage on 5 enemies twice
10
Deals 550% damage on 6 enemies twice
11
Deals 555% damage on 6 enemies twice
12
Deals 560% damage on 6 enemies twice
13
Deals 565% damage on 6 enemies twice
14
Deals 570% damage on 6 enemies twice
15
Deals 575% damage on 7 enemies twice
16
Deals 580% damage on 7 enemies twice
17
Deals 585% damage on 7 enemies twice
18
Deals 590% damage on 7 enemies twice
19
Deals 595% damage on 7 enemies twice
20
Deals 600% damage on 8 enemies twice
21
Deals 605% damage on 8 enemies twice
22
Deals 610% damage on 8 enemies twice
23
Deals 615% damage on 8 enemies twice
24
Deals 620% damage on 8 enemies twice
25
Deals 625% damage on 9 enemies twice
26
Deals 630% damage on 9 enemies twice
27
Deals 635% damage on 9 enemies twice
28
Deals 640% damage on 9 enemies twice
29
Deals 645% damage on 9 enemies twice
30
Deals 650% damage on 10 enemies twice
Rolling Spin Description Jump and spin while spinning the polearm around. Shoves monsters to the left and right.\n[Command: #c↑↑ + Attack Key#] Animations:Hit0, Effect Max Level: 20
Smart Knockback Description Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt. Animations:Effect, Effect0 Max Level: 20
High Mastery Description Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 20# Max Level: 30
High Defense Description A new defense technique the permanently decreases damage received from enemies. Max Level: 30
1
Damage Taken: -0.5%
2
Damage Taken: -1.0%
3
Damage Taken: -1.5%
4
Damage Taken: -2.0%
5
Damage Taken: -2.5%
6
Damage Taken: -3.0%
7
Damage Taken: -3.5%
8
Damage Taken: -4.0%
9
Damage Taken: -4.5%
10
Damage Taken: -5.0%
11
Damage Taken: -5.5%
12
Damage Taken: -6.0%
13
Damage Taken: -6.5%
14
Damage Taken: -7.0%
15
Damage Taken: -7.5%
16
Damage Taken: -8.0%
17
Damage Taken: -8.5%
18
Damage Taken: -9.0%
19
Damage Taken: -9.5%
20
Damage Taken: -10.0%
21
Damage Taken: -10.5%
22
Damage Taken: -11.0%
23
Damage Taken: -11.5%
24
Damage Taken: -12.0%
25
Damage Taken: -12.5%
26
Damage Taken: -13.0%
27
Damage Taken: -13.5%
28
Damage Taken: -14.0%
29
Damage Taken: -14.5%
30
Damage Taken: -15.0%
Final Blow Description Swings the polearm to deal a powerful attack on up to 12 enemies. Can only be used #cafter using Triple Swing#.\n[Command: Triple Swing + #c↓ + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20# Animations:Hit0, Effect Max Level: 30
1
MP Cost: 20, Damage: 626%, Max Enemies Hit: 12
2
MP Cost: 20, Damage: 632%, Max Enemies Hit: 12
3
MP Cost: 20, Damage: 638%, Max Enemies Hit: 12
4
MP Cost: 20, Damage: 644%, Max Enemies Hit: 12
5
MP Cost: 20, Damage: 650%, Max Enemies Hit: 12
6
MP Cost: 20, Damage: 656%, Max Enemies Hit: 12
7
MP Cost: 20, Damage: 662%, Max Enemies Hit: 12
8
MP Cost: 20, Damage: 668%, Max Enemies Hit: 12
9
MP Cost: 20, Damage: 674%, Max Enemies Hit: 12
10
MP Cost: 25, Damage: 680%, Max Enemies Hit: 12
11
MP Cost: 25, Damage: 686%, Max Enemies Hit: 12
12
MP Cost: 25, Damage: 692%, Max Enemies Hit: 12
13
MP Cost: 25, Damage: 698%, Max Enemies Hit: 12
14
MP Cost: 25, Damage: 704%, Max Enemies Hit: 12
15
MP Cost: 25, Damage: 710%, Max Enemies Hit: 12
16
MP Cost: 25, Damage: 716%, Max Enemies Hit: 12
17
MP Cost: 25, Damage: 722%, Max Enemies Hit: 12
18
MP Cost: 25, Damage: 728%, Max Enemies Hit: 12
19
MP Cost: 25, Damage: 734%, Max Enemies Hit: 12
20
MP Cost: 30, Damage: 740%, Max Enemies Hit: 12
21
MP Cost: 30, Damage: 746%, Max Enemies Hit: 12
22
MP Cost: 30, Damage: 752%, Max Enemies Hit: 12
23
MP Cost: 30, Damage: 758%, Max Enemies Hit: 12
24
MP Cost: 30, Damage: 764%, Max Enemies Hit: 12
25
MP Cost: 30, Damage: 770%, Max Enemies Hit: 12
26
MP Cost: 30, Damage: 776%, Max Enemies Hit: 12
27
MP Cost: 30, Damage: 782%, Max Enemies Hit: 12
28
MP Cost: 30, Damage: 788%, Max Enemies Hit: 12
29
MP Cost: 30, Damage: 794%, Max Enemies Hit: 12
30
MP Cost: 35, Damage: 800%, Max Enemies Hit: 12
Combo Tempest Description Freezes the enemy so that even a small amount of impact can kill them. Inflicts deadly damage to boss monsters up to 4 consecutive times. Can only be used when #cCombo Count reaches 200#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Peril Lv. 20# Animations:Special2, Hit0, Special1, Effect, Special0 Max Level: 30
1
Damage: 310% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec
2
Damage: 320% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec
3
Damage: 330% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec
4
Damage: 340% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec
5
Damage: 350% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec
6
Damage: 360% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec
7
Damage: 370% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec
8
Damage: 380% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec
9
Damage: 390% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec
10
Damage: 400% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec
11
Damage: 410% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec
12
Damage: 420% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec
13
Damage: 430% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec
14
Damage: 440% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec
15
Damage: 450% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec
16
Damage: 460% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec
17
Damage: 470% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec
18
Damage: 480% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec
19
Damage: 490% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec
20
Damage: 500% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec
21
Damage: 510% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec
22
Damage: 520% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec
23
Damage: 530% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec
24
Damage: 540% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec
25
Damage: 550% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec
26
Damage: 560% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec
27
Damage: 570% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec
28
Damage: 580% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec
29
Damage: 590% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec
30
Damage: 600% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec
Combo Barrier Description Casts a party buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 200 or more#.\n[Command: #c↓↓ + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10# Animations:Effect, Affected Max Level: 30
1
Absorbs 5.5% of the damage received for 66 sec
2
Absorbs 6.0% of the damage received for 72 sec
3
Absorbs 6.5% of the damage received for 78 sec
4
Absorbs 7.0% of the damage received for 84 sec
5
Absorbs 7.5% of the damage received for 90 sec
6
Absorbs 8.0% of the damage received for 96 sec
7
Absorbs 8.5% of the damage received for 102 sec
8
Absorbs 9.0% of the damage received for 108 sec
9
Absorbs 9.5% of the damage received for 114 sec
10
Absorbs 10.0% of the damage received for 120 sec
11
Absorbs 10.5% of the damage received for 126 sec
12
Absorbs 11.0% of the damage received for 132 sec
13
Absorbs 11.5% of the damage received for 138 sec
14
Absorbs 12.0% of the damage received for 144 sec
15
Absorbs 12.5% of the damage received for 150 sec
16
Absorbs 13.0% of the damage received for 156 sec
17
Absorbs 13.5% of the damage received for 162 sec
18
Absorbs 14.0% of the damage received for 168 sec
19
Absorbs 14.5% of the damage received for 174 sec
20
Absorbs 15.0% of the damage received for 180 sec
21
Absorbs 15.5% of the damage received for 186 sec
22
Absorbs 16.0% of the damage received for 192 sec
23
Absorbs 16.5% of the damage received for 198 sec
24
Absorbs 17.0% of the damage received for 204 sec
25
Absorbs 17.5% of the damage received for 210 sec
26
Absorbs 18.0% of the damage received for 216 sec
27
Absorbs 18.5% of the damage received for 222 sec
28
Absorbs 19.0% of the damage received for 228 sec
29
Absorbs 19.5% of the damage received for 234 sec
30
Absorbs 20.0% of the damage received for 240 sec
Maple Warrior Description Increases the stats of all party members. Animations:Effect, Affected Max Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
Freeze Standing Description Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Animations:Effect, Special Max Level: 30
Hero's Will Description Cures you from being Seduced. The cooldown decreases as the skill level increases. Animations:Effect Max Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
Evan (I)
Dragon Soul Description Commune with a Dragon to increase Magic Attack. Max Level: 20
1
Magic ATT: +1
2
Magic ATT: +2
3
Magic ATT: +3
4
Magic ATT: +4
5
Magic ATT: +5
6
Magic ATT: +6
7
Magic ATT: +7
8
Magic ATT: +8
9
Magic ATT: +9
10
Magic ATT: +10
11
Magic ATT: +11
12
Magic ATT: +12
13
Magic ATT: +13
14
Magic ATT: +14
15
Magic ATT: +15
16
Magic ATT: +16
17
Magic ATT: +17
18
Magic ATT: +18
19
Magic ATT: +19
20
Magic ATT: +20
Magic Missile Description Attacks an enemy twice. Animations:Hit0 Max Level: 20
1
MP Cost: 10, Damage: 73%
2
MP Cost: 10, Damage: 76%
3
MP Cost: 10, Damage: 79%
4
MP Cost: 10, Damage: 82%
5
MP Cost: 12, Damage: 85%
6
MP Cost: 12, Damage: 88%
7
MP Cost: 12, Damage: 91%
8
MP Cost: 12, Damage: 94%
9
MP Cost: 12, Damage: 97%
10
MP Cost: 14, Damage: 100%
11
MP Cost: 14, Damage: 103%
12
MP Cost: 14, Damage: 106%
13
MP Cost: 14, Damage: 109%
14
MP Cost: 14, Damage: 112%
15
MP Cost: 16, Damage: 115%
16
MP Cost: 16, Damage: 118%
17
MP Cost: 16, Damage: 121%
18
MP Cost: 16, Damage: 124%
19
MP Cost: 16, Damage: 127%
20
MP Cost: 18, Damage: 130%
Evan (II)
Fire Circle Description Shoots out a flame that attacks multiple enemies. Animations:Hit0 Max Level: 20
1
MP Cost: 12, Damage: 154%, Max Monsters Hit: 3
2
MP Cost: 12, Damage: 158%, Max Monsters Hit: 3
3
MP Cost: 12, Damage: 162%, Max Monsters Hit: 3
4
MP Cost: 12, Damage: 166%, Max Monsters Hit: 3
5
MP Cost: 14, Damage: 170%, Max Monsters Hit: 3
6
MP Cost: 14, Damage: 174%, Max Monsters Hit: 3
7
MP Cost: 14, Damage: 178%, Max Monsters Hit: 3
8
MP Cost: 14, Damage: 182%, Max Monsters Hit: 3
9
MP Cost: 14, Damage: 186%, Max Monsters Hit: 3
10
MP Cost: 16, Damage: 190%, Max Monsters Hit: 3
11
MP Cost: 16, Damage: 194%, Max Monsters Hit: 4
12
MP Cost: 16, Damage: 198%, Max Monsters Hit: 4
13
MP Cost: 16, Damage: 202%, Max Monsters Hit: 4
14
MP Cost: 16, Damage: 206%, Max Monsters Hit: 4
15
MP Cost: 18, Damage: 210%, Max Monsters Hit: 4
16
MP Cost: 18, Damage: 214%, Max Monsters Hit: 4
17
MP Cost: 18, Damage: 218%, Max Monsters Hit: 4
18
MP Cost: 18, Damage: 222%, Max Monsters Hit: 4
19
MP Cost: 18, Damage: 226%, Max Monsters Hit: 4
20
MP Cost: 20, Damage: 230%, Max Monsters Hit: 4
Teleport Description Allows you to teleport a set distance to other locations on the same map using the arrow keys. Max Level: 20
1
MP Cost: 50, Range: 130
2
MP Cost: 48, Range: 132
3
MP Cost: 46, Range: 132
4
MP Cost: 44, Range: 134
5
MP Cost: 42, Range: 134
6
MP Cost: 40, Range: 136
7
MP Cost: 38, Range: 136
8
MP Cost: 36, Range: 138
9
MP Cost: 34, Range: 138
10
MP Cost: 32, Range: 140
11
MP Cost: 30, Range: 140
12
MP Cost: 28, Range: 142
13
MP Cost: 26, Range: 142
14
MP Cost: 24, Range: 144
15
MP Cost: 22, Range: 144
16
MP Cost: 20, Range: 146
17
MP Cost: 18, Range: 146
18
MP Cost: 16, Range: 148
19
MP Cost: 14, Range: 148
20
MP Cost: 12, Range: 150
Evan (III)
Lightning Bolt Description Drops a thunderbolt on one enemy. Animations:Hit0 Max Level: 20
1
MP Cost: 16, Damage: 285%
2
MP Cost: 16, Damage: 290%
3
MP Cost: 16, Damage: 295%
4
MP Cost: 16, Damage: 300%
5
MP Cost: 19, Damage: 305%
6
MP Cost: 19, Damage: 310%
7
MP Cost: 19, Damage: 315%
8
MP Cost: 19, Damage: 320%
9
MP Cost: 19, Damage: 325%
10
MP Cost: 22, Damage: 330%
11
MP Cost: 22, Damage: 335%
12
MP Cost: 22, Damage: 340%
13
MP Cost: 22, Damage: 345%
14
MP Cost: 22, Damage: 350%
15
MP Cost: 25, Damage: 355%
16
MP Cost: 25, Damage: 360%
17
MP Cost: 25, Damage: 365%
18
MP Cost: 25, Damage: 370%
19
MP Cost: 25, Damage: 375%
20
MP Cost: 28, Damage: 380%
Magic Guard Description Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage. Animations:Effect Max Level: 20
1
MP Cost: 7, Damage Displaced: 13% of your HP, Duration: 110 sec
2
MP Cost: 7, Damage Displaced: 16% of your HP, Duration: 120 sec
3
MP Cost: 9, Damage Displaced: 19% of your HP, Duration: 130 sec
4
MP Cost: 9, Damage Displaced: 22% of your HP, Duration: 140 sec
5
MP Cost: 11, Damage Displaced: 25% of your HP, Duration: 150 sec
6
MP Cost: 11, Damage Displaced: 28% of your HP, Duration: 160 sec
7
MP Cost: 13, Damage Displaced: 31% of your HP, Duration: 170 sec
8
MP Cost: 13, Damage Displaced: 34% of your HP, Duration: 180 sec
9
MP Cost: 15, Damage Displaced: 37% of your HP, Duration: 190 sec
10
MP Cost: 15, Damage Displaced: 40% of your HP, Duration: 200 sec
11
MP Cost: 17, Damage Displaced: 43% of your HP, Duration: 210 sec
12
MP Cost: 17, Damage Displaced: 46% of your HP, Duration: 220 sec
13
MP Cost: 19, Damage Displaced: 49% of your HP, Duration: 230 sec
14
MP Cost: 19, Damage Displaced: 52% of your HP, Duration: 240 sec
15
MP Cost: 21, Damage Displaced: 55% of your HP, Duration: 250 sec
16
MP Cost: 21, Damage Displaced: 58% of your HP, Duration: 260 sec
17
MP Cost: 23, Damage Displaced: 61% of your HP, Duration: 270 sec
18
MP Cost: 23, Damage Displaced: 64% of your HP, Duration: 280 sec
19
MP Cost: 25, Damage Displaced: 67% of your HP, Duration: 290 sec
20
MP Cost: 25, Damage Displaced: 70% of your HP, Duration: 300 sec
Evan (IV)
Spell Mastery Description Increases Magic Mastery and Magic Attack. Max Level: 10
1
Magic Mastery: 14%, Magic ATT: +#x
2
Magic Mastery: 18%, Magic ATT: +#x
3
Magic Mastery: 22%, Magic ATT: +#x
4
Magic Mastery: 26%, Magic ATT: +#x
5
Magic Mastery: 30%, Magic ATT: +#x
6
Magic Mastery: 34%, Magic ATT: +#x
7
Magic Mastery: 38%, Magic ATT: +#x
8
Magic Mastery: 42%, Magic ATT: +#x
9
Magic Mastery: 46%, Magic ATT: +#x
10
Magic Mastery: 50%, Magic ATT: +#x
Ice Breath Description Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do. Animations:Hit0 Max Level: 20
Magic Flare Description A pillar of light created with a pentacle surrounds one enemy and inflicts damage. Animations:Hit0, Charlevel120hit0, Charlevel80hit0 Max Level: 20
1
MP Cost: 18, Damage: 366%
2
MP Cost: 18, Damage: 372%
3
MP Cost: 18, Damage: 378%
4
MP Cost: 18, Damage: 384%
5
MP Cost: 22, Damage: 390%
6
MP Cost: 22, Damage: 396%
7
MP Cost: 22, Damage: 402%
8
MP Cost: 22, Damage: 408%
9
MP Cost: 22, Damage: 414%
10
MP Cost: 26, Damage: 420%
11
MP Cost: 26, Damage: 426%
12
MP Cost: 26, Damage: 432%
13
MP Cost: 26, Damage: 438%
14
MP Cost: 26, Damage: 444%
15
MP Cost: 30, Damage: 450%
16
MP Cost: 30, Damage: 456%
17
MP Cost: 30, Damage: 462%
18
MP Cost: 30, Damage: 468%
19
MP Cost: 30, Damage: 474%
20
MP Cost: 34, Damage: 480%
Magic Shield Description Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. [Cooldown: 40 sec] Animations:Affected, Special Max Level: 20
1
MP Cost: 20, absorbs 11% of damage received for 20 sec
2
MP Cost: 20, absorbs 12% of damage received for 20 sec
3
MP Cost: 20, absorbs 13% of damage received for 20 sec
4
MP Cost: 20, absorbs 14% of damage received for 20 sec
5
MP Cost: 25, absorbs 15% of damage received for 20 sec
6
MP Cost: 25, absorbs 16% of damage received for 20 sec
7
MP Cost: 25, absorbs 17% of damage received for 20 sec
8
MP Cost: 25, absorbs 18% of damage received for 20 sec
9
MP Cost: 30, absorbs 19% of damage received for 20 sec
10
MP Cost: 30, absorbs 20% of damage received for 20 sec
11
MP Cost: 30, absorbs 21% of damage received for 20 sec
12
MP Cost: 30, absorbs 22% of damage received for 20 sec
13
MP Cost: 35, absorbs 23% of damage received for 20 sec
14
MP Cost: 35, absorbs 24% of damage received for 20 sec
15
MP Cost: 35, absorbs 25% of damage received for 20 sec
16
MP Cost: 35, absorbs 26% of damage received for 20 sec
17
MP Cost: 40, absorbs 27% of damage received for 20 sec
18
MP Cost: 40, absorbs 28% of damage received for 20 sec
19
MP Cost: 40, absorbs 29% of damage received for 20 sec
20
MP Cost: 40, absorbs 30% of damage received for 20 sec
Evan (VI)
Critical Magic Description Increases Critical Hit Rate. Max Level: 15
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
Dragon Thrust Description A fierce dragon deals damage to enemies while knocking them back. Animations:Hit0 Max Level: 20
Magic Booster Description Triples your Magic Attack Speed for a fixed amount of time. Max Level: 20
1
MP Cost: 76, Duration: 2 sec
2
MP Cost: 74, Duration: 2 sec
3
MP Cost: 72, Duration: 2 sec
4
MP Cost: 70, Duration: 2 sec
5
MP Cost: 68, Duration: 2 sec
6
MP Cost: 66, Duration: 2 sec
7
MP Cost: 64, Duration: 2 sec
8
MP Cost: 62, Duration: 2 sec
9
MP Cost: 60, Duration: 2 sec
10
MP Cost: 58, Duration: 2 sec
11
MP Cost: 56, Duration: 3 sec
12
MP Cost: 54, Duration: 3 sec
13
MP Cost: 52, Duration: 3 sec
14
MP Cost: 50, Duration: 3 sec
15
MP Cost: 48, Duration: 3 sec
16
MP Cost: 46, Duration: 3 sec
17
MP Cost: 44, Duration: 3 sec
18
MP Cost: 42, Duration: 3 sec
19
MP Cost: 40, Duration: 3 sec
20
MP Cost: 38, Duration: 3 sec
Slow Description Casts a Slow Buff. When the Slow Buff is activated, the speed of the targeted enemy has a chance to be Slowed. Animations:Effect, Mob Max Level: 10
Magic Amplification Description Increases the MP cost and the Magic Attack of your magic skills. Max Level: 15
1
MP Cost: 107%, Magic Attack: 107%
2
MP Cost: 109%, Magic Attack: 109%
3
MP Cost: 111%, Magic Attack: 111%
4
MP Cost: 113%, Magic Attack: 113%
5
MP Cost: 115%, Magic Attack: 115%
6
MP Cost: 117%, Magic Attack: 117%
7
MP Cost: 119%, Magic Attack: 119%
8
MP Cost: 121%, Magic Attack: 121%
9
MP Cost: 123%, Magic Attack: 123%
10
MP Cost: 125%, Magic Attack: 125%
11
MP Cost: 127%, Magic Attack: 127%
12
MP Cost: 129%, Magic Attack: 129%
13
MP Cost: 131%, Magic Attack: 131%
14
MP Cost: 133%, Magic Attack: 133%
15
MP Cost: 135%, Magic Attack: 135%
Fire Breath Description Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do. Animations:Hit0, Mob Max Level: 20
Killer Wings Description Attacks one enemy, who is then branded with a Dragon seal. All of your following attacks will be focused on that enemy. Animations:Mob, Hit0 Max Level: 20
1
MP Cost: 20, Damage: 504%
2
MP Cost: 20, Damage: 508%
3
MP Cost: 20, Damage: 512%
4
MP Cost: 20, Damage: 516%
5
MP Cost: 20, Damage: 520%
6
MP Cost: 25, Damage: 524%
7
MP Cost: 25, Damage: 528%
8
MP Cost: 25, Damage: 532%
9
MP Cost: 25, Damage: 536%
10
MP Cost: 25, Damage: 540%
11
MP Cost: 25, Damage: 544%
12
MP Cost: 30, Damage: 548%
13
MP Cost: 30, Damage: 552%
14
MP Cost: 30, Damage: 556%
15
MP Cost: 30, Damage: 560%
16
MP Cost: 30, Damage: 564%
17
MP Cost: 30, Damage: 568%
18
MP Cost: 35, Damage: 572%
19
MP Cost: 35, Damage: 576%
20
MP Cost: 35, Damage: 580%
Magic Resistance Description Temporarily increases the magic resistance for all party members nearby. Animations:Affected, Effect Max Level: 10
Dragon Fury Description When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range. Max Level: 10
1
Magic ATT: +3%, MP Range: 40% to 73%
2
Magic ATT: +6%, MP Range: 40% to 76%
3
Magic ATT: +9%, MP Range: 40% to 79%
4
Magic ATT: +12%, MP Range: 40% to 82%
5
Magic ATT: +15%, MP Range: 40% to 85%
6
Magic ATT: +18%, MP Range: 40% to 88%
7
Magic ATT: +21%, MP Range: 40% to 91%
8
Magic ATT: +24%, MP Range: 40% to 94%
9
Magic ATT: +27%, MP Range: 40% to 97%
10
Magic ATT: +30%, MP Range: 40% to 100%
Earthquake Description Violently shakes the ground, inflicting multiple attacks on enemies. Animations:Hit0 Max Level: 20
1
MP Cost: 19, Damage: 626%, Max Monsters Hit: 5
2
MP Cost: 22, Damage: 632%, Max Monsters Hit: 5
3
MP Cost: 22, Damage: 638%, Max Monsters Hit: 5
4
MP Cost: 25, Damage: 644%, Max Monsters Hit: 5
5
MP Cost: 25, Damage: 650%, Max Monsters Hit: 5
6
MP Cost: 28, Damage: 656%, Max Monsters Hit: 6
7
MP Cost: 28, Damage: 662%, Max Monsters Hit: 6
8
MP Cost: 31, Damage: 668%, Max Monsters Hit: 6
9
MP Cost: 31, Damage: 674%, Max Monsters Hit: 6
10
MP Cost: 34, Damage: 680%, Max Monsters Hit: 6
11
MP Cost: 34, Damage: 686%, Max Monsters Hit: 7
12
MP Cost: 37, Damage: 692%, Max Monsters Hit: 7
13
MP Cost: 37, Damage: 698%, Max Monsters Hit: 7
14
MP Cost: 40, Damage: 704%, Max Monsters Hit: 7
15
MP Cost: 40, Damage: 710%, Max Monsters Hit: 7
16
MP Cost: 43, Damage: 716%, Max Monsters Hit: 8
17
MP Cost: 43, Damage: 722%, Max Monsters Hit: 8
18
MP Cost: 46, Damage: 728%, Max Monsters Hit: 8
19
MP Cost: 46, Damage: 734%, Max Monsters Hit: 8
20
MP Cost: 49, Damage: 740%, Max Monsters Hit: 8
Phantom Imprint Description Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage. Animations:Hit0, Mob Max Level: 20
Recovery Aura Description Creates a recovery aura around you for 30 seconds. The MP of all party members inside the aura will be continuously restored. [Cooldown: 1 min] Animations:Tile0, Affected Max Level: 15
1
HP Cost: 18, MP Cost: 18, 38% MP restored every 30 sec
2
HP Cost: 18, MP Cost: 18, 41% MP restored every 30 sec
3
HP Cost: 18, MP Cost: 18, 44% MP restored every 30 sec
4
HP Cost: 22, MP Cost: 22, 47% MP restored every 30 sec
5
HP Cost: 22, MP Cost: 22, 50% MP restored every 30 sec
6
HP Cost: 22, MP Cost: 22, 53% MP restored every 30 sec
7
HP Cost: 26, MP Cost: 26, 56% MP restored every 30 sec
8
HP Cost: 26, MP Cost: 26, 59% MP restored every 30 sec
9
HP Cost: 26, MP Cost: 26, 62% MP restored every 30 sec
10
HP Cost: 30, MP Cost: 30, 65% MP restored every 30 sec
11
HP Cost: 30, MP Cost: 30, 68% MP restored every 30 sec
12
HP Cost: 30, MP Cost: 30, 71% MP restored every 30 sec
13
HP Cost: 34, MP Cost: 34, 74% MP restored every 30 sec
14
HP Cost: 34, MP Cost: 34, 77% MP restored every 30 sec
15
HP Cost: 34, MP Cost: 34, 80% MP restored every 30 sec
Evan (IX)
Magic Mastery Description Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10# Max Level: 30
Blaze Description Attacks and stuns a monster with a powerful flame. Nearby monsters also take a reduced amount of damage. Animations:Ball1, Mob, Hit0, Ball0 Max Level: 30
Dark Fog Description Creates a dark, chilly fog that attacks up to 15 enemies. Grants additional critical hit rate. Animations:Effect, Hit0 Max Level: 30
Soul Stone Description Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min] Animations:Affected, Effect Max Level: 20
1
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 110 sec, revives with 23% HP
2
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 120 sec, revives with 26% HP
3
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 130 sec, revives with 29% HP
4
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 140 sec, revives with 32% HP
5
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 150 sec, revives with 35% HP
6
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 160 sec, revives with 38% HP
7
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 170 sec, revives with 41% HP
8
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 180 sec, revives with 44% HP
9
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 190 sec, revives with 47% HP
10
MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 200 sec, revives with 50% HP
11
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 210 sec, revives with 53% HP
12
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 220 sec, revives with 56% HP
13
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 230 sec, revives with 59% HP
14
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 240 sec, revives with 62% HP
15
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 250 sec, revives with 65% HP
16
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 260 sec, revives with 68% HP
17
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 270 sec, revives with 71% HP
18
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 280 sec, revives with 74% HP
19
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 290 sec, revives with 77% HP
20
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 300 sec, revives with 80% HP
[Module] Big Bang | Aran/Evan skills - knlbr - 2010-11-13
did they forget to make evan skills require cash shop books, or is it just me?
[Module] Big Bang | Aran/Evan skills - Jon - 2010-11-13
knlbr Wrote:did they forget to make evan skills require cash shop books, or is it just me?
They most-likely just overwrote the GMS Evan skills with KMS Evan skills, which don't require books.
[Module] Big Bang | Aran/Evan skills - knlbr - 2010-11-13
oh. wonder if they'll leave that as it is... xd
[Module] Big Bang | Aran/Evan skills - Tukkun - 2010-11-13
[Module] Big Bang | Aran/Evan skills - Corn - 2010-11-13
Darn, no new skills for Evan.
[Module] Big Bang | Aran/Evan skills - xCanute - 2010-11-14
Corn Wrote:Darn, no new skills for Evan.
Evans need Teleport Mastery
[Module] Big Bang | Aran/Evan skills - donovan - 2010-11-14
xCanute Wrote:Evans need Teleport Mastery
Most of Evans skills do not allow for tele-casting, but they did receive a new skill in the 4th Growth, Spell Mastery.
[Module] Big Bang | Aran/Evan skills - Solarboy - 2010-11-14
Hooray for evans having +90 M.att from buffs and passive skills.
[Module] Big Bang | Aran/Evan skills - Satellite - 2010-11-15
lolEvan, Aran ftw.
o wait... *looks at all the nerfs* FML
[Module] Big Bang | Aran/Evan skills - MrGen - 2010-11-16
I don't understand why everyone keeps saying Arans are nerfed. The only things I see being nerfed are:
1) The probability of getting critical is lowered but I can live with that because there's other buffs and Explorer ring that can assist, so forth.
2) Combo Fenrir damage is lowered but I can live with that because it's not by much and since it hits twice it's actually still alot.
3) Combo Tempest on Boss is lowered but I can live with that too because most of the time you're not gonna use it unless you want to look flashy.
4) And lastly our mastery drops to 70% which stinks but at least it's still somewhat high.
But what I don't get is why people don't notice that we getting tons of accuracy which helps us use less DEX type equipments and best of all we're getting alot more weapon attack stat.
Even the first job skill gives +10 more weapon attack after 100 combos and High Mastery gives us like +20 more weapon attack and best part of all, our Overswing damage is increased for double and triple swing which means we'll deal more damage on regular attacks without having to blow away our combo count. Final Blow deals more damage so we can definitely use it on bosses like Zakum.
IDK, I like where the Aran is going after BB because whenever I train or boss, I only use the regular Overswing attack and rarely do I use up my Combo count for special attacks.
[Module] Big Bang | Aran/Evan skills - stupidcat - 2010-11-16
You cant compare Aran preBB and postBB like that since all the formula ingame changed
Dex type equipment not really important anymore, especially with potential system and you only need 80 dex if you using Arcglaive. The accuracy formula now base 99% on your lvl, mob lvl and mob avoid
Aran actually buffed, just not as much as other classes
[Module] Big Bang | Aran/Evan skills - MrGen - 2010-11-16
Ahhh, that's right. I guess I'll just wait till someone makes an Aran in Tespia and talks about it.
[Module] Big Bang | Aran/Evan skills - JoeTang - 2010-11-16
Seriously.
Overswing went from 170%/240% to 290%/360%. That's a 1.7x/1.2x damage increase. Snow Charge went from 110% to 135%. That's another 1.23x increase in damage. Final Charge went from 90% to 200%. That's a 2.2x increase in damage. Final Toss went from 110% damage to 350% damage. That's a 3.2x increase in damage. Final Blow went from 700% to 800%. That's a 1.14x increase in damage. The only real significant nerf is the critical nerf, and every job suffers from that. It's like saying one job gets screw more than another from PDRates. Frankly, the old Critical System made Arans overpowered. No job should gain more damage from Criticals than their own attack even provides.
In all fairness, maxed Combo Critical with Snow Charge before would do (264% + 341%x2 + 418%x2 + 924%) = 2706%. Now it does (166.05% + 481.545%x2 + 597.78%x2 + 1328.4%) = 3650% Add in the fact that Polearm's damage range got buffed by Big Bang, High Mastery adds 30 attack, and Combo Finishers sucked ass in the first place, it's called a BUFF. Hell, if anything, Big Bang encourages the use of Finishers more despite their nerf since you don't get such a retardedly high damage boost by keeping your Combo 100+. With no Combo, you still do 3294% in a chain. Before, you would only do 1848% in a chain with 0 Combo.
[Module] Big Bang | Aran/Evan skills - rattown - 2010-11-16
The greatest thing added for arans is the extended combo count timer, it doesnt run out as fast. Not sure how many more seconds they gave but from all the videos ive seen looks like its 2-3 more seconds easily which might mean keeping combo even after stun ... which for me ... is the greatest thing of all.
oh and as for decreased crits ... I think that starting out with a 20% crit rate at 0 count more than makes up for the lowered crit rate ... not to mention all the stuff mentioned by joetang and mrgen.
Aran should be pretty sweet to play after big bang.
[Module] Big Bang | Aran/Evan skills - SwordStaker - 2010-11-16
stupidcat Wrote:You cant compare Aran preBB and postBB like that since all the formula ingame changed
Dex type equipment not really important anymore, especially with potential system and you only need 80 dex if you using Arcglaive. The accuracy formula now base 99% on your lvl, mob lvl and mob avoid
Aran actually buffed, just not as much as other classes
Yes but if your accuracy is not more than or equal to the avoid of the monster then you'll still miss. So to say the accuracy formula is 99% based on level is wrong. It's more or les 80-85% maybe even lower then that.
[Module] Big Bang | Aran/Evan skills - MrGen - 2010-11-16
rattown Wrote:The greatest thing added for arans is the extended combo count timer, it doesnt run out as fast. Not sure how many more seconds they gave but from all the videos ive seen looks like its 2-3 more seconds easily which might mean keeping combo even after stun ... which for me ... is the greatest thing of all.
Definitely looking to see if this is true too. I've seen it in KMS videos, like being able to climb ladders in Oblivion 4 without the combo count disappearing, to me that's a huge difference especially for training.
[Module] Big Bang | Aran/Evan skills - xCanute - 2010-11-17
donovan Wrote:Most of Evans skills do not allow for tele-casting, but they did receive a new skill in the 4th Growth, Spell Mastery.
Telecast or not Evans are Legendary Mages and should cover all the elements and baisis any normal mage would have.
[Module] Big Bang | Aran/Evan skills - JoeTang - 2010-11-17
Evan were designed wrong to begin with. Skills get progressively slower as they get stronger, making most skills scale extremely poorly, especially compared to other classes. Best example of this is Magic Missile is the best single target DPS skill until Fire Breath/Killer Wings. Lightning Bolt would be useful if monsters weak to lightning actually existed, but I'd rather just train with Fire Circle/Ice Breath. Magic Flare is just useless unless it's the marginal difference in time to kill because it can OHKO 100% of the time or something. Flame Wheel's only advantage now is its range since Earthquake does more DPS, and hits more mobs. At least Illusion is useful. I've never agreed with the idea of having one shitty Lightning Skill, one shitty Ice Skill, and then four random ass fire skills. The greatest advantage Evan got from Big Bang, which make them anywhere near worthwhile is the extremely high amount of Magic Attack they have in my opinion.
[Module] Big Bang | Aran/Evan skills - Chilly - 2010-11-17
JoeTang Wrote:Evan were designed wrong to begin with. Skills get progressively slower as they get stronger, making most skills scale extremely poorly, especially compared to other classes. Best example of this is Magic Missile is the best single target DPS skill until Fire Breath/Killer Wings. Lightning Bolt would be useful if monsters weak to lightning actually existed, but I'd rather just train with Fire Circle/Ice Breath. Magic Flare is just useless unless it's the marginal difference in time to kill because it can OHKO 100% of the time or something. Flame Wheel's only advantage now is its range since Earthquake does more DPS, and hits more mobs. At least Illusion is useful. I've never agreed with the idea of having one shitty Lightning Skill, one shitty Ice Skill, and then four random ass fire skills. The greatest advantage Evan got from Big Bang, which make them anywhere near worthwhile is the extremely high amount of Magic Attack they have in my opinion.
Agreed. The biggest faltering of the Evan was the speed issue and without a fix to that, they will remain clunky. However, as of BB, Evans seem to be one of the better training classes or more specifically mob training classes if that's any consolation.
Also, it is probably advisable for people not to look to their Evan as the "legendary" mage class, you will undoubtedly be disappointed, if not now, eventually.